Files
maszyna/opengl33geometrybank.h
Wls50 561b84a329 move vertex user data to a separate array
update vao creation to support optional vertex data
update mesh serialization to account for new user data location
change t3d spec: userdata:{float|uint|int} to userdata:bool
2024-07-06 16:04:35 +02:00

77 lines
2.1 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "geometrybank.h"
#include "gl/buffer.h"
#include "gl/vao.h"
namespace gfx {
// opengl vao/vbo-based variant of the geometry bank
class opengl33_vaogeometrybank : public geometry_bank {
public:
// constructors:
opengl33_vaogeometrybank() = default;
// destructor
~opengl33_vaogeometrybank() {
delete_buffer(); }
// methods:
static
void
reset() {;}
private:
// types:
struct chunk_record {
std::size_t vertex_offset{ 0 }; // beginning of the chunk vertex data as offset from the beginning of the last established buffer
std::size_t vertex_count{ 0 }; // size of the chunk in the last established buffer
std::size_t index_offset{ 0 };
std::size_t index_count{ 0 };
bool has_userdata{ false };
bool is_good{ false }; // true if local content of the chunk matches the data on the opengl end
};
typedef std::vector<chunk_record> chunkrecord_sequence;
// methods:
// create() subclass details
void
create_( gfx::geometry_handle const &Geometry ) override;
// replace() subclass details
void
replace_( gfx::geometry_handle const &Geometry ) override;
// draw() subclass details
auto
draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) -> std::size_t override;
// release() subclass details
void
release_() override;
void
setup_buffer();
void
setup_attrib(size_t offset = 0);
void
setup_userdata(size_t offset = 0);
void
delete_buffer();
// members:
std::optional<gl::buffer> m_vertexbuffer; // vertex buffer data on the opengl end
std::optional<gl::buffer> m_indexbuffer; // index buffer data on the opengl end
std::optional<gl::vao> m_vao;
chunkrecord_sequence m_chunkrecords; // helper data for all stored geometry chunks, in matching order
int m_vertex_count;
};
} // namespace gfx