maj00r
825c91705d
fix(editor): the free design gets no transition curves from the Plan tools
...
Dragging an end of a straight refits the curve next to it with the cant
and the transition curves recommended for the speed, keeping the curve's
own only where it had some; a plain arc laid freely came out with
transitions. Break and S-curve took the recommended transitions too. The
recommendation of a design not checked against the norms is a plain arc
now, the tools take the norms in effect rather than the ones the design
was last computed with, and the Plan panel calls the automatic choice
"None" in the free design. Self-test: norms free|plk.
2026-10-21 11:47:25 +02:00
..
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feat(ui): imgui 1.91.9b-docking in place of 1.73: local changes of the backends carried over (glad as the gl loader, srgb and gamma of the ui, gles glsl string), BufferingBar/Spinner kept, imgui_tables in cmake; cursor position, cursor enter and focus of the main window passed to the glfw backend, which works with events now; code adapted to the api: ImGuiListClipper::Begin, BeginListBox, ImTextureID as an integer, ImageButton with an id, ImGuiKey without GetKeyIndex, logarithmic sliders in place of the removed power argument; ImGuizmo with the math operators defined before imgui.h and SetNextFrameWantCaptureMouse
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refactor(editor): split the track mode into its gizmo, kept records, switch drive, switch slide and track bed files; path geometry shared in editorGeometry instead of four copies of the reversed path, track shape rules (stretching, rolls at joints, middle, switch axis, drive spot) in editor_track, fitting the track to the ground in ground_follow with the terrain query passed in, the record layer and the switch classification in the stores; long gizmo, record watch and switch slide functions broken up, out-parameters replaced by optional results
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feat(editor): fields of work in a row of their own over the toolbar (surroundings, tracks, roads, terrain), twice as high, with bigger bold text, and the tools of the one chosen in the toolbar under it: the edit modes of the node bank, the track tools in groups with the vehicle and the structure gauge, the road tools with what the place tool puts, the terrain tools (sculpt, smooth, chunks, orthophoto); the tool options window keeps the settings of the tool; the node bank shows a big preview of the entry pointed at for a moment, with its model and skin; the green colours by default again; Polish translation
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