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The track layout library came in as a subproject of its own -- its own CMakeLists, its own install and export rules, its own include tree -- which only made the build harder to follow now that everything else is a module. It is part of the editor, so it lives where the editor lives. - editor/plan_*.cppm / plan_*.cpp: the fifteen interface units and twelve implementation units, flat in editor/ beside editorTerrain and orthophoto, with the plan_ prefix keeping them clear of what was already there (editor/turnouts is the preset catalogue, so the geometry is plan_turnout_geometry). - modules are named eu07.editor.plan_*, like every other module in the tree. - namespaces move under the editor's own: editor::plan, editor::plan::geometry, ::io, ::render. The library's old name is gone from the sources and the docs. - every moved file carries the MPL header the rest of the tree carries; it had none. version.hpp went with the subproject: macros only, and unused. - the umbrella header is dropped -- nothing imported it. - the unit tests survive the fold: editor/tests, behind EU07_EDITOR_PLAN_TESTS (off by default), compiles the interfaces a second time into a small library of its own, because a test can only import modules from a target it links and linking the game would drag the whole simulator in. The code under test needs nothing but a compiler. 7/7 pass. - a switch may now be written with two dashes as well: --editor beside -editor. Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF); -editor and --editor both come up in the editor on empty ground.
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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module;
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#include <vector>
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export module eu07.editor.plan_chain;
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export import eu07.editor.plan_segment;
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export import eu07.editor.plan_model;
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export import eu07.editor.plan_solution;
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export {
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namespace editor::plan {
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/// What laying one track produced, and everything that went wrong doing it.
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struct TrackOutcome {
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SolvedTrack track;
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std::vector<Diagnostic> diagnostics;
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};
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/// Lays @p track from @p start.
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///
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/// Every element states its own length, so laying is a walk: each element starts
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/// on the pose the one before it ended on, and nothing is solved for. A clothoid
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/// takes its near-end curvature from where the chain has got to, which is the
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/// only way one element depends on another.
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///
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/// Never throws. An element that cannot be laid — a non-positive length, an arc
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/// without a radius or a hand, a clothoid that changes nothing — is reported and
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/// ends the chain there; everything before it is still returned and still
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/// drawable.
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[[nodiscard]] TrackOutcome lay_track(const Document& document, const Track& track,
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const geometry::Pose& start);
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} // namespace editor::plan
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} // export
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