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Files
maszyna/gl/fence.cpp
2026-09-09 20:35:26 +02:00

23 lines
581 B
C++

module;
#include "glad/glad.h"
module eu07.gl.fence;
gl::fence::fence()
{
sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
gl::fence::~fence()
{
glDeleteSync(sync);
}
bool gl::fence::is_signalled()
{
// glClientWaitSync is faster than glGetSynciv. glGetSynciv probably tries to synchronize cpu and gpu
// https://stackoverflow.com/questions/34601376/which-to-use-for-opengl-client-side-waiting-glgetsynciv-vs-glclientwaitsync
GLenum r = glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, 1);
return r == GL_ALREADY_SIGNALED || r == GL_CONDITION_SATISFIED;
}