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maszyna/editor/tests/CMakeLists.txt
maj00r 321c9dd7ab Editor: fold the plan library into the tree as modules, drop its own name
The track layout library came in as a subproject of its own -- its own
CMakeLists, its own install and export rules, its own include tree -- which only
made the build harder to follow now that everything else is a module. It is part
of the editor, so it lives where the editor lives.

- editor/plan_*.cppm / plan_*.cpp: the fifteen interface units and twelve
  implementation units, flat in editor/ beside editorTerrain and orthophoto, with
  the plan_ prefix keeping them clear of what was already there (editor/turnouts
  is the preset catalogue, so the geometry is plan_turnout_geometry).
- modules are named eu07.editor.plan_*, like every other module in the tree.
- namespaces move under the editor's own: editor::plan, editor::plan::geometry,
  ::io, ::render. The library's old name is gone from the sources and the docs.
- every moved file carries the MPL header the rest of the tree carries; it had
  none. version.hpp went with the subproject: macros only, and unused.
- the umbrella header is dropped -- nothing imported it.
- the unit tests survive the fold: editor/tests, behind EU07_EDITOR_PLAN_TESTS
  (off by default), compiles the interfaces a second time into a small library of
  its own, because a test can only import modules from a target it links and
  linking the game would drag the whole simulator in. The code under test needs
  nothing but a compiler. 7/7 pass.
- a switch may now be written with two dashes as well: --editor beside -editor.

Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF); -editor and --editor both come
up in the editor on empty ground.
2026-09-13 13:31:01 +02:00

53 lines
2.0 KiB
CMake

# Unit tests for the plan library (the geometry and the solver behind the track
# layout tool). They are off by default: switched on, the interface units are
# compiled a second time into a small library of their own, because a test
# executable can only import modules from a target it links, and linking the game
# would drag the whole simulator in. The code under test needs nothing but a
# C++20 compiler - no glm, no engine, no imgui.
option(EU07_EDITOR_PLAN_TESTS "Build the editor plan library unit tests" OFF)
if (NOT EU07_EDITOR_PLAN_TESTS)
return()
endif()
enable_testing()
set(PLAN_INTERFACES
../plan_segment.cppm
../plan_turnout_geometry.cppm
../plan_model.cppm
../plan_solution.cppm
../plan_chain.cppm
../plan_join.cppm
../plan_layout.cppm
../plan_render.cppm
../plan_sketch.cppm
../plan_tilecache.cppm
../plan_document_io.cppm
../plan_scn_export.cppm
../plan_scene.cppm
../plan_track_renderer.cppm
../plan_rail_renderer.cppm)
file(GLOB PLAN_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/../plan_*.cpp")
add_library(editor_plan STATIC ${PLAN_SOURCES})
target_sources(editor_plan
PUBLIC FILE_SET CXX_MODULES
BASE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/..
FILES ${PLAN_INTERFACES})
set_target_properties(editor_plan PROPERTIES
CXX_STANDARD 20 CXX_STANDARD_REQUIRED ON CXX_EXTENSIONS OFF
POSITION_INDEPENDENT_CODE ON FOLDER "editor")
foreach(name chain hold lines graph format turnout tile_cache)
add_executable(editor_plan_test_${name} test_${name}.cpp)
target_link_libraries(editor_plan_test_${name} PRIVATE editor_plan)
target_include_directories(editor_plan_test_${name} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
set_target_properties(editor_plan_test_${name} PROPERTIES
CXX_STANDARD 20 CXX_STANDARD_REQUIRED ON CXX_EXTENSIONS OFF FOLDER "editor")
add_test(NAME plan_${name} COMMAND editor_plan_test_${name})
endforeach()
# test_scn.cpp and test_join.cpp are missing: they were never committed, along
# with the join module those two exercised (see the stub in plan_join.cpp).