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The template-header propagation only walked files with a module declaration, so EU07.cpp, windows.cpp, export_e3d_standalone.cpp and every betterRenderer source were outside it - including the file with main(). They reach cParser and friends through eu07.simcore and instantiate their templates without the headers those bodies name. Adds audit_modules.py, which checks the whole tree for the seven classes this migration hit; all seven are clean now.
30 lines
745 B
C++
30 lines
745 B
C++
#include "utilities/Globals_macros.h"
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#include <string>
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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import eu07.simcore;
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import eu07.utilities.globals;
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import eu07.rendering.renderer;
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void export_e3d_standalone(std::string in, std::string out, int flags, bool dynamic)
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{
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Global.iConvertModels = flags;
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Global.iWriteLogEnabled = 2;
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Global.ParserLogIncludes = true;
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GfxRenderer = gfx_renderer_factory::get_instance()->create("null");
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TModel3d model;
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model.LoadFromTextFile(in, dynamic);
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model.Init();
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model.SaveToBinFile(out);
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} |