Files
maszyna/simulation.cpp
milek7 90f18ea651 work
2019-01-27 20:38:03 +01:00

173 lines
4.8 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "simulation.h"
#include "simulationtime.h"
#include "Globals.h"
#include "Event.h"
#include "MemCell.h"
#include "Track.h"
#include "Traction.h"
#include "TractionPower.h"
#include "sound.h"
#include "AnimModel.h"
#include "DynObj.h"
#include "lightarray.h"
#include "scene.h"
#include "Train.h"
namespace simulation {
state_manager State;
event_manager Events;
memory_table Memory;
path_table Paths;
traction_table Traction;
powergridsource_table Powergrid;
instance_table Instances;
vehicle_table Vehicles;
train_table Trains;
light_array Lights;
sound_table Sounds;
lua Lua;
scene::basic_region *Region { nullptr };
TTrain *Train { nullptr };
uint16_t prev_train_id { 0 };
bool is_ready { false };
bool
state_manager::deserialize( std::string const &Scenariofile ) {
return m_serializer.deserialize( Scenariofile );
}
// stores class data in specified file, in legacy (text) format
void
state_manager::export_as_text( std::string const &Scenariofile ) const {
return m_serializer.export_as_text( Scenariofile );
}
// legacy method, calculates changes in simulation state over specified time
void
state_manager::update( double const Deltatime, int Iterationcount ) {
auto const totaltime { Deltatime * Iterationcount };
// NOTE: we perform animations first, as they can determine factors like contact with powergrid
TAnimModel::AnimUpdate( totaltime ); // wykonanie zakolejkowanych animacji
simulation::Powergrid.update( totaltime );
simulation::Vehicles.update( Deltatime, Iterationcount );
}
void state_manager::process_commands() {
command_data commanddata;
while( Commands.pop( commanddata, (uint32_t)command_target::simulation )) {
if (commanddata.action == GLFW_RELEASE)
continue;
if (commanddata.command == user_command::debugtoggle)
DebugModeFlag = !DebugModeFlag;
if (commanddata.command == user_command::pausetoggle) {
if( Global.iPause & 1 ) {
// jeśli pauza startowa
// odpauzowanie, gdy po wczytaniu miało nie startować
Global.iPause ^= 1;
}
else {
Global.iPause ^= 2; // zmiana stanu zapauzowania
}
}
if (commanddata.command == user_command::focuspauseset) {
if( commanddata.param1 == 1.0 )
Global.iPause &= ~4; // odpauzowanie, gdy jest na pierwszym planie
else
Global.iPause |= 4; // włączenie pauzy, gdy nieaktywy
}
if (commanddata.command == user_command::entervehicle) {
// przesiadka do innego pojazdu
if (!commanddata.freefly)
// only available in free fly mode
continue;
TDynamicObject *dynamic = std::get<TDynamicObject *>( simulation::Region->find_vehicle( commanddata.location, 50, true, false ) );
if (!dynamic)
continue;
TTrain *train = simulation::Trains.find(dynamic->name());
if (train)
continue;
if( ( true == DebugModeFlag )
|| ( dynamic->MoverParameters->Vel <= 5.0 ) ) {
train = new TTrain();
if (train->Init(dynamic)) {
simulation::Trains.insert(train, dynamic->name());
}
else {
delete train;
train = nullptr;
}
}
}
if (commanddata.command == user_command::queueevent) {
uint32_t id = std::round(commanddata.param1);
basic_event *ev = Events.FindEventById(id);
Events.AddToQuery(ev, nullptr);
}
if (DebugModeFlag) {
if (commanddata.command == user_command::timejump) {
Time.update(commanddata.param1);
}
else if (commanddata.command == user_command::timejumplarge) {
Time.update(20.0 * 60.0);
}
else if (commanddata.command == user_command::timejumpsmall) {
Time.update(5.0 * 60.0);
}
}
}
}
void
state_manager::update_clocks() {
// Ra 2014-07: przeliczenie kąta czasu (do animacji zależnych od czasu)
auto const &time = simulation::Time.data();
Global.fTimeAngleDeg = time.wHour * 15.0 + time.wMinute * 0.25 + ( ( time.wSecond + 0.001 * time.wMilliseconds ) / 240.0 );
Global.fClockAngleDeg[ 0 ] = 36.0 * ( time.wSecond % 10 ); // jednostki sekund
Global.fClockAngleDeg[ 1 ] = 36.0 * ( time.wSecond / 10 ); // dziesiątki sekund
Global.fClockAngleDeg[ 2 ] = 36.0 * ( time.wMinute % 10 ); // jednostki minut
Global.fClockAngleDeg[ 3 ] = 36.0 * ( time.wMinute / 10 ); // dziesiątki minut
Global.fClockAngleDeg[ 4 ] = 36.0 * ( time.wHour % 10 ); // jednostki godzin
Global.fClockAngleDeg[ 5 ] = 36.0 * ( time.wHour / 10 ); // dziesiątki godzin
}
// passes specified sound to all vehicles within range as a radio message broadcasted on specified channel
void
radio_message( sound_source *Message, int const Channel ) {
if( Train != nullptr ) {
Train->radio_message( Message, Channel );
}
}
} // simulation
//---------------------------------------------------------------------------