mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-20 15:04:54 +02:00
Labels: - every button, field, tooltip and message of the editor reread for a beginner: short nouns for the fields with the sentence in the tooltip, the less used options under More settings, one glossary (field of work, template, track, grade), sides told from directions, degrees and per mille as signs, messages built from one format string - plural forms through STR_P; the last entry of a po file is read too, and the Polish plural rule is in the header - lang/editor_pl.po: the code pass entries merged, 391 entries no code uses and 3 duplicates dropped - roads: the notes and errors naming a road translated; the build options and the layout fold the texture length, kerb sizes, traffic share, roundabout part, height over the ground and junction speed limit under More settings, the lanes start folded Grade lines fitted to the terrain model (NMT), a line or the whole scenery at once: - fit_ground: a robust fit on nodes 5 m apart; the ground parting from the line (a bridge, a viaduct, a wall) is gone past rather than followed, the bends keep off the switches as far as their curves reach, a run of bends the same way is one point of intersection, a curve with no room is as sharp as the room lets it be - the ends of the line and the other paths of its switches leading into lines fitted already bound the line by what the tracks between can climb; ends meeting in the plan, laid apart in height by hand, are joined before the run - apply_profile: the paths are split where split_path takes the parameter (a straight was cut in the wrong place, into pieces of a few centimetres the game takes for zero length), no piece shorter than the margin; the paths off the ends of the route are brought to its height - Bytom: 1600 lines, grade breaks at the joints 89 -> 20; Tarnowskie Gory: 848 lines, 223 -> 3; no step over 2 cm
789 lines
26 KiB
CMake
789 lines
26 KiB
CMake
cmake_minimum_required(VERSION 3.26)
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if(POLICY CMP0058)
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cmake_policy(SET CMP0058 NEW)
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endif()
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if(POLICY CMP0074)
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cmake_policy(SET CMP0074 NEW)
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endif()
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if(POLICY CMP0069)
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cmake_policy(SET CMP0069 NEW)
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endif()
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include(CheckCXXSymbolExists)
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set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMake_modules/")
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set(DEPS_DIR ${DEPS_DIR} "${CMAKE_CURRENT_SOURCE_DIR}/ref")
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project("eu07")
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#set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address -fsanitize=undefined")
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#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fsanitize=undefined -Wformat")
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#set(CMAKE_LD_FLAGS "${CMAKE_LD_FLAGS} -fsanitize=address -fsanitize=undefined")
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string(TIMESTAMP VERSION_YEAR "%y")
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string(TIMESTAMP VERSION_MONTH "%m")
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string(TIMESTAMP VERSION_DAY "%d")
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# Use these as version numbers
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set(VERSION_MAJOR ${VERSION_YEAR})
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set(VERSION_MINOR ${VERSION_MONTH})
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set(VERSION_PATCH ${VERSION_DAY})
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set(VERSION_STRING "${VERSION_YEAR}.${VERSION_MONTH}.${VERSION_DAY}")
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set(CMAKE_CXX_STANDARD 20)
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file(GLOB HEADERS "*.h"
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"Console/*.h"
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"McZapkie/*.h"
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"gl/*.h"
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"network/*.h"
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"vr/*.h"
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"network/backend/*.h"
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"widgets/*.h"
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"launcher/*.h"
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"extras/*.h"
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"global_include/*.h"
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"simulation/*.h"
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"scene/*.h"
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"rendering/*.h"
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"audio/*.h"
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"environment/*.h"
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"application/*.h"
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"input/*.h"
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"scripting/*.h"
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"model/*.h"
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"utilities/*.h"
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"world/*.h"
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"vehicle/*.h")
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set(GLOBAL_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
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set(GLOBAL_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/global_include")
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set(IMGUI_DIR "${CMAKE_CURRENT_SOURCE_DIR}/imgui")
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if (APPLE)
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set (CMAKE_FIND_FRAMEWORK LAST)
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endif()
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option(WITH_OPENGL_MODERN "Compile with OpenGL modern renderer" ON)
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option(WITH_OPENGL_LEGACY "Compile with OpenGL legacy renderer" ON)
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option(WITH_PYTHON "Python 3.14 embedded scripting" ON)
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option(WITH_UART "Compile with libserialport" ON)
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option(WITH_LUA "Compile with lua scripting support" ON)
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option(WITH_OPENVR "Compile with OpenVR" OFF)
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option(WITH_ZMQ "Compile with cppzmq" OFF)
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option(WITH_CRASHPAD "Compile with crashpad" OFF)
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option(WITH_DISCORD_RPC "Compile with DISCORD RICH PRESENCE" ON)
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option(USE_LTO "Use link-time optimization" OFF)
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option(WITH_TESTS "Build and run the unit tests with the game, a failing test fails the build" ON)
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option(WITH_BETTER_RENDERER "Experimental multi-backend renderer based on NVRHI" OFF)
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option(GENERATE_PDB "Generate executable with program debugging symbols" ON)
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option(ENABLE_MCC "Enable multicore compilation" ON)
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option(WITHDUMPGEN "Enable generating DMP files on crash" ON)
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option(ENABLE_AVX2 "Enable AVX2 instruction set (requires AVX2-capable CPU, Haswell/2013 or newer)" ON)
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option(ADD_VERSION_SUFFIX "Add date and commit hash to the executable name" ON)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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# vcpkg init
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set(VCPKG_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/ref/vcpkg")
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set(VCPKG_INSTALLED_PATH "${VCPKG_ROOT}/installed/x64-windows")
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list(APPEND CMAKE_PREFIX_PATH "${VCPKG_INSTALLED_PATH}")
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list(APPEND CMAKE_MODULE_PATH "${VCPKG_INSTALLED_PATH}/share")
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set(SOURCES
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"model/Texture.cpp"
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"utilities/Timer.cpp"
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"world/Track.cpp"
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"world/TrackSleepers.cpp"
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"world/SleeperPaths.cpp"
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"world/SleeperFeatures.cpp"
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"world/SleeperLines.cpp"
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"world/SleeperLayout.cpp"
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"world/SleeperModels.cpp"
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"world/SleeperWorker.cpp"
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"world/GaugeLine.cpp"
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"world/RailCrossings.cpp"
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"world/RailMaterials.cpp"
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"world/RailProfile.cpp"
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"world/RailPlan.cpp"
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"world/RailCarve.cpp"
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"world/RailLayer.cpp"
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"world/Road.cpp"
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"world/Sweep.cpp"
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"world/RoadPoint.cpp"
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"world/Traction.cpp"
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"world/TractionPower.cpp"
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"vehicle/Train.cpp"
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"world/TrkFoll.cpp"
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"vehicle/AirCoupler.cpp"
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"model/AnimModel.cpp"
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"vehicle/Button.cpp"
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"vehicle/Camera.cpp"
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"vehicle/Driver.cpp"
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"application/driverhints.cpp"
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"vehicle/DynObj.cpp"
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"EU07.cpp"
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"export_e3d_standalone.cpp"
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"export_btf_standalone.cpp"
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"nodebank_previews_standalone.cpp"
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"world/Event.cpp"
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"world/EvLaunch.cpp"
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"utilities/Float3d.cpp"
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"vehicle/Gauge.cpp"
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"utilities/Globals.cpp"
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"utilities/Logs.cpp"
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"model/MdlMngr.cpp"
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"world/MemCell.cpp"
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"model/Model3d.cpp"
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"world/mtable.cpp"
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"rendering/nullrenderer.cpp"
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"rendering/renderer.cpp"
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"model/ResourceManager.cpp"
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"scene/sn_utils.cpp"
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"world/Segment.cpp"
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"environment/sky.cpp"
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"environment/sun.cpp"
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"environment/stars.cpp"
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"rendering/lightarray.cpp"
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"environment/skydome.cpp"
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"audio/sound.cpp"
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"world/Spring.cpp"
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"rendering/frustum.cpp"
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"application/uilayer.cpp"
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"rendering/openglmatrixstack.cpp"
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"environment/moon.cpp"
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"input/command.cpp"
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"input/keyboardinput.cpp"
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"input/gamepadinput.cpp"
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"input/drivermouseinput.cpp"
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"utilities/translation.cpp"
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"model/material.cpp"
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"stdafx.cpp"
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"input/messaging.cpp"
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"scene/scene.cpp"
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"scene/scenenode.cpp"
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"simulation/simulation.cpp"
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"model/vertex.cpp"
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"audio/audio.cpp"
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"audio/audiorenderer.cpp"
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"utilities/motiontelemetry.cpp"
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"application/uitranscripts.cpp"
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"world/station.cpp"
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"application/application.cpp"
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"simulation/simulationtime.cpp"
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"scene/sceneeditor.cpp"
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"rendering/screenshot.cpp"
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"input/driverkeyboardinput.cpp"
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"application/drivermode.cpp"
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"application/driveruilayer.cpp"
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"application/driveruipanels.cpp"
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"input/editorkeyboardinput.cpp"
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"editor/editorSettings.cpp"
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"editor/editorModelSets.cpp"
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"editor/editorIncludeInfo.cpp"
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"editor/editorTerrain.cpp"
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"editor/editorTrack.cpp"
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"editor/editorRoad.cpp"
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"editor/editorAlignment.cpp"
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"editor/editorTrackShape.cpp"
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"editor/editorGroundFollow.cpp"
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"editor/editorAlignmentStore.cpp"
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"editor/editorSwitchStore.cpp"
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"editor/editorSwitchDesign.cpp"
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"editor/editorConnections.cpp"
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"application/editormodeconnection.cpp"
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"application/editormodeconnectioncurve.cpp"
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"application/editormodedigitize.cpp"
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"editor/editorSpeed.cpp"
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"editor/editorProfile.cpp"
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"editor/editorGauge.cpp"
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"editor/editorInfra.cpp"
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"editor/editorTerrainStreamer.cpp"
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"editor/editorOrthophoto.cpp"
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"editor/editorHttp.cpp"
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"editor/editorNmt.cpp"
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"editor/editorPreviews.cpp"
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"editor/editorIcons.cpp"
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"editor/editorClips.cpp"
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"application/editormode.cpp"
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"application/editormodetrack.cpp"
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"application/editormoderoute.cpp"
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"application/editormodestraights.cpp"
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"application/editormodelay.cpp"
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"application/editormodeswitchplace.cpp"
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"application/editormodetrackgizmo.cpp"
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"application/editormoderecords.cpp"
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"application/editormodeswitchdrive.cpp"
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"application/editormodeswitchtool.cpp"
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"application/editormodenmt.cpp"
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"application/editormodeswitchslide.cpp"
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"application/editormodeswitchdesign.cpp"
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"application/editormodetrackbed.cpp"
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"application/editormodetrackux.cpp"
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"application/editormodetrackprops.cpp"
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"application/editormoderoad.cpp"
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"application/editormodeprofile.cpp"
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"application/editormodetextures.cpp"
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"application/editormodegauge.cpp"
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"application/editormodeinfra.cpp"
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"application/editormodespeed.cpp"
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"application/editormodejoints.cpp"
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"application/editormodeparallel.cpp"
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"application/editormodelineside.cpp"
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"application/editormodevehicle.cpp"
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"application/editormodeselection.cpp"
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"application/editormodeviewport.cpp"
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"application/editormodesignal.cpp"
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"application/editormodesweep.cpp"
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"application/editormodeturntable.cpp"
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"application/editormodeselftest.cpp"
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"application/editormodeselftestscene.cpp"
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"application/editormodeselftestsleepers.cpp"
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"application/editormodeselftestsweep.cpp"
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"application/editormodeselftesttrack.cpp"
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"application/editormodeselftestswitch.cpp"
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"application/editormodeselftestjoin.cpp"
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"application/editormodeselftestsignal.cpp"
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"application/editormodeselftestterrain.cpp"
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"application/editormodeselftestrails.cpp"
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"application/editormodeselftestmonkey.cpp"
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"application/scriptedinput.cpp"
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"input/editormouseinput.cpp"
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"application/editoruilayer.cpp"
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"application/editoruipanels.cpp"
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"application/scenarioloadermode.cpp"
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"application/scenarioloaderuilayer.cpp"
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"scene/scenenodegroups.cpp"
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"scene/scenelayers.cpp"
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"scene/scenelayerssave.cpp"
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"scene/sceneterrain.cpp"
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"scene/heightmapterrain.cpp"
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"scene/scenemodelentries.cpp"
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"simulation/simulationenvironment.cpp"
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"simulation/simulationstateserializer.cpp"
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"rendering/precipitation.cpp"
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"scripting/pythonscreenviewer.cpp"
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"utilities/dictionary.cpp"
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"rendering/particles.cpp"
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"utilities/headtrack.cpp"
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"rendering/geometrybank.cpp"
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"rendering/openglcolor.cpp"
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"simulation/simulationsounds.cpp"
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"rendering/openglcamera.cpp"
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|
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"network/network.cpp"
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"network/message.cpp"
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"network/manager.cpp"
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"network/backend/asio.cpp"
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|
|
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"widgets/vehiclelist.cpp"
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"widgets/map.cpp"
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"widgets/map_objects.cpp"
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"widgets/popup.cpp"
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"widgets/time.cpp"
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"widgets/vehicleparams.cpp"
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"widgets/trainingcard.cpp"
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|
"widgets/perfgraphs.cpp"
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|
|
|
"${DEPS_DIR}/glad/src/glad.c"
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"${DEPS_DIR}/dds-ktx/src/dds-ktx.c"
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"${DEPS_DIR}/zstd/zstd.c"
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|
|
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"gl/shader.cpp"
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"gl/vao.cpp"
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|
"gl/ubo.cpp"
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"gl/framebuffer.cpp"
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"gl/renderbuffer.cpp"
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"gl/postfx.cpp"
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"gl/cubemap.cpp"
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|
"gl/glsl_common.cpp"
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"gl/buffer.cpp"
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"gl/fence.cpp"
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"gl/pbo.cpp"
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"gl/query.cpp"
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|
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"imgui/imgui.cpp"
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"imgui/imgui_demo.cpp"
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"imgui/imgui_draw.cpp"
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"imgui/imgui_widgets.cpp"
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"imgui/imgui_tables.cpp"
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"imgui/imgui_impl_glfw.cpp"
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"imgui/ImGuizmo.cpp"
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|
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"stb/stb_image.c"
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|
|
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"launcher/launchermode.cpp"
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"launcher/scenery_list.cpp"
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"launcher/launcheruilayer.cpp"
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"launcher/vehicle_picker.cpp"
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"launcher/keymapper.cpp"
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"launcher/textures_scanner.cpp"
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"launcher/scenery_scanner.cpp"
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"launcher/scenery_wizard.cpp"
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|
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"vr/vr_interface.cpp"
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)
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set(DEFINITIONS)
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set(SOURCES ${SOURCES} "imgui/imgui_impl_opengl3.cpp")
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set(SOURCES ${SOURCES} "imgui/imgui_impl_opengl2.cpp")
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set_source_files_properties("imgui/imgui_impl_opengl3.cpp" PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE)
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set_source_files_properties("imgui/imgui_impl_opengl2.cpp" PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE)
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|
|
|
if (WITH_CRASHPAD)
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set(DEFINITIONS ${DEFINITIONS} "WITH_CRASHPAD")
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|
set(SOURCES ${SOURCES} "utilities/crashreporter.cpp")
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if (WIN32)
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include_directories("${DEPS_DIR}/crashpad/include" "${DEPS_DIR}/crashpad/include/mini_chromium")
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else()
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include_directories("${DEPS_DIR}/crashpad/crashpad" "${DEPS_DIR}/crashpad/crashpad/third_party/mini_chromium/mini_chromium")
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endif()
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endif()
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|
|
if(WITH_PYTHON)
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set(DEFINITIONS ${DEFINITIONS} "WITH_PYTHON")
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set(SOURCES ${SOURCES} "scripting/PyInt.cpp")
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|
else()
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set(SOURCES ${SOURCES} "scripting/PyIntStub.cpp")
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|
endif()
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|
|
|
if (WITH_UART)
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set(DEFINITIONS ${DEFINITIONS} "WITH_UART")
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set(SOURCES ${SOURCES} "utilities/uart.cpp")
|
|
endif()
|
|
|
|
if (WITH_ZMQ)
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|
set(DEFINITIONS ${DEFINITIONS} "WITH_ZMQ")
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set(SOURCES ${SOURCES} "input/zmq_input.cpp")
|
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endif()
|
|
|
|
if (WITH_OPENVR)
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|
set(DEFINITIONS ${DEFINITIONS} "WITH_OPENVR")
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|
set(SOURCES ${SOURCES} "vr/openvr_imp.cpp")
|
|
endif()
|
|
|
|
if (WITH_LUA)
|
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set(DEFINITIONS ${DEFINITIONS} "WITH_LUA")
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set(SOURCES ${SOURCES} "scripting/lua.cpp")
|
|
endif()
|
|
|
|
if (WITHDUMPGEN)
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set(DEFINITIONS ${DEFINITIONS} "WITHDUMPGEN")
|
|
endif()
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|
|
|
if (WITH_OPENGL_MODERN)
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|
set(SOURCES ${SOURCES}
|
|
"rendering/opengl33geometrybank.cpp"
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|
"rendering/opengl33light.cpp"
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"rendering/opengl33skydome.cpp"
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|
"rendering/opengl33precipitation.cpp"
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|
"rendering/opengl33particles.cpp"
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|
"rendering/opengl33terrain.cpp"
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"rendering/opengl33renderer.cpp")
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set(DEFINITIONS ${DEFINITIONS} "WITH_OPENGL_MODERN")
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|
endif()
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|
|
|
if (WITH_OPENGL_LEGACY)
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|
set(SOURCES ${SOURCES}
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"rendering/openglgeometrybank.cpp"
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|
"rendering/opengllight.cpp"
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"rendering/openglskydome.cpp"
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|
"rendering/openglprecipitation.cpp"
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|
"rendering/openglparticles.cpp"
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"rendering/openglrenderer.cpp")
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set(DEFINITIONS ${DEFINITIONS} "WITH_OPENGL_LEGACY")
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|
endif()
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|
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add_subdirectory("${DEPS_DIR}/glfw/" EXCLUDE_FROM_ALL)
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|
|
set(SOURCES ${SOURCES} "extras/piped_proc.cpp" "widgets/cameraview_extcam.cpp")
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|
|
find_package(Git)
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|
|
|
if (GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
|
|
execute_process(
|
|
COMMAND ${GIT_EXECUTABLE} describe --match=DUMMY --always --dirty
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
OUTPUT_VARIABLE GIT_HASH
|
|
OUTPUT_STRIP_TRAILING_WHITESPACE
|
|
)
|
|
|
|
execute_process(
|
|
COMMAND ${GIT_EXECUTABLE} show -s --format=%ci
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
OUTPUT_VARIABLE SRC_DATE
|
|
OUTPUT_STRIP_TRAILING_WHITESPACE
|
|
)
|
|
|
|
execute_process(
|
|
COMMAND ${GIT_EXECUTABLE} show -s --format=%cs
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
OUTPUT_VARIABLE SRC_SHORT_DATE
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|
OUTPUT_STRIP_TRAILING_WHITESPACE
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|
)
|
|
else()
|
|
string(TIMESTAMP SRC_SHORT_DATE %Y-%m-%d UTC)
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|
string(TIMESTAMP SRC_DATE UTC)
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|
set(GIT_HASH "(unknown)")
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|
endif()
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|
|
configure_file("${CMAKE_SOURCE_DIR}/version_info.h.in" "${CMAKE_BINARY_DIR}/geninc/version_info.h")
|
|
|
|
# the icons of the editor are built into the executable: the png is written out as the bytes of an array, see editor/editorIcons.cpp
|
|
set(EDITOR_ICONS "${CMAKE_SOURCE_DIR}/editor/icons/editor_icons.png")
|
|
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${EDITOR_ICONS}")
|
|
file(READ "${EDITOR_ICONS}" EDITOR_ICONS_HEX HEX)
|
|
string(REGEX REPLACE "(................................)" "\\1\n" EDITOR_ICONS_HEX "${EDITOR_ICONS_HEX}")
|
|
string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," EDITOR_ICONS_HEX "${EDITOR_ICONS_HEX}")
|
|
file(CONFIGURE OUTPUT "${CMAKE_BINARY_DIR}/geninc/editor_icons_png.inc" CONTENT "${EDITOR_ICONS_HEX}\n")
|
|
|
|
set (PREFIX "")
|
|
set (SUFFIX "")
|
|
|
|
if (ADD_VERSION_SUFFIX)
|
|
set (SUFFIX "_${SRC_SHORT_DATE}_${GIT_HASH}")
|
|
endif()
|
|
|
|
set(OPENVR_LIBRARY "openvr_api")
|
|
set(OPENVR_INCLUDE_DIR "")
|
|
|
|
if (WIN32)
|
|
set(DEFINITIONS ${DEFINITIONS} "HAVE_ROUND") # to make pymath to not redefine round
|
|
# set(DEFINITIONS ${DEFINITIONS} "GLFW_DLL")
|
|
|
|
set(SOURCES ${SOURCES} "windows.cpp" "Console.cpp" "Console/LPT.cpp" "Console/PoKeys55.cpp")
|
|
#set(GLFW3_INCLUDE_DIR ${GLFW3_INCLUDE_DIR} "${DEPS_DIR}/glfw/include/")
|
|
set(PNG_INCLUDE_DIRS ${PNG_INCLUDE_DIRS} "${DEPS_DIR}/libpng/include/")
|
|
#set(ZLIB_INCLUDE_DIR ${ZLIB_INCLUDE_DIR} "${DEPS_DIR}/zlib/")
|
|
set(OPENAL_INCLUDE_DIR ${OPENAL_INCLUDE_DIR} "${DEPS_DIR}/openal/include")
|
|
set(LIBSNDFILE_INCLUDE_DIR ${LIBSNDFILE_INCLUDE_DIR} "${DEPS_DIR}/libsndfile/include")
|
|
set(LUAJIT_INCLUDE_DIR ${LUAJIT_INCLUDE_DIR} "${DEPS_DIR}/luajit/include")
|
|
set(libserialport_INCLUDE_DIR ${LIBSERIALPORT_INCLUDE_DIR} "${DEPS_DIR}/libserialport/include")
|
|
set(OPENVR_INCLUDE_DIR "${DEPS_DIR}/openvr/include")
|
|
|
|
#if(${CMAKE_EXE_LINKER_FLAGS} STREQUAL "/machine:x64")
|
|
# set (ARCH "x64")
|
|
#else()
|
|
# set (ARCH "x86")
|
|
#endif()
|
|
|
|
set(ARCH "x64")
|
|
set (PREFIX "-${ARCH}")
|
|
|
|
#set(GLFW3_LIBRARIES ${GLFW3_LIBRARIES} "${DEPS_DIR}/glfw/lib/${ARCH}/glfw3dll.lib")
|
|
set(PNG_LIBRARIES ${PNG_LIBRARIES} "${DEPS_DIR}/libpng/lib/${ARCH}/libpng16.lib")
|
|
set(OPENAL_LIBRARY ${OPENAL_LIBRARY} "${DEPS_DIR}/openal/lib/${ARCH}/OpenAL32.lib")
|
|
set(LIBSNDFILE_LIBRARY ${LIBSNDFILE_LIBRARY} "${DEPS_DIR}/libsndfile/lib/${ARCH}/libsndfile-1.lib")
|
|
set(LUAJIT_LIBRARIES ${LUAJIT_LIBRARIES} "${DEPS_DIR}/luajit/lib/${ARCH}/lua51.lib")
|
|
set(libserialport_LIBRARY ${LIBSERIALPORT_LIBRARY} "${DEPS_DIR}/libserialport/lib/${ARCH}/libserialport-0.lib")
|
|
set(cppzmq_LIBRARY ${cppzmq_LIBRARY} "${DEPS_DIR}/cppzmq/lib/${ARCH}/libzmq.lib")
|
|
set(OPENVR_LIBRARY "${DEPS_DIR}/openvr/lib/${ARCH}/openvr_api.lib")
|
|
endif()
|
|
|
|
set(cppzmq_INCLUDE_DIR ${cppzmq_INCLUDE_DIR} "${DEPS_DIR}/cppzmq/include")
|
|
set(GLM_INCLUDE_DIR ${GLM_INCLUDE_DIR} "${DEPS_DIR}/glm/")
|
|
|
|
# Process version.rc.in into version.rc
|
|
configure_file(${CMAKE_SOURCE_DIR}/eu07.rc.in
|
|
${CMAKE_BINARY_DIR}/eu07.rc @ONLY)
|
|
|
|
if (${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC)
|
|
set(SOURCES ${SOURCES} ${CMAKE_BINARY_DIR}/eu07.rc)
|
|
set(SOURCES ${SOURCES} eu07.ico)
|
|
set(SOURCES ${SOURCES} eu07.ico
|
|
editor/editorSettings.hpp)
|
|
add_compile_options("/utf-8")
|
|
endif()
|
|
|
|
# the build settings of the game: include dirs, definitions, compile options and libraries. the game,
|
|
# its core library and the unit tests all build with the same ones
|
|
add_library(eu07_settings INTERFACE)
|
|
|
|
# the parts of the simulation the game shares with the unit tests: the vehicle physics, the vehicle
|
|
# definition parser and the helpers they use. built once, and tested as the game uses them
|
|
set(CORE_SOURCES
|
|
"McZapkie/friction.cpp"
|
|
"McZapkie/hamulce.cpp"
|
|
"McZapkie/Mover.cpp"
|
|
"McZapkie/Oerlikon_ESt.cpp"
|
|
"utilities/parser.cpp"
|
|
"utilities/utilities.cpp"
|
|
"scripting/ladderlogic.cpp"
|
|
"vehicle/handover.cpp"
|
|
)
|
|
add_library(eu07_core STATIC ${CORE_SOURCES})
|
|
target_link_libraries(eu07_core PUBLIC eu07_settings)
|
|
set_target_properties(eu07_core PROPERTIES
|
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
|
|
FOLDER "libraries")
|
|
|
|
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
|
|
target_link_libraries(${PROJECT_NAME} eu07_core)
|
|
|
|
target_compile_definitions(eu07_settings INTERFACE ${DEFINITIONS})
|
|
|
|
target_include_directories(eu07_settings INTERFACE
|
|
"."
|
|
"Console"
|
|
"McZapkie"
|
|
"gl"
|
|
"${DEPS_DIR}/glad/include"
|
|
"${DEPS_DIR}/dds-ktx/include"
|
|
"${DEPS_DIR}/zstd"
|
|
"${CMAKE_BINARY_DIR}/geninc"
|
|
"${GLOBAL_INCLUDE_DIR}")
|
|
|
|
if (${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC)
|
|
# override cmake defaults
|
|
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO " /MD /Zi /O2 /DNDEBUG")
|
|
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO " /DEBUG /INCREMENTAL:NO /OPT:REF /OPT:ICF")
|
|
|
|
target_link_options(${PROJECT_NAME} PRIVATE "/MAP")
|
|
|
|
# /wd4996: disable "deprecation" warnings
|
|
# /wd4244: disable warnings for conversion with possible loss of data
|
|
# /wd5033: disable because it is all over Python headers
|
|
target_compile_options(eu07_settings INTERFACE /wd4996 /wd4244 /wd5033)
|
|
set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS "/LARGEADDRESSAWARE")
|
|
endif()
|
|
|
|
set_target_properties( ${PROJECT_NAME}
|
|
PROPERTIES
|
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
|
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
|
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
|
|
PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/pdb"
|
|
OUTPUT_NAME "${PROJECT_NAME}${PREFIX}${SUFFIX}"
|
|
DEBUG_POSTFIX "_d"
|
|
)
|
|
|
|
check_cxx_symbol_exists(__GNUC__ "" COMPILER_HAVE_GNUC)
|
|
if (COMPILER_HAVE_GNUC)
|
|
target_compile_options(eu07_settings INTERFACE -fvisibility=hidden)
|
|
endif()
|
|
|
|
if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
|
|
option(USE_PCH "Use precompiled header" ON)
|
|
|
|
if (USE_PCH)
|
|
target_precompile_headers(${PROJECT_NAME} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>")
|
|
target_precompile_headers(eu07_core PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>")
|
|
set_source_files_properties("/glad/src/glad.c" "ref/dds-ktx/src/dds-ktx.c" "ref/zstd/zstd.c" "stb/stb_image.c"
|
|
"imgui/imgui.cpp" "imgui/imgui_demo.cpp" "imgui/imgui_draw.cpp" "imgui/imgui_widgets.cpp" "imgui/imgui_tables.cpp" "imgui/imgui_impl_glfw.cpp" "imgui/ImGuizmo.cpp"
|
|
PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
if (USE_LTO)
|
|
set_property(TARGET ${PROJECT_NAME} eu07_core PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
|
|
endif()
|
|
|
|
if (WITH_OPENVR)
|
|
target_include_directories(eu07_settings INTERFACE ${OPENVR_INCLUDE_DIR})
|
|
target_link_libraries(eu07_settings INTERFACE ${OPENVR_LIBRARY})
|
|
endif()
|
|
|
|
if (WITH_CRASHPAD)
|
|
if (WIN32)
|
|
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/lib_md/base.lib")
|
|
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/lib_md/client.lib")
|
|
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/lib_md/util.lib")
|
|
else()
|
|
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/crashpad/out/Default/obj/client/libclient.a")
|
|
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/crashpad/out/Default/obj/util/libutil.a")
|
|
target_link_libraries(${PROJECT_NAME} "${DEPS_DIR}/crashpad/crashpad/out/Default/obj/third_party/mini_chromium/mini_chromium/base/libbase.a")
|
|
endif()
|
|
endif()
|
|
|
|
target_link_libraries(eu07_settings INTERFACE glfw)
|
|
|
|
if(WITH_PYTHON)
|
|
find_package(Python3 3.14 REQUIRED COMPONENTS Development)
|
|
target_include_directories(eu07_settings INTERFACE ${Python3_INCLUDE_DIRS})
|
|
target_link_libraries(eu07_settings INTERFACE ${Python3_LIBRARIES})
|
|
|
|
if(WIN32)
|
|
# Python3_ROOT_DIR is only an input hint and is not populated by
|
|
# find_package(... COMPONENTS Development). Derive the install root from
|
|
# the include dir (parent of <root>/include) when it was not provided.
|
|
if(NOT Python3_ROOT_DIR)
|
|
get_filename_component(Python3_ROOT_DIR "${Python3_INCLUDE_DIRS}" DIRECTORY)
|
|
endif()
|
|
set(EU07_PY_DLL "${Python3_ROOT_DIR}/python314.dll")
|
|
set(EU07_PY_ZLIB "${Python3_ROOT_DIR}/DLLs/zlib1.dll")
|
|
set(EU07_PY_LIBDIR "${Python3_ROOT_DIR}/Lib")
|
|
set(EU07_PY_DLLSDIR "${Python3_ROOT_DIR}/DLLs")
|
|
endif()
|
|
endif()
|
|
|
|
if (NOT WIN32)
|
|
find_package(PNG 1.6 REQUIRED)
|
|
target_link_libraries(eu07_settings INTERFACE PNG::PNG)
|
|
else()
|
|
include_directories(${PNG_INCLUDE_DIRS})
|
|
target_link_libraries(eu07_settings INTERFACE ${PNG_LIBRARIES})
|
|
endif()
|
|
|
|
find_package(Threads REQUIRED)
|
|
target_link_libraries(eu07_settings INTERFACE Threads::Threads)
|
|
|
|
find_package(GLM REQUIRED)
|
|
target_include_directories(eu07_settings INTERFACE ${GLM_INCLUDE_DIR})
|
|
|
|
# JSON lib
|
|
add_subdirectory(ref/json)
|
|
target_link_libraries(eu07_settings INTERFACE nlohmann_json::nlohmann_json)
|
|
target_include_directories(eu07_settings INTERFACE ${NLOHMANN_JSON_INCLUDE_INSTALL_DIR})
|
|
|
|
|
|
|
|
if (WITH_DISCORD_RPC)
|
|
add_subdirectory(ref/discord-rpc)
|
|
set_target_properties(discord-rpc PROPERTIES FOLDER "libraries")
|
|
target_link_libraries(eu07_settings INTERFACE discord-rpc)
|
|
|
|
# Add the include directory so the compiler can find discord_rpc.h
|
|
target_include_directories(eu07_settings INTERFACE
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/ref/discord-rpc/include"
|
|
)
|
|
|
|
target_compile_definitions(eu07_settings INTERFACE WITH_DISCORD_RPC=1)
|
|
else()
|
|
target_compile_definitions(eu07_settings INTERFACE WITH_DISCORD_RPC=0)
|
|
endif()
|
|
|
|
find_package(OpenAL REQUIRED)
|
|
if (TARGET OpenAL::OpenAL)
|
|
target_link_libraries(eu07_settings INTERFACE OpenAL::OpenAL)
|
|
else()
|
|
target_include_directories(eu07_settings INTERFACE ${OPENAL_INCLUDE_DIR})
|
|
target_link_libraries(eu07_settings INTERFACE ${OPENAL_LIBRARY})
|
|
endif()
|
|
|
|
find_package(SndFile REQUIRED)
|
|
target_link_libraries(eu07_settings INTERFACE SndFile::sndfile)
|
|
|
|
if (WITH_LUA)
|
|
find_package(LuaJIT REQUIRED)
|
|
target_include_directories(eu07_settings INTERFACE ${LUAJIT_INCLUDE_DIR})
|
|
target_link_libraries(eu07_settings INTERFACE ${LUAJIT_LIBRARIES})
|
|
endif()
|
|
|
|
if (WITH_UART)
|
|
find_package(libserialport REQUIRED)
|
|
target_include_directories(eu07_settings INTERFACE ${libserialport_INCLUDE_DIR})
|
|
target_link_libraries(eu07_settings INTERFACE ${libserialport_LIBRARY})
|
|
endif()
|
|
|
|
find_package(ASIO REQUIRED)
|
|
target_link_libraries(eu07_settings INTERFACE asio::asio)
|
|
|
|
if (WIN32)
|
|
target_link_libraries(eu07_settings INTERFACE ws2_32)
|
|
endif()
|
|
|
|
# http client of the editor's geoportal orthophoto layer: WinHTTP on Windows, libcurl elsewhere when available
|
|
if (WIN32)
|
|
target_link_libraries(eu07_settings INTERFACE winhttp)
|
|
else()
|
|
find_package(CURL QUIET)
|
|
if (CURL_FOUND)
|
|
target_link_libraries(eu07_settings INTERFACE CURL::libcurl)
|
|
target_compile_definitions(eu07_settings INTERFACE EU07_WITH_CURL)
|
|
else()
|
|
message(STATUS "libcurl not found: the editor's orthophoto layer will only show cached tiles")
|
|
endif()
|
|
endif()
|
|
|
|
if (WITH_ZMQ)
|
|
find_package(cppzmq REQUIRED)
|
|
target_include_directories(eu07_settings INTERFACE ${cppzmq_INCLUDE_DIR})
|
|
target_link_libraries(eu07_settings INTERFACE ${cppzmq_LIBRARY})
|
|
endif()
|
|
|
|
if (WIN32)
|
|
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy -t $<TARGET_FILE_DIR:${PROJECT_NAME}> $<TARGET_RUNTIME_DLLS:${PROJECT_NAME}>
|
|
COMMAND_EXPAND_LISTS
|
|
)
|
|
endif ()
|
|
|
|
if(WIN32 AND WITH_PYTHON)
|
|
add_custom_command(
|
|
TARGET ${PROJECT_NAME} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${EU07_PY_DLL}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${EU07_PY_ZLIB}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
|
|
COMMAND ${CMAKE_COMMAND} -E copy_directory "${EU07_PY_LIBDIR}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>/python64/Lib"
|
|
COMMAND ${CMAKE_COMMAND} -E copy_directory "${EU07_PY_DLLSDIR}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>/python64/DLLs"
|
|
)
|
|
endif()
|
|
|
|
if (WITH_BETTER_RENDERER)
|
|
add_subdirectory("betterRenderer")
|
|
set_target_properties(betterRenderer betterRenderer_fsr2 betterRenderer_shaders PROPERTIES FOLDER "renderers")
|
|
target_link_libraries(${PROJECT_NAME} "betterRenderer")
|
|
endif ()
|
|
|
|
# yaml-cpp, for the descriptions of scenery templates edited in the scenery editor.
|
|
# the experimental renderer brings in the same copy on its own, when enabled
|
|
if (NOT TARGET yaml-cpp)
|
|
add_subdirectory("betterRenderer/thirdparty/yaml-cpp" "${CMAKE_CURRENT_BINARY_DIR}/yaml-cpp" EXCLUDE_FROM_ALL)
|
|
endif ()
|
|
target_link_libraries(eu07_settings INTERFACE yaml-cpp)
|
|
|
|
|
|
# Enable compiling with debug symbols
|
|
if(GENERATE_PDB)
|
|
if (MSVC)
|
|
# Ensure Debug and Release configurations use appropriate runtime libraries
|
|
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Zi /MDd")
|
|
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi /MD")
|
|
|
|
# Add compile options for debugging
|
|
add_compile_options(/Zi) # Always enable debug symbols
|
|
add_link_options(/DEBUG /MAP)
|
|
|
|
# Ensure that the PCH is built with the correct runtime library for each configuration
|
|
set_target_properties(${PROJECT_NAME} eu07_core PROPERTIES
|
|
COMPILE_OPTIONS "$<$<CONFIG:Debug>:/MDd>$<$<CONFIG:Release>:/MD>")
|
|
else()
|
|
# GCC/Clang (ensure -g is set for all configurations)
|
|
add_compile_options(-g)
|
|
endif()
|
|
endif()
|
|
|
|
if(ENABLE_MCC AND MSVC)
|
|
message(STATUS "Enabling multi-processor compilation for MSVC.")
|
|
add_compile_options(/MP)
|
|
endif()
|
|
|
|
if(ENABLE_AVX2)
|
|
message(STATUS "Enabling AVX2 instruction set.")
|
|
if (MSVC)
|
|
target_compile_options(eu07_settings INTERFACE /arch:AVX2)
|
|
else()
|
|
target_compile_options(eu07_settings INTERFACE -mavx2)
|
|
endif()
|
|
endif()
|
|
|
|
if(WITH_TESTS)
|
|
enable_testing()
|
|
add_subdirectory(tests/unit)
|
|
# the unit tests run at the end of building the game, once it's linked: a failing one fails the build
|
|
# (and removes the game binary, so the next build links it again and reruns them)
|
|
add_dependencies(${PROJECT_NAME} eu07_unit_tests)
|
|
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND}
|
|
-DTESTS=$<TARGET_FILE:eu07_unit_tests>
|
|
-DGAME=$<TARGET_FILE:${PROJECT_NAME}>
|
|
-P "${CMAKE_CURRENT_SOURCE_DIR}/tests/unit/run_tests.cmake"
|
|
COMMENT "Running the unit tests"
|
|
VERBATIM)
|
|
# a change of the tests alone links the game again, so they run (Ninja and Makefile generators;
|
|
# Visual Studio builds rerun them with the next change of the game)
|
|
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY LINK_DEPENDS
|
|
$<TARGET_FILE:eu07_unit_tests> ${UNIT_TEST_DATA} "${CMAKE_CURRENT_SOURCE_DIR}/tests/unit/run_tests.cmake")
|
|
endif()
|