assume skydome data is in sRGB in shader renderer

This commit is contained in:
milek7
2021-01-30 23:14:24 +01:00
parent 42cd390bc5
commit 30da449423

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@@ -12,10 +12,11 @@ layout(location = 1) out vec4 out_motion;
void main()
{
vec3 col = pow(f_color.rgb, vec3(2.2));
#if POSTFX_ENABLED
out_color = vec4(apply_fog(f_color), 1.0f);
out_color = vec4(apply_fog(col), 1.0f);
#else
out_color = tonemap(vec4(apply_fog(f_color), 1.0f));
out_color = tonemap(vec4(apply_fog(col), 1.0f));
#endif
#if MOTIONBLUR_ENABLED
out_motion = vec4(0.0f);