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maszyna/shaders/vbocolor.vert

18 lines
331 B
GLSL

layout(location = 0) in vec3 v_vert;
layout(location = 1) in vec3 v_color;
out vec3 f_color;
out vec4 f_pos;
out vec4 f_clip_pos;
#include <common>
void main()
{
f_pos = modelview * vec4(v_vert, 1.0);
f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0);
f_color = pow(v_color, vec3(1.0));
gl_Position = f_clip_pos;
}