mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 00:59:18 +02:00
205 lines
7.6 KiB
C++
205 lines
7.6 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "editoruilayer.h"
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#include "globals.h"
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#include "camera.h"
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#include "animmodel.h"
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#include "track.h"
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#include "event.h"
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#include "renderer.h"
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#include "utilities.h"
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#include "logs.h"
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editor_ui::editor_ui() {
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clear_texts();
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/*
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UIHeader = std::make_shared<ui_panel>( 20, 20 ); // header ui panel
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*/
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// make 4 empty lines for the ui header, to cut down on work down the road
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UIHeader.text_lines.emplace_back( "", Global.UITextColor );
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UIHeader.text_lines.emplace_back( "", Global.UITextColor );
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UIHeader.text_lines.emplace_back( "", Global.UITextColor );
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UIHeader.text_lines.emplace_back( "", Global.UITextColor );
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// bind the panels with ui object. maybe not the best place for this but, eh
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push_back( &UIHeader );
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}
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// potentially processes provided input key. returns: true if key was processed, false otherwise
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bool
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editor_ui::on_key( int const Key, int const Action ) {
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return false;
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}
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// updates state of UI elements
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void
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editor_ui::update() {
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std::string uitextline1, uitextline2, uitextline3, uitextline4;
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set_tooltip( "" );
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auto const &camera { Global.pCamera };
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if( ( true == Global.ControlPicking )
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&& ( true == DebugModeFlag ) ) {
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auto const scenerynode = GfxRenderer.Pick_Node();
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set_tooltip(
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( scenerynode ?
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scenerynode->name() :
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"" ) );
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}
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// scenario inspector
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auto const *node { m_node };
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if( node == nullptr ) {
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auto const mouseposition { camera.Pos + GfxRenderer.Mouse_Position() };
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uitextline1 = "mouse location: [" + to_string( mouseposition.x, 2 ) + ", " + to_string( mouseposition.y, 2 ) + ", " + to_string( mouseposition.z, 2 ) + "]";
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goto update;
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}
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uitextline1 =
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"node name: " + node->name()
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+ "; location: [" + to_string( node->location().x, 2 ) + ", " + to_string( node->location().y, 2 ) + ", " + to_string( node->location().z, 2 ) + "]"
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+ " (distance: " + to_string( glm::length( glm::dvec3{ node->location().x, 0.0, node->location().z } -glm::dvec3{ camera.Pos.x, 0.0, camera.Pos.z } ), 1 ) + " m)";
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// subclass-specific data
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// TBD, TODO: specialized data dump method in each node subclass, or data imports in the panel for provided subclass pointer?
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if( typeid( *node ) == typeid( TAnimModel ) ) {
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auto const *subnode = static_cast<TAnimModel const *>( node );
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uitextline2 = "angle: " + to_string( clamp_circular( subnode->vAngle.y, 360.f ), 2 ) + " deg";
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uitextline2 += "; lights: ";
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if( subnode->iNumLights > 0 ) {
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uitextline2 += '[';
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for( int lightidx = 0; lightidx < subnode->iNumLights; ++lightidx ) {
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uitextline2 += to_string( subnode->lsLights[ lightidx ] );
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if( lightidx < subnode->iNumLights - 1 ) {
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uitextline2 += ", ";
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}
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}
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uitextline2 += ']';
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}
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else {
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uitextline2 += "none";
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}
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// 3d shape
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auto modelfile { (
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( subnode->pModel != nullptr ) ?
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subnode->pModel->NameGet() :
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"none" ) };
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if( modelfile.find( szModelPath ) == 0 ) {
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// don't include 'models/' in the path
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modelfile.erase( 0, std::string{ szModelPath }.size() );
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}
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// texture
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auto texturefile { (
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( subnode->Material()->replacable_skins[ 1 ] != null_handle ) ?
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GfxRenderer.Material( subnode->Material()->replacable_skins[ 1 ] ).name :
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"none" ) };
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if( texturefile.find( szTexturePath ) == 0 ) {
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// don't include 'textures/' in the path
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texturefile.erase( 0, std::string{ szTexturePath }.size() );
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}
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uitextline3 = "mesh: " + modelfile;
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uitextline4 = "skin: " + texturefile;
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}
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else if( typeid( *node ) == typeid( TTrack ) ) {
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auto const *subnode = static_cast<TTrack const *>( node );
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// basic attributes
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uitextline2 =
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"isolated: " + ( ( subnode->pIsolated != nullptr ) ? subnode->pIsolated->asName : "none" )
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+ "; velocity: " + to_string( subnode->SwitchExtension ? subnode->SwitchExtension->fVelocity : subnode->fVelocity )
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+ "; width: " + to_string( subnode->fTrackWidth ) + " m"
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+ "; friction: " + to_string( subnode->fFriction, 2 )
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+ "; quality: " + to_string( subnode->iQualityFlag );
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// textures
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auto texturefile { (
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( subnode->m_material1 != null_handle ) ?
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GfxRenderer.Material( subnode->m_material1 ).name :
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"none" ) };
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if( texturefile.find( szTexturePath ) == 0 ) {
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texturefile.erase( 0, std::string{ szTexturePath }.size() );
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}
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auto texturefile2{ (
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( subnode->m_material2 != null_handle ) ?
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GfxRenderer.Material( subnode->m_material2 ).name :
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"none" ) };
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if( texturefile2.find( szTexturePath ) == 0 ) {
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texturefile2.erase( 0, std::string{ szTexturePath }.size() );
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}
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uitextline2 += "; skins: [" + texturefile + ", " + texturefile2 + "]";
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// paths
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uitextline3 = "paths: ";
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for( auto const &path : subnode->m_paths ) {
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uitextline3 +=
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"["
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+ to_string( path.points[ segment_data::point::start ].x, 3 ) + ", "
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+ to_string( path.points[ segment_data::point::start ].y, 3 ) + ", "
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+ to_string( path.points[ segment_data::point::start ].z, 3 ) + "]->"
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+ "["
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+ to_string( path.points[ segment_data::point::end ].x, 3 ) + ", "
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+ to_string( path.points[ segment_data::point::end ].y, 3 ) + ", "
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+ to_string( path.points[ segment_data::point::end ].z, 3 ) + "] ";
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}
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// events
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std::vector< std::pair< std::string, TTrack::event_sequence const * > > const eventsequences {
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{ "ev0", &subnode->m_events0 }, { "ev0all", &subnode->m_events0all },
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{ "ev1", &subnode->m_events1 }, { "ev1all", &subnode->m_events1all },
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{ "ev2", &subnode->m_events2 }, { "ev2all", &subnode->m_events2all } };
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for( auto const &eventsequence : eventsequences ) {
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if( eventsequence.second->empty() ) { continue; }
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uitextline4 += eventsequence.first + ": [";
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for( auto const &event : *( eventsequence.second ) ) {
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if( uitextline4.back() != '[' ) {
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uitextline4 += ", ";
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}
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if( event.second ) {
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uitextline4 += event.second->asName;
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}
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}
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uitextline4 += "] ";
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}
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}
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else if( typeid( *node ) == typeid( TMemCell ) ) {
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auto const *subnode = static_cast<TMemCell const *>( node );
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uitextline2 =
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"data: [" + subnode->Text() + "]"
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+ " [" + to_string( subnode->Value1(), 2 ) + "]"
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+ " [" + to_string( subnode->Value2(), 2 ) + "]";
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uitextline3 = "track: " + ( subnode->asTrackName.empty() ? "none" : subnode->asTrackName );
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}
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update:
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// update the ui header texts
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auto &headerdata = UIHeader.text_lines;
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headerdata[ 0 ].data = uitextline1;
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headerdata[ 1 ].data = uitextline2;
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headerdata[ 2 ].data = uitextline3;
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headerdata[ 3 ].data = uitextline4;
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}
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void
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editor_ui::set_node( scene::basic_node * Node ) {
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m_node = Node;
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}
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