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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 07:29:20 +02:00
Files
maszyna/tests/unit/engine_stubs.cpp
jerrrrycho 533746324b test: SonarCloud issues of the unit tests
- test::definition_error for unusable test vehicle definitions instead of
  std::runtime_error (S112)
- the rows of a table section written by a function of their own, less
  nesting in definition::text() (S134)
- std::less<> for the section table (S6045)
- comments in the empty methods of the reseeding listener and stub (S1186)
- NOSONAR where the engine's headers fix the stubs: the extern globals
  and the member function signatures (S5421, S5817, S1238)
- NOSONAR on LoadFIZ_Parse(): the cognitive complexity is the former body
  of LoadFIZ(), moved as it was (S3776)
- a comment Sonar took for code reworded (S125)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 06:30:31 +02:00

82 lines
2.7 KiB
C++

// stand-ins for the parts of the engine which the core library (eu07_core) links against, but which the
// unit tests don't exercise. when a change makes the library use something new from the engine and the
// test build fails to link, either move the real source into the library (CORE_SOURCES in the main
// CMakeLists.txt, if it stands on its own) or add a stub here.
#include "stdafx.h"
#include "utilities/Globals.h"
#include "utilities/Logs.h"
#include "scene/scenenodegroups.h"
#include "scene/scenelayers.h"
#include <cstdlib>
#include <iostream>
// settings ---------------------------------------------------------------------------------------
global_settings &GetGlobalSettings() {
// defaults, as before reading eu07.ini
static global_settings settings;
return settings;
}
// logs: quiet, unless EU07_UNIT_TESTS_LOG is set --------------------------------------------------
namespace {
bool log_enabled() {
static bool const enabled{std::getenv("EU07_UNIT_TESTS_LOG") != nullptr};
return enabled;
}
} // namespace
void WriteLog(const char *str, logtype const, bool const isError) {
if (log_enabled() && str != nullptr) {
(isError ? std::cerr : std::cout) << str << "\n";
}
}
void WriteLog(const std::string &str, logtype const Type) {
WriteLog(str.c_str(), Type, false);
}
void ErrorLog(const std::string &str, logtype const Type) {
WriteLog(str.c_str(), Type, true);
}
// scenery structure, which the parser reports include directives to --------------------------------
// the declarations come from the engine's headers, the stubs can't change them (hence the NOSONARs)
namespace scene {
node_groups Groups; // NOSONAR the engine's extern global, scene/scenenodegroups.h
node_layers Layers; // NOSONAR the engine's extern global, scene/scenelayers.h
group_handle node_groups::create(bool const) { // NOSONAR signature from scene/scenenodegroups.h
return null_handle;
}
group_handle node_groups::close() { // NOSONAR signature from scene/scenenodegroups.h
return null_handle;
}
layer_handle node_layers::open(std::string const &, include_site) { // NOSONAR signature from scene/scenelayers.h
return null_handle;
}
layer_handle node_layers::close() { // NOSONAR signature from scene/scenelayers.h
return null_handle;
}
void node_layers::instance_begin(std::string const &, source_span const &) { // NOSONAR signature from scene/scenelayers.h
// no layers in the tests, so nothing to keep track of
}
// basic_node has no key function for the Itanium C++ ABI (tooltip() is declared plain but defined inline), so
// GCC and Clang emit its vtable wherever scenenode.h is used, here too, and the vtable wants radius_().
// the same as the game's, in scene/scenenode.cpp
float basic_node::radius_() {
return 0.f;
}
} // namespace scene