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The command line options of the test mode and the end conditions checked after each frame are now plain functions in simulation/simulationtestrules.cpp, which needs nothing of the running simulation: parse_test_command_line() and evaluate_frame(). The file is part of the core library, so the unit tests check them (tests/unit/test_test_mode.cpp): the --test-timeout value, values of other options not taken for options, a pass that waits for the stop, the standstill, the timeout. test_manager only gathers what a frame brought and acts on the verdict. No change in behaviour.
134 lines
4.3 KiB
C++
134 lines
4.3 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "simulation/simulationtest.h"
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#include "application/application.h"
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#include "scene/scene.h"
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#include "simulation/simulation.h"
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#include "utilities/Globals.h"
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#include "utilities/Logs.h"
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#include "vehicle/DynObj.h"
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#include "world/Event.h"
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#include "world/MemCell.h"
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#include <algorithm>
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#include <cmath>
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#include <cstdio>
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#include <format>
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#include <memory>
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namespace simulation {
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test_manager &test()
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{
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static test_manager instance;
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return instance;
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}
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void test_manager::init_result_cell() const
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{
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auto cell { std::make_unique<TMemCell>(scene::node_data{0, -1, std::string(result_cell), "memcell"}) };
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// neither of the reported values, so that a cell nobody wrote to says nothing
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cell->UpdateValues("", -1.0, 0.0, basic_event::flags::value1 | basic_event::flags::value2);
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simulation::Region->insert(cell.get());
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// the table owns its cells
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simulation::Memory.insert(cell.release());
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}
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void test_manager::start()
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{
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if (m_started)
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return;
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m_started = true;
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m_progress = test_progress {};
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if (simulation::Vehicles.sequence().empty())
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{
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// most likely the scenery wasn't found, or it isn't a test scenery
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finish(test_result::error, "the scenery has no vehicles");
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return;
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}
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// a pause set by the scenery or the settings would never be lifted, nobody is there to press the key
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Global.iPause = 0;
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WriteLog(std::format("test: started, timeout {:.0f} s, standstill {:.0f} s{}{}{}", Global.test.timeout, Global.test.standstill,
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Global.test.pass_on_standstill ? ", standstill passes" : "",
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Global.test.fail_if_stop_overran ? "" : ", signals passed at danger allowed",
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Global.test.no_movement_before_pass ? "" : ", pass without waiting for a stop"));
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}
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void test_manager::update(double const Deltatime)
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{
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if (false == m_started || m_finished)
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return;
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test_frame frame { Deltatime, std::nullopt, {},
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std::ranges::none_of(simulation::Vehicles.sequence(), [](TDynamicObject const *Vehicle) { return std::abs(Vehicle->GetVelocity()) > 0.01; }) };
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if (auto const *cell = simulation::Memory.find(std::string(result_cell)))
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{
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frame.reported = cell->Value1();
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frame.reason = cell->Text();
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}
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auto const requestedbefore { m_progress.passrequested };
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auto const verdict { evaluate_frame(m_progress, frame, test_limits { Global.test.timeout, Global.test.standstill, Global.test.pass_on_standstill, Global.test.no_movement_before_pass }) };
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if (verdict.has_value())
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{
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finish(verdict->result, verdict->reason);
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return;
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}
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if (m_progress.passrequested && false == requestedbefore)
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{
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WriteLog(std::format("test: pass requested at {:.1f} s{}, waiting for every vehicle to stop", m_progress.time,
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frame.reason.empty() ? std::string() : std::format(" ({})", frame.reason)));
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}
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}
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void test_manager::signal_passed_at_danger(std::string_view const Vehicle, std::string_view const Signal)
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{
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auto const reason { std::format("{} passed signal {} at danger", Vehicle, Signal) };
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if (false == Global.test.enabled)
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{
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WriteLog(reason, logtype::generic);
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return;
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}
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if (false == Global.test.fail_if_stop_overran)
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{
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WriteLog(std::format("test: {} at {:.1f} s, allowed by test.fail_if_stop_overran", reason, m_progress.time));
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return;
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}
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finish(test_result::signal_passed_at_danger, reason);
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}
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void test_manager::finish(test_result const Result, std::string_view const Reason)
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{
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if (conclude(Result, Reason))
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Application.queue_quit(true);
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}
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bool test_manager::conclude(test_result const Result, std::string_view const Reason)
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{
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if (m_finished || false == Global.test.enabled)
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return false;
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m_finished = true;
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m_result = Result;
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auto const line { std::format("test: {} (exit code {}) after {:.1f} s of simulation time: {}", to_string(Result), static_cast<int>(Result), m_progress.time, Reason) };
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if (Result == test_result::pass)
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WriteLog(line);
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else
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ErrorLog(line);
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// the process has no console of its own; whoever started it with a redirected output gets the verdict there too
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std::fprintf(stdout, "%s\n", line.c_str());
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std::fflush(stdout);
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return true;
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}
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} // namespace simulation
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