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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 23:49:19 +02:00
Files
maszyna/input/editormouseinput.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

66 lines
1.5 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <chrono>
#include <cstddef>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>
#include <deque>
#include <unordered_map>
#include <GLFW/glfw3.h>
#include <array>
export module eu07.input.editormouseinput;
import eu07.input.command;
import eu07.glm;
export {
class editormouse_input {
public:
// constructors
editormouse_input() = default;
// methods
bool
init();
void
position( double const Horizontal, double const Vertical );
inline
glm::dvec2
position() const {
return m_cursorposition; }
void
button( int const Button, int const Action );
inline
int
button( int const Button ) const {
return m_buttons[ Button ]; }
private:
// members
command_relay m_relay;
bool m_pickmodepanning { false }; // indicates mouse is in view panning mode
bool m_pickmodepanning_resync { false }; // skip the first delta after panning starts (avoids a jump when the cursor is grabbed/hidden)
glm::dvec2 m_cursorposition { 0.0 }; // stored last cursor position, used for panning
std::array<int, GLFW_MOUSE_BUTTON_LAST> m_buttons { GLFW_RELEASE };
};
//---------------------------------------------------------------------------
} // export