Files
maszyna/pythonscreenviewer.h

44 lines
1.0 KiB
C++

#include "renderer.h"
#include "PyInt.h"
#include <GLFW/glfw3.h>
class python_screen_viewer
{
struct window_state {
GLFWwindow *window = nullptr;
glm::ivec2 size;
glm::ivec2 cursor_pos;
glm::vec2 offset;
glm::vec2 scale;
std::unique_ptr<gl::ubo> ubo;
std::unique_ptr<gl::program> shader;
std::chrono::high_resolution_clock::time_point timestamp;
window_state() = default;
~window_state();
};
std::vector<std::unique_ptr<window_state>> m_windows;
std::shared_ptr<python_rt> m_rt;
std::shared_ptr<std::vector<glm::vec2>> m_touchlist;
std::shared_ptr<std::thread> m_renderthread;
gl::scene_ubs m_ubs;
std::atomic_bool m_exit = false;
void threadfunc();
public:
python_screen_viewer(std::shared_ptr<python_rt> rt, std::shared_ptr<std::vector<glm::vec2>> touchlist, std::string name);
~python_screen_viewer();
void notify_window_size(GLFWwindow *window, int w, int h);
void notify_cursor_pos(GLFWwindow *window, double x, double y);
void notify_click(GLFWwindow *window, int button, int action);
};