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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 17:59:19 +02:00
Files
maszyna/editor/editorSettings.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

46 lines
841 B
C++

module;
#include <array>
#include <chrono>
#include <cstddef>
#include <deque>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <string>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
export module eu07.editor.editorsettings;
export {
class editorSettings
{
public:
// camera movement key scheme in the editor
enum class movement_scheme
{
wsad, // new default: W/S/A/D + E/Q
legacy // old scheme: arrows + Page Up/Down
};
editorSettings() = default;
bool load();
bool save();
movement_scheme movement() const { return m_movement; }
void movement(movement_scheme scheme) { m_movement = scheme; }
private:
movement_scheme m_movement{movement_scheme::wsad};
};
// global editor settings instance
extern editorSettings EditorSettings;
} // export