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The track layout library came in as a subproject of its own -- its own CMakeLists, its own install and export rules, its own include tree -- which only made the build harder to follow now that everything else is a module. It is part of the editor, so it lives where the editor lives. - editor/plan_*.cppm / plan_*.cpp: the fifteen interface units and twelve implementation units, flat in editor/ beside editorTerrain and orthophoto, with the plan_ prefix keeping them clear of what was already there (editor/turnouts is the preset catalogue, so the geometry is plan_turnout_geometry). - modules are named eu07.editor.plan_*, like every other module in the tree. - namespaces move under the editor's own: editor::plan, editor::plan::geometry, ::io, ::render. The library's old name is gone from the sources and the docs. - every moved file carries the MPL header the rest of the tree carries; it had none. version.hpp went with the subproject: macros only, and unused. - the umbrella header is dropped -- nothing imported it. - the unit tests survive the fold: editor/tests, behind EU07_EDITOR_PLAN_TESTS (off by default), compiles the interfaces a second time into a small library of its own, because a test can only import modules from a target it links and linking the game would drag the whole simulator in. The code under test needs nothing but a compiler. 7/7 pass. - a switch may now be written with two dashes as well: --editor beside -editor. Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF); -editor and --editor both come up in the editor on empty ground.
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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module;
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#include <string>
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#include <vector>
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export module eu07.editor.turnouts;
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export {
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namespace editor
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{
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// one piece of a preset's diverging path, in catalogue order from PR. mirrors
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// editor::plan::TurnoutPieceSpec so this header stays free of the library
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struct turnout_preset_piece
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{
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int part; // 0 przediglicowy, 1 iglica, 2 luk, 3 krzyzownicowa
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double length; // metres, always explicit - nothing here is fitted
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double radius_start; // metres; 0 = straight
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double radius_end; // metres; different from radius_start = clothoid
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double turn_in; // kat nagiecia iglicy (beta), radians; 0 = tangent to the stock rail
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};
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// a standard turnout template: its designation, the catalogue numbers the laid path is
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// checked against (skos 1:n and the length PR->KR along the through track), the pieces it
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// is laid from, and the two blade dimensions that place its real, cut tip
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struct turnout_preset
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{
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std::string name;
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double crossing_n; // skos 1:n
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double length; // catalogue length: a + b, the two tangent legs of the drawing, metres
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double tip_thickness; // grubosc iglicy na koncu zestruganego dzioba (u), metres
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double nose; // dziob iglicy: zestrugana dlugosc od ostrza (d), metres
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double railtop_width; // szerokosc glowki szyny (w), metres
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std::vector<turnout_preset_piece> pieces;
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};
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// typical Polish turnouts (rozjazdy zwyczajne). the (skos, R) pairs are the recognised
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// standard; confirm the piece lengths and the blade against Id-1
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std::vector<turnout_preset> const &turnout_presets();
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} // namespace editor
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} // export
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