mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-18 05:39:19 +02:00
Three things that turn out to be one thing: a session with people in it needs
to be able to say who they are, and a machine that only referees one should not
have to open a window to do it.
Names. A peer id is what the protocol addresses; "player 4" is no use to anybody
reading a lobby. CLIENT_HELLO carries a requested nickname now, and the server
decides what it actually is: trimmed of control characters and runs of spaces,
capped at 24, and made unique - two people called Marcin are two people and the
lobby has to say which is which. The result goes out as PEER_ROSTER whenever
somebody joins or leaves, and to a joining peer just before its snapshot, so the
crew section resolves to names rather than numbers. The name comes from
multiplayer.nickname in the ini or --nick on the command line, falling back to
the account name and, failing that, to the old numbering. The host is a peer
like any other here too, and registers its own name at startup.
Chat, on the key left of 1. Going up a line carries only its text: who said it
is decided by the connection it arrived on, never by the field in the packet,
which is what stops anybody putting words in anybody's mouth. The server tidies
and caps it, says it, and passes it on - a client waits to hear itself back, so
that everybody sees the conversation in the same order. While the box has the
keyboard imgui swallows the input before the driver mode sees it, so typing "d"
types "d" instead of opening the doors of whatever you are driving; that also
means the key that opened the panel cannot close it, hence escape.
And --nogui. No glfw, no window, no imgui, the null renderer, sound off, log to
the console it was started from, and nobody in a cab - the scenario is left to
its own drivers and this process is a referee rather than a participant. Every
window-dependent path is guarded on an empty window list rather than on a flag
scattered through the code, and the loop is paced at fifty steps a second
because nothing is waiting on a swapchain to slow it down. Chat lines go to the
log, which is what a machine with no window has instead of a chat panel.
eu07.exe -s scenario.scn --host 0.0.0.0:7420 --nogui --nick Dispatcher
701 lines
21 KiB
C++
701 lines
21 KiB
C++
#include "stdafx.h"
|
|
#include "network/network.h"
|
|
#include "network/snapshot.h"
|
|
#include "network/chat.h"
|
|
#include "network/message.h"
|
|
#include "utilities/Logs.h"
|
|
#include "scene/sn_utils.h"
|
|
#include "utilities/Timer.h"
|
|
#include "application/application.h"
|
|
#include "utilities/Globals.h"
|
|
#include "utilities/utilities.h"
|
|
#include "simulation/simulation.h"
|
|
#include <set>
|
|
#include <tuple>
|
|
|
|
// 2 - legacy lockstep protocol
|
|
// 3 - handshake carries build identification and an explicit rejection message
|
|
// 4 - peer identity, vehicle roster and crew handshake, command source,
|
|
// logical simulation tick and a versioned state digest instead of the position sum
|
|
std::uint32_t const EU07_NETWORK_VERSION = 5;
|
|
|
|
namespace network {
|
|
|
|
traffic_counters Traffic;
|
|
|
|
void traffic_counters::update()
|
|
{
|
|
auto const now = Timer::GetTime();
|
|
|
|
if (rate_time_mark < 0.0)
|
|
{
|
|
rate_time_mark = now;
|
|
rate_sent_mark = sent_bytes;
|
|
rate_received_mark = received_bytes;
|
|
return;
|
|
}
|
|
|
|
auto const elapsed = now - rate_time_mark;
|
|
if (elapsed < 1.0)
|
|
return;
|
|
|
|
sent_rate = (double)(sent_bytes - rate_sent_mark) / elapsed;
|
|
received_rate = (double)(received_bytes - rate_received_mark) / elapsed;
|
|
|
|
rate_time_mark = now;
|
|
rate_sent_mark = sent_bytes;
|
|
rate_received_mark = received_bytes;
|
|
}
|
|
|
|
backend_list_t& backend_list() {
|
|
// HACK: static initialization order fiasco fix
|
|
// NOTE: potential static deinitialization order fiasco
|
|
static backend_list_t backend_list;
|
|
return backend_list;
|
|
}
|
|
|
|
}
|
|
// connection
|
|
|
|
void network::connection::disconnect() {
|
|
WriteLog("net: peer dropped", logtype::net);
|
|
state = DEAD;
|
|
}
|
|
|
|
void network::connection::set_handler(std::function<void (const message &)> handler) {
|
|
message_handler = handler;
|
|
}
|
|
|
|
network::connection::connection(bool client, size_t counter) {
|
|
packet_counter = counter;
|
|
is_client = client;
|
|
state = AWAITING_HELLO;
|
|
}
|
|
|
|
void network::connection::connected()
|
|
{
|
|
WriteLog("net: socket connected", logtype::net);
|
|
|
|
if (is_client) {
|
|
client_hello msg;
|
|
msg.version = EU07_NETWORK_VERSION;
|
|
msg.start_packet = packet_counter;
|
|
msg.app_version = Global.asVersion;
|
|
msg.session_token = Global.network_session_token;
|
|
msg.nickname = local_nickname();
|
|
send_message(msg);
|
|
}
|
|
}
|
|
|
|
void network::connection::send_complete(std::shared_ptr<std::string> buf)
|
|
{
|
|
// the shared buffer had to stay alive until asio finished writing it out; now it can go
|
|
}
|
|
|
|
// --------------
|
|
|
|
// server
|
|
network::server::server(std::shared_ptr<std::istream> buf) : backbuffer(buf)
|
|
{
|
|
|
|
}
|
|
|
|
namespace {
|
|
|
|
// keeps the log readable: a peer holding a forbidden key would otherwise produce a line
|
|
// every single frame, so each peer/command/verdict combination is reported once
|
|
void report_rejected_command(network::PeerId Peer, user_command Command, network::command_verdict Verdict)
|
|
{
|
|
static std::set<std::tuple<network::PeerId, user_command, network::command_verdict>> reported;
|
|
|
|
if (!reported.emplace(Peer, Command, Verdict).second)
|
|
return;
|
|
|
|
auto const &description = simulation::Commands_descriptions[static_cast<std::size_t>(Command)];
|
|
ErrorLog("net: command \"" + description.name + "\" from peer " + std::to_string(Peer) + " rejected: " + network::describe(Verdict), logtype::net);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
void network::server::prune_clients()
|
|
{
|
|
bool dropped{false};
|
|
|
|
for (auto it = clients.begin(); it != clients.end(); ) {
|
|
if ((*it)->state == connection::DEAD) {
|
|
if ((*it)->peer_id != PEER_NONE) {
|
|
WriteLog("net: " + Peers.name_of((*it)->peer_id) + " (peer " + std::to_string((*it)->peer_id) + ") disconnected", logtype::net);
|
|
// the seat is held for a while in case the peer comes straight back. a
|
|
// vehicle keeps running for whoever is left on board either way; it only
|
|
// falls back to the AI once the crew really is empty
|
|
Crews.suspend_peer((*it)->peer_id);
|
|
Peers.forget((*it)->peer_id);
|
|
dropped = true;
|
|
}
|
|
it = clients.erase(it);
|
|
continue;
|
|
}
|
|
it++;
|
|
}
|
|
|
|
if (dropped) {
|
|
// whoever is left learns who is left. sent from here rather than through
|
|
// push_message, which is what called us
|
|
peer_roster msg;
|
|
msg.peers = Peers.roster();
|
|
for (auto const &client : clients) {
|
|
if (client->state == connection::ACTIVE)
|
|
client->send_message(msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
void network::server::push_delta(const frame_info &msg)
|
|
{
|
|
prune_clients();
|
|
|
|
for (auto const &client : clients) {
|
|
if (client->state == connection::ACTIVE)
|
|
client->send_message(msg);
|
|
}
|
|
}
|
|
|
|
void network::server::push_message(const message &msg)
|
|
{
|
|
prune_clients();
|
|
|
|
for (auto const &client : clients) {
|
|
if (client->state == connection::ACTIVE)
|
|
client->send_message(msg);
|
|
}
|
|
}
|
|
|
|
void network::server::publish_roster()
|
|
{
|
|
peer_roster msg;
|
|
msg.peers = Peers.roster();
|
|
push_message(msg);
|
|
}
|
|
|
|
command_queue::commands_map network::server::pop_commands()
|
|
{
|
|
command_queue::commands_map map(client_commands_queue);
|
|
client_commands_queue.clear();
|
|
return map;
|
|
}
|
|
|
|
void network::server::handle_message(std::shared_ptr<connection> conn, const message &msg)
|
|
{
|
|
if (msg.type == message::TYPE_MAX)
|
|
{
|
|
conn->disconnect();
|
|
return;
|
|
}
|
|
|
|
if (msg.type == message::CLIENT_HELLO) {
|
|
const auto& cmd = dynamic_cast<const client_hello&>(msg);
|
|
|
|
std::string rejection;
|
|
if (cmd.version != (int32_t)EU07_NETWORK_VERSION) {
|
|
rejection = "incompatible protocol version: server speaks "
|
|
+ std::to_string(EU07_NETWORK_VERSION)
|
|
+ ", client speaks " + std::to_string(cmd.version);
|
|
}
|
|
else if (!Global.ready_to_load || Global.SceneryFile.empty()) {
|
|
// the host has not picked a scenario yet, there is nothing to join
|
|
rejection = "the server has no scenario running yet";
|
|
}
|
|
|
|
if (!rejection.empty()) {
|
|
WriteLog("net: rejecting peer: " + rejection, logtype::net);
|
|
|
|
server_reject reply;
|
|
reply.reason = rejection;
|
|
conn->send_message(reply);
|
|
conn->disconnect();
|
|
return;
|
|
}
|
|
|
|
server_hello reply;
|
|
reply.seed = Global.random_seed;
|
|
reply.timestamp = Global.starting_timestamp;
|
|
reply.config = pack_session_config();
|
|
reply.sync_running = Global.multiplayer_sync_running;
|
|
reply.sync_stop = Global.multiplayer_sync_stop;
|
|
reply.scenario = Global.SceneryFile;
|
|
reply.app_version = Global.asVersion;
|
|
reply.session_token = cmd.session_token;
|
|
reply.peer_id = resolve_peer_identity(reply.session_token);
|
|
conn->peer_id = reply.peer_id;
|
|
// what the player asked to be called, tidied up and made unique within the session
|
|
auto const name = Peers.assign(conn->peer_id, cmd.nickname);
|
|
// the peer now goes and loads the scenario. it gets the state of the world as a
|
|
// snapshot when it reports back, instead of replaying the session frame by frame
|
|
conn->state = connection::AWAITING_READY;
|
|
conn->packet_counter = cmd.start_packet;
|
|
|
|
conn->send_message(reply);
|
|
|
|
WriteLog("net: peer " + std::to_string(conn->peer_id) + " connected as \"" + name + "\", build \"" + cmd.app_version
|
|
+ "\", scenario \"" + Global.SceneryFile + "\"", logtype::net);
|
|
}
|
|
else if (msg.type == message::CLIENT_READY) {
|
|
const auto& cmd = dynamic_cast<const client_ready&>(msg);
|
|
|
|
if (cmd.scenario != Global.SceneryFile) {
|
|
WriteLog("net: peer " + std::to_string(conn->peer_id) + " loaded \"" + cmd.scenario
|
|
+ "\" but the session runs \"" + Global.SceneryFile + "\"", logtype::net);
|
|
|
|
server_reject reply;
|
|
reply.reason = "scenario mismatch: the session runs \"" + Global.SceneryFile + "\"";
|
|
conn->send_message(reply);
|
|
conn->disconnect();
|
|
return;
|
|
}
|
|
|
|
// who is taking part, so that the crew section of the snapshot has names to show
|
|
peer_roster people;
|
|
people.peers = Peers.roster();
|
|
conn->send_message(people);
|
|
|
|
// the roster first, so that the crew section of the snapshot resolves to names
|
|
vehicle_list roster;
|
|
roster.vehicles = Entities.entries();
|
|
conn->send_message(roster);
|
|
|
|
snapshot reply;
|
|
reply.tick = Global.simulation_tick;
|
|
reply.mode = 0; // joining: take the world as it is
|
|
reply.blob = take_snapshot(true);
|
|
conn->send_message(reply);
|
|
|
|
// from here on the peer receives the live stream; there is no backlog to catch up on
|
|
conn->state = connection::ACTIVE;
|
|
|
|
// and everybody already in the session learns who just walked in
|
|
publish_roster();
|
|
|
|
WriteLog("net: snapshot sent to peer " + std::to_string(conn->peer_id) + " at tick "
|
|
+ std::to_string(reply.tick), logtype::net);
|
|
|
|
// and it still has to learn who is where
|
|
Crews.mark_all_pending();
|
|
}
|
|
else if (msg.type == message::CHAT) {
|
|
const auto& cmd = dynamic_cast<const chat_message&>(msg);
|
|
|
|
// the sender is the connection this arrived on, never the field in the packet:
|
|
// otherwise anybody could put words in anybody's mouth
|
|
auto const text = tidy_chat(cmd.text);
|
|
if (text.empty())
|
|
return;
|
|
|
|
chat_message relay;
|
|
relay.peer = conn->peer_id;
|
|
relay.text = text;
|
|
|
|
note_chat(relay.peer, relay.text);
|
|
push_message(relay);
|
|
}
|
|
else if (msg.type == message::SNAPSHOT) {
|
|
const auto& cmd = dynamic_cast<const snapshot&>(msg);
|
|
|
|
// a peer telling us what its own trains are doing. the filter is what keeps it to
|
|
// its own: it cannot shove anybody else's stock around
|
|
apply_snapshot(cmd.blob, snapshot_mode::correction, conn->peer_id);
|
|
}
|
|
else if (msg.type == message::REQUEST_RESYNC) {
|
|
const auto& cmd = dynamic_cast<const request_resync&>(msg);
|
|
|
|
WriteLog("net: resync requested by peer " + std::to_string(conn->peer_id) + " at tick "
|
|
+ std::to_string(cmd.tick) + " (its digest " + std::to_string(cmd.state_hash) + ")", logtype::net);
|
|
|
|
snapshot reply;
|
|
reply.tick = Global.simulation_tick;
|
|
reply.mode = 0;
|
|
reply.blob = take_snapshot(true);
|
|
conn->send_message(reply);
|
|
}
|
|
else if (msg.type == message::CLAIM_VEHICLE) {
|
|
const auto& cmd = dynamic_cast<const claim_vehicle&>(msg);
|
|
|
|
auto const result = Crews.claim(conn->peer_id, cmd.entity_id);
|
|
if (result == claim_result::granted || result == claim_result::already_member) {
|
|
claim_granted reply;
|
|
reply.entity_id = cmd.entity_id;
|
|
conn->send_message(reply);
|
|
}
|
|
else {
|
|
WriteLog("net: refused claim of vehicle " + std::to_string(cmd.entity_id) + " by peer "
|
|
+ std::to_string(conn->peer_id) + ": " + describe(result), logtype::net);
|
|
|
|
claim_denied reply;
|
|
reply.entity_id = cmd.entity_id;
|
|
reply.reason = describe(result);
|
|
conn->send_message(reply);
|
|
}
|
|
}
|
|
else if (msg.type == message::LEAVE_VEHICLE) {
|
|
const auto& cmd = dynamic_cast<const leave_vehicle&>(msg);
|
|
Crews.leave(conn->peer_id, cmd.entity_id);
|
|
}
|
|
else if (msg.type == message::REQUEST_COMMAND) {
|
|
const auto& cmd = dynamic_cast<const request_command&>(msg);
|
|
|
|
for (auto const &kv : cmd.commands) {
|
|
for (command_data const &data : kv.second) {
|
|
if (data.command == user_command::entervehicle) {
|
|
// the peer walked into a cab; that is a request for a seat, exactly
|
|
// like the lobby button, and the crew registry is what decides on it
|
|
NetworkEntityId entity { ENTITY_NONE };
|
|
auto const result = claim_by_name(conn->peer_id, data.payload, entity);
|
|
|
|
if (result == claim_result::granted || result == claim_result::already_member) {
|
|
claim_granted reply;
|
|
reply.entity_id = entity;
|
|
conn->send_message(reply);
|
|
}
|
|
else {
|
|
WriteLog("net: peer " + std::to_string(conn->peer_id) + " cannot take "
|
|
+ data.payload + ": " + describe(result), logtype::net);
|
|
|
|
claim_denied reply;
|
|
reply.entity_id = entity;
|
|
reply.reason = describe(result);
|
|
conn->send_message(reply);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
auto const verdict = validate_command(conn->peer_id, data.command, kv.first);
|
|
if (verdict != command_verdict::accepted) {
|
|
report_rejected_command(conn->peer_id, data.command, verdict);
|
|
continue;
|
|
}
|
|
|
|
command_data accepted = data;
|
|
// the source is decided here, never taken from what the peer sent
|
|
accepted.source = conn->peer_id;
|
|
|
|
auto lookup = client_commands_queue.emplace(kv.first, command_queue::commanddata_sequence());
|
|
lookup.first->second.emplace_back(accepted);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------
|
|
|
|
void network::client::update()
|
|
{
|
|
if (conn && conn->state == connection::DEAD) {
|
|
conn.reset();
|
|
}
|
|
|
|
if (!Global.network_reject_reason.empty()) {
|
|
// the server explicitly refused us; retrying would only spam it
|
|
return;
|
|
}
|
|
|
|
if (!conn) {
|
|
if (!reconnect_delay) {
|
|
connect();
|
|
reconnect_delay = RECONNECT_DELAY_FRAMES;
|
|
}
|
|
reconnect_delay--;
|
|
}
|
|
}
|
|
|
|
// client
|
|
network::frame_delta network::client::take_pending(command_queue::commands_map &commands)
|
|
{
|
|
frame_delta delta;
|
|
|
|
while (!delta_queue.empty()) {
|
|
auto const &entry = delta_queue.front();
|
|
|
|
for (auto const &kv : entry.commands) {
|
|
auto lookup = commands.end();
|
|
|
|
for (auto const &data : kv.second) {
|
|
// our own commands for a train we run ourselves were carried out the
|
|
// moment we issued them; applying the echo would do it a second time
|
|
if ((data.source == Global.network_peer_id) && is_predictable(kv.first))
|
|
continue;
|
|
|
|
if (lookup == commands.end())
|
|
lookup = commands.emplace(kv.first, command_queue::commanddata_sequence()).first;
|
|
|
|
lookup->second.emplace_back(data);
|
|
}
|
|
}
|
|
|
|
delta.dt = entry.dt;
|
|
delta.tick = entry.tick;
|
|
delta.state_hash = entry.state_hash;
|
|
delta.state_hash_version = entry.state_hash_version;
|
|
delta.valid = true;
|
|
|
|
delta_queue.pop();
|
|
}
|
|
|
|
return delta;
|
|
}
|
|
|
|
void network::client::send_commands(command_queue::commands_map commands)
|
|
{
|
|
if (!conn || conn->state == connection::DEAD || commands.empty())
|
|
return;
|
|
// eh, maybe queue lost messages
|
|
|
|
request_command msg;
|
|
msg.tick = Global.simulation_tick;
|
|
msg.commands = commands;
|
|
|
|
conn->send_message(msg);
|
|
}
|
|
|
|
void network::client::send_ready()
|
|
{
|
|
if (!conn || conn->state == connection::DEAD)
|
|
return;
|
|
|
|
client_ready msg;
|
|
msg.scenario = Global.SceneryFile;
|
|
conn->send_message(msg);
|
|
|
|
WriteLog("net: scenario loaded, asking the server for a snapshot", logtype::net);
|
|
}
|
|
|
|
void network::client::publish_state()
|
|
{
|
|
if (!conn || conn->state != connection::ACTIVE)
|
|
return;
|
|
|
|
if (--state_countdown > 0)
|
|
return;
|
|
|
|
state_countdown = STATE_INTERVAL_FRAMES;
|
|
|
|
bool const full = ((state_updates++ % STATE_FULL_EVERY) == 0);
|
|
|
|
auto const blob = take_snapshot(full, true);
|
|
if (blob.empty())
|
|
return;
|
|
|
|
snapshot msg;
|
|
msg.tick = Global.simulation_tick;
|
|
msg.mode = 1; // a correction, on top of what the receiver is already running
|
|
msg.blob = blob;
|
|
|
|
conn->send_message(msg);
|
|
}
|
|
|
|
void network::client::send_resync_request(uint64_t tick, uint64_t state_hash)
|
|
{
|
|
if (!conn || conn->state != connection::ACTIVE)
|
|
return;
|
|
|
|
request_resync msg;
|
|
msg.tick = tick;
|
|
msg.state_hash = state_hash;
|
|
conn->send_message(msg);
|
|
}
|
|
|
|
void network::client::send_claim(NetworkEntityId entity_id)
|
|
{
|
|
if (!conn || conn->state != connection::ACTIVE)
|
|
return;
|
|
|
|
claim_vehicle msg;
|
|
msg.entity_id = entity_id;
|
|
conn->send_message(msg);
|
|
|
|
WriteLog("net: asking for a seat on vehicle " + std::to_string(entity_id) + " (" + Entities.name_of(entity_id) + ")", logtype::net);
|
|
}
|
|
|
|
void network::client::send_leave(NetworkEntityId entity_id)
|
|
{
|
|
if (!conn || conn->state != connection::ACTIVE)
|
|
return;
|
|
|
|
leave_vehicle msg;
|
|
msg.entity_id = entity_id;
|
|
conn->send_message(msg);
|
|
}
|
|
|
|
void network::client::send_chat(const std::string &text)
|
|
{
|
|
if (!conn || conn->state != connection::ACTIVE)
|
|
return;
|
|
|
|
chat_message msg;
|
|
// the peer field is filled in by the server from the connection; whatever we put here
|
|
// is ignored, which is the point
|
|
msg.peer = Global.network_peer_id;
|
|
msg.text = text;
|
|
conn->send_message(msg);
|
|
}
|
|
|
|
void network::client::handle_message(std::shared_ptr<connection> conn, const message &msg)
|
|
{
|
|
if (msg.type >= message::TYPE_MAX)
|
|
{
|
|
conn->disconnect();
|
|
return;
|
|
}
|
|
|
|
if (msg.type == message::SERVER_REJECT) {
|
|
const auto& cmd = dynamic_cast<const server_reject&>(msg);
|
|
|
|
ErrorLog("net: connection refused by the server: " + cmd.reason, logtype::net);
|
|
Global.network_reject_reason = cmd.reason;
|
|
Global.network_status = "Connection refused: " + cmd.reason;
|
|
conn->disconnect();
|
|
return;
|
|
}
|
|
|
|
if (msg.type == message::SERVER_HELLO) {
|
|
const auto& cmd = dynamic_cast<const server_hello&>(msg);
|
|
conn->state = connection::ACTIVE;
|
|
|
|
bool const firsthandshake { !Global.ready_to_load };
|
|
|
|
if (!Global.ready_to_load) {
|
|
Global.random_seed = cmd.seed;
|
|
Global.random_engine.seed(Global.random_seed);
|
|
Global.starting_timestamp = cmd.timestamp;
|
|
apply_session_config(cmd.config);
|
|
Global.SceneryFile = cmd.scenario;
|
|
Global.ready_to_load = true;
|
|
|
|
WriteLog("net: scenario handshake: \"" + cmd.scenario + "\", server build \"" + cmd.app_version + "\"", logtype::net);
|
|
} else if (Global.random_seed != cmd.seed) {
|
|
ErrorLog("net: seed mismatch", logtype::net);
|
|
conn->disconnect();
|
|
return;
|
|
}
|
|
|
|
// the session decides how tightly it is kept in step, not the machine that joined it
|
|
if ((cmd.sync_running > 0.0) && (cmd.sync_stop > 0.0)) {
|
|
if ((std::abs(Global.multiplayer_sync_running - (float)cmd.sync_running) > 0.001f)
|
|
|| (std::abs(Global.multiplayer_sync_stop - (float)cmd.sync_stop) > 0.001f)) {
|
|
WriteLog("net: the session syncs to " + to_string(cmd.sync_running, 2) + " m while running and "
|
|
+ to_string(cmd.sync_stop, 2) + " m at a stand", logtype::net);
|
|
}
|
|
Global.multiplayer_sync_running = (float)cmd.sync_running;
|
|
Global.multiplayer_sync_stop = (float)cmd.sync_stop;
|
|
}
|
|
|
|
if (cmd.peer_id != PEER_NONE) {
|
|
Global.network_peer_id = cmd.peer_id;
|
|
WriteLog("net: assigned peer id " + std::to_string(cmd.peer_id), logtype::net);
|
|
}
|
|
|
|
if (cmd.session_token != 0) {
|
|
// kept for the next connection, so that a dropout does not cost us our seat
|
|
Global.network_session_token = cmd.session_token;
|
|
}
|
|
|
|
Global.network_status.clear();
|
|
|
|
WriteLog("net: accept received", logtype::net);
|
|
|
|
if (!firsthandshake && simulation::is_ready) {
|
|
// we are coming back to a session we already have loaded, so there is nobody
|
|
// to wait for: ask for a fresh snapshot straight away
|
|
send_ready();
|
|
}
|
|
}
|
|
|
|
if (conn->state != connection::ACTIVE)
|
|
return;
|
|
|
|
if (msg.type == message::SNAPSHOT) {
|
|
const auto& cmd = dynamic_cast<const snapshot&>(msg);
|
|
|
|
auto const mode = (cmd.mode == 0 ? snapshot_mode::join : snapshot_mode::correction);
|
|
auto const result = apply_snapshot(cmd.blob, mode);
|
|
|
|
if (!result.ok) {
|
|
ErrorLog("net: could not apply the state handed to us", logtype::net);
|
|
Global.network_status = "The server sent a snapshot this build cannot read";
|
|
}
|
|
else if (mode == snapshot_mode::join) {
|
|
Global.network_snapshot_applied = true;
|
|
Global.network_position_error = (float)result.worst_position_error;
|
|
|
|
// the roster may say we are on a crew already - after a reconnect, or because
|
|
// the claim was granted while we were still loading. walk into that cab
|
|
auto const own = Crews.vehicle_of(Global.network_peer_id);
|
|
if (own != ENTITY_NONE) {
|
|
auto const name = Entities.name_of(own);
|
|
if (!name.empty())
|
|
Global.network_pending_vehicle = name;
|
|
}
|
|
}
|
|
else {
|
|
Global.network_position_error = (float)result.worst_position_error;
|
|
|
|
// the routine correction is what keeps us in line; a full resync is only worth
|
|
// asking for when even that is not catching up
|
|
if (result.worst_position_error > RESYNC_POSITION_ERROR) {
|
|
++bad_corrections;
|
|
|
|
if ((bad_corrections >= RESYNC_BAD_CORRECTIONS)
|
|
&& (last_resync_tick == 0 || Global.simulation_tick > last_resync_tick + RESYNC_COOLDOWN_TICKS)) {
|
|
bad_corrections = 0;
|
|
last_resync_tick = Global.simulation_tick;
|
|
WriteLog("net: " + std::to_string((int)result.worst_position_error)
|
|
+ " m out of place after a correction, asking for a full resync", logtype::net);
|
|
send_resync_request(Global.simulation_tick, 0);
|
|
}
|
|
}
|
|
else {
|
|
bad_corrections = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (msg.type == message::VEHICLE_LIST) {
|
|
const auto& cmd = dynamic_cast<const vehicle_list&>(msg);
|
|
|
|
if (Entities.empty() && !cmd.vehicles.empty())
|
|
WriteLog("net: vehicle roster received, " + std::to_string(cmd.vehicles.size()) + " vehicles to choose from", logtype::net);
|
|
|
|
Entities.adopt(cmd.vehicles);
|
|
}
|
|
|
|
if (msg.type == message::CREW_UPDATE) {
|
|
const auto& cmd = dynamic_cast<const crew_update&>(msg);
|
|
Crews.mirror(cmd.entity_id, cmd.crew);
|
|
}
|
|
|
|
if (msg.type == message::CLAIM_GRANTED) {
|
|
const auto& cmd = dynamic_cast<const claim_granted&>(msg);
|
|
|
|
WriteLog("net: claim of vehicle " + std::to_string(cmd.entity_id) + " granted", logtype::net);
|
|
Global.network_lobby_message.clear();
|
|
// the cab itself is built by the replicated entervehicle the server posts;
|
|
// we only have to walk into it once it shows up
|
|
Global.network_pending_vehicle = Entities.name_of(cmd.entity_id);
|
|
}
|
|
|
|
if (msg.type == message::CLAIM_DENIED) {
|
|
const auto& cmd = dynamic_cast<const claim_denied&>(msg);
|
|
|
|
WriteLog("net: claim of vehicle " + std::to_string(cmd.entity_id) + " denied: " + cmd.reason, logtype::net);
|
|
Global.network_lobby_message = cmd.reason;
|
|
}
|
|
|
|
if (msg.type == message::FRAME_INFO) {
|
|
resume_frame_counter++;
|
|
|
|
auto delta = dynamic_cast<const frame_info&>(msg);
|
|
delta_queue.push(delta);
|
|
last_rcv = std::chrono::high_resolution_clock::now();
|
|
}
|
|
}
|
|
|
|
// --------------
|