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25 lines
459 B
GLSL
25 lines
459 B
GLSL
in vec3 f_color;
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in vec4 f_pos;
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#include <common>
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#include <apply_fog.glsl>
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#include <tonemapping.glsl>
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layout(location = 0) out vec4 out_color;
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#if MOTIONBLUR_ENABLED
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layout(location = 1) out vec4 out_motion;
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#endif
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void main()
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{
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vec3 col = pow(f_color.rgb, vec3(2.2));
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#if POSTFX_ENABLED
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out_color = vec4(apply_fog(col), 1.0f);
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#else
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out_color = tonemap(vec4(apply_fog(col), 1.0f));
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#endif
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#if MOTIONBLUR_ENABLED
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out_motion = vec4(0.0f);
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#endif
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}
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