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25 lines
1.0 KiB
C++
25 lines
1.0 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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// features of the tracks built into the simulator but switched off in it as a whole, whatever the scenery or eu07.ini sets
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namespace track_features {
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// the rails cut where they cross other rails into frogs, wing rails and check rails; off, the rails of plain tracks and of
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// switches with the key frogs are laid whole, as before
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bool constexpr crossings { true };
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// the 3D sleepers and switch timbers of sleepers3d; off, the tracks keep their ballast whatever eu07.ini sets
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bool constexpr sleepers { true };
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// the blades of the switches with the key frogs shaped as their templates have them, from the tip their planed nose ends at to the heel,
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// with the rails left whole where the crossings are off; off with the crossings too, they're laid from the start of the switch as before
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bool constexpr blades { true };
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} // namespace track_features
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