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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
module;
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#include <chrono>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <cstddef>
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#include <array>
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#include <vector>
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#include <string>
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#include "utilities/translation_macros.h"
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#include "imgui/imgui.h"
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module eu07.widgets.perfgraphs;
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import eu07.utilities.timer;
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import eu07.utilities.translation;
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perfgraph_panel::perfgraph_panel() : ui_panel(STR("Performance"), false) {}
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void perfgraph_panel::render_contents() {
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if (ImGui::BeginCombo(STR_C("Timer"), timer_label[current_timer].c_str())) // The second parameter is the label previewed before opening the combo.
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{
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for (size_t i = 0; i < (size_t)TIMER_MAX; i++)
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{
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bool is_selected = (current_timer == (timers_e)i);
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if (ImGui::Selectable(timer_label[i].c_str(), is_selected))
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current_timer = (timers_e)i;
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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Timer::stopwatch *stopwatch = nullptr;
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if (current_timer == gfx_total)
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stopwatch = &Timer::subsystem.gfx_total;
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else if (current_timer == gfx_color)
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stopwatch = &Timer::subsystem.gfx_color;
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else if (current_timer == gfx_shadows)
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stopwatch = &Timer::subsystem.gfx_shadows;
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else if (current_timer == gfx_reflections)
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stopwatch = &Timer::subsystem.gfx_reflections;
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else if (current_timer == gfx_swap)
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stopwatch = &Timer::subsystem.gfx_swap;
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else if (current_timer == gfx_gui)
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stopwatch = &Timer::subsystem.gfx_gui;
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else if (current_timer == gfx_animate)
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stopwatch = &Timer::subsystem.gfx_animate;
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else if (current_timer == sim_total)
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stopwatch = &Timer::subsystem.sim_total;
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else if (current_timer == sim_dynamics)
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stopwatch = &Timer::subsystem.sim_dynamics;
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else if (current_timer == sim_events)
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stopwatch = &Timer::subsystem.sim_events;
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else if (current_timer == sim_ai)
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stopwatch = &Timer::subsystem.sim_ai;
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else if (current_timer == mainloop_total)
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stopwatch = &Timer::subsystem.mainloop_total;
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if (!stopwatch)
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return;
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history[pos] = stopwatch->last().count() / 1000.0;
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const std::string label = std::to_string(history[pos]) + "ms";
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pos++;
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if (pos >= history.size())
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pos = 0;
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ImGui::SliderFloat(STR_C("Range"), &max, 0.1f, 250.0f);
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ImGui::PlotLines("##timer", &history[0], history.size(), pos, label.c_str(), 0.0f, max, ImVec2(500, 200));
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}
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