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maszyna/rendering/common/screenreflections.h

86 lines
3.4 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
// the screen space reflections of the main view (gfx.ssr), the part shared by the renderers: the matrices which take the points
// the rays hit in a frame to the place they had in the image of the frame kept for the reflections (the history: the finished
// image of the last frame the view was drawn in, with its mipmaps), and the parameters of the shaders (gl::scene_ubs::ssr_*).
//
// the rays go through the depth of the scene drawn before the colour (light_common.glsl, ssr.glsl). the world is taken to stand
// still; what lies in the box around the vehicle of the cab moves with the camera, and is taken to the history with the matrix of
// the cab. the other vehicles moving leave their reflections a frame behind
#pragma once
#include <glm/glm.hpp>
class TDynamicObject;
namespace gl
{
struct scene_ubs;
}
namespace gfx
{
class screen_reflections
{
public:
// the frame of the colour pass of the main view about to be drawn: Projection as it is drawn (with the offset of the temporal
// anti-aliasing), View the rotation of the camera (the axes of the world to those of the view), Camera its place, Cab the vehicle
// whose cab is drawn (or null), Size of the images of the pass, Levels the mipmaps of the history
void begin_frame(glm::mat4 const &Projection, glm::dmat3 const &View, glm::dvec3 const &Camera, TDynamicObject const *Cab, glm::ivec2 const &Size, int const Levels);
// the image of the frame begun last went to the history
void end_frame();
// the history is dropped (the renderer made its images anew, the view changed size)
void reset()
{
m_history.valid = false;
}
// the history holds an image the frame begun last can take the reflections from
bool history_valid() const
{
return m_historyvalid;
}
// the parameters of the shaders for the frame begun last: Steps of the rays (0: none), whether the ray tracing fills in what the
// screen doesn't hold (Raytracing, the longest traced ray Raytracingrange) and whether the noise of the steps changes from frame
// to frame (Temporal, with the temporal anti-aliasing). the rays of the screen are off when the history can't be used
void setup(gl::scene_ubs &Scene, float const Steps, bool const Raytracing, float const Raytracingrange, bool const Temporal) const;
// the parameters with the reflections off, for the other passes
static void clear(gl::scene_ubs &Scene);
// the steps of a ray at a level of gfx.ssr (1 low, 2 medium, 3 high), 0: off
static float steps(int const Level);
// the settings of the reflections in a debug window, with a line on the ray tracing (null: the renderer has none)
void draw_debug_ui(char const *Raytracing) const;
private:
struct frame
{
glm::dmat4 projection{1.0}; // as drawn
glm::dmat3 view{1.0};
glm::dvec3 camera{0.0};
glm::dmat4 cab{1.0}; // the cab to the world around the camera
TDynamicObject const *vehicle{nullptr};
glm::ivec2 size{0};
bool valid{false};
};
frame m_history; // of the image in the history
frame m_current; // of the frame begun last
glm::mat4 m_reprojection{1.f};
glm::mat4 m_reprojectioncab{1.f};
glm::mat4 m_cabbox{1.f};
bool m_hascab{false};
int m_levels{1};
unsigned int m_frame{0};
bool m_historyvalid{false};
};
} // namespace gfx