mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 23:49:19 +02:00
The editor branch was written against headers and the PCH, both of which this
branch has done away with, so its own files were ported rather than merged: the
five headers it added are now interface units and their .cpp files module
implementation units.
- editor/{puwg1992,polandmap,turnouts,orthophoto} become eu07.editor.* modules,
application/planpanel becomes eu07.application.planpanel. The plan tool keeps
to its own module rather than joining the eu07.simcore partitions: it stands on
the editor's libraries and eu07.application.uilayer, not on the simulation core,
so :editoruilayer can export import it without a cycle.
- glm arrives by import eu07.glm, never by include, as the rest of the tree does.
maj0sted is header-only and glm-free, so its headers stay includes in the global
module fragment - every unit that names those types includes them itself, since
a global fragment is not visible across units.
- the one textual conflict was :editoruilayer's include block against this
branch's imports; resolved this branch's way plus the planpanel import.
Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF) and starts into the editor on
empty ground with -editor alone.
122 lines
5.6 KiB
C++
122 lines
5.6 KiB
C++
/*
|
|
This Source Code Form is subject to the
|
|
terms of the Mozilla Public License, v.
|
|
2.0. If a copy of the MPL was not
|
|
distributed with this file, You can
|
|
obtain one at
|
|
http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
module;
|
|
#include <array>
|
|
#include <chrono>
|
|
#include <cstddef>
|
|
#include <deque>
|
|
#include <limits>
|
|
#include <mutex>
|
|
#include <type_traits>
|
|
#include <utility>
|
|
#include <sstream>
|
|
#include <vector>
|
|
#include <ostream>
|
|
#include <string>
|
|
#include <functional>
|
|
#include <unordered_map>
|
|
#include <memory>
|
|
|
|
export module eu07.simulation.simulationstateserializer;
|
|
import eu07.glm;
|
|
import eu07.audio.sound;
|
|
import eu07.utilities.parser;
|
|
import eu07.simcore;
|
|
|
|
export {
|
|
|
|
|
|
|
|
namespace simulation {
|
|
|
|
struct deserializer_state {
|
|
std::string scenariofile;
|
|
// the named scenery has no file on disk: the world is empty, so there's nothing to compile to SBT
|
|
bool blank{ false };
|
|
cParser input;
|
|
scene::scratch_data scratchpad;
|
|
using deserializefunctionbind = std::function<void()>;
|
|
std::unordered_map<
|
|
std::string,
|
|
deserializefunctionbind> functionmap;
|
|
|
|
deserializer_state(std::string const &File, cParser::buffertype const Type, const std::string &Path, bool const Loadtraction)
|
|
: scenariofile(File), input(File, Type, Path, Loadtraction) { }
|
|
};
|
|
|
|
class state_serializer {
|
|
|
|
public:
|
|
|
|
// methods
|
|
// starts deserialization from specified file, returns context pointer on success, throws otherwise
|
|
std::shared_ptr<deserializer_state>
|
|
deserialize_begin(std::string const &Scenariofile);
|
|
// continues deserialization for given context, amount limited by time, returns true if needs to be called again
|
|
bool
|
|
deserialize_continue(std::shared_ptr<deserializer_state> state);
|
|
// stores class data in specified file, in legacy (text) format
|
|
void
|
|
export_as_text( std::string const &Scenariofile ) const;
|
|
// create new model from node stirng
|
|
TAnimModel * create_model(std::string const &src, std::string const &name, const glm::dvec3 &position);
|
|
// create new eventlauncher from node stirng
|
|
TEventLauncher * create_eventlauncher(std::string const &src, std::string const &name, const glm::dvec3 &position);
|
|
|
|
private:
|
|
// methods
|
|
// restores class data from provided stream
|
|
void deserialize_area( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_isolated( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_assignment( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_atmo( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_camera( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_config( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_description( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_event( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_lua( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_firstinit( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_group( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_endgroup( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_light( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_node( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_origin( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_endorigin( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_scale( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_endscale( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_rotate( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_sky( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_test( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_time( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_trainset( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_terrain( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_editorterrain( cParser &Input, scene::scratch_data &Scratchpad );
|
|
void deserialize_endtrainset( cParser &Input, scene::scratch_data &Scratchpad );
|
|
TTrack * deserialize_path( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
|
TTraction * deserialize_traction( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
|
TTractionPowerSource * deserialize_tractionpowersource( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
|
TMemCell * deserialize_memorycell( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
|
TEventLauncher * deserialize_eventlauncher( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
|
TAnimModel * deserialize_model( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
|
TDynamicObject * deserialize_dynamic( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
|
sound_source * deserialize_sound( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
|
void init_time();
|
|
// skips content of stream until specified token
|
|
void skip_until( cParser &Input, std::string const &Token );
|
|
// transforms provided location by specifed rotation and offset
|
|
glm::dvec3 transform( glm::dvec3 Location, scene::scratch_data const &Scratchpad );
|
|
void export_nodes_to_stream( std::ostream &, bool Dirty ) const;
|
|
};
|
|
|
|
} // simulation
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
} // export
|