Files
maszyna/simulation/simulation.cpp
2026-03-14 19:16:48 +00:00

516 lines
17 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "simulation/simulation.h"
#include "simulation/simulationtime.h"
#include "simulation/simulationenvironment.h"
#include "utilities/Globals.h"
#include "world/Event.h"
#include "world/MemCell.h"
#include "world/Track.h"
#include "world/Traction.h"
#include "world/TractionPower.h"
#include "audio/sound.h"
#include "model/AnimModel.h"
#include "vehicle/DynObj.h"
#include "rendering/lightarray.h"
#include "rendering/particles.h"
#include "scene/scene.h"
#include "vehicle/Train.h"
#include "application/application.h"
#include "utilities/Logs.h"
#include "vehicle/Driver.h"
namespace simulation {
state_manager State;
event_manager Events;
memory_table Memory;
path_table Paths;
traction_table Traction;
powergridsource_table Powergrid;
instance_table Instances;
vehicle_table Vehicles;
train_table Trains;
light_array Lights;
particle_manager Particles;
#ifdef WITH_LUA
lua Lua;
#endif
scene::basic_region *Region { nullptr };
TTrain *Train { nullptr };
uint16_t prev_train_id { 0 };
bool is_ready { false };
std::shared_ptr<deserializer_state>
state_manager::deserialize_begin(std::string const &Scenariofile) {
return m_serializer.deserialize_begin( Scenariofile );
}
bool
state_manager::deserialize_continue(std::shared_ptr<deserializer_state> state) {
return m_serializer.deserialize_continue(state);
}
// stores class data in specified file, in legacy (text) format
void
state_manager::export_as_text( std::string const &Scenariofile ) const {
return m_serializer.export_as_text( Scenariofile );
}
void
state_manager::init_scripting_interface() {
// create scenario data memory cells
{
auto *memorycell = new TMemCell( {
0, -1,
"__simulation.weather",
"memcell" } );
simulation::Memory.insert( memorycell );
simulation::Region->insert( memorycell );
}
{
auto *memorycell = new TMemCell( {
0, -1,
"__simulation.time",
"memcell" } );
simulation::Memory.insert( memorycell );
simulation::Region->insert( memorycell );
}
{
auto *memorycell = new TMemCell( {
0, -1,
"__simulation.date",
"memcell" } );
simulation::Memory.insert( memorycell );
simulation::Region->insert( memorycell );
}
}
// legacy method, calculates changes in simulation state over specified time
void
state_manager::update( double const Deltatime, int Iterationcount ) {
// aktualizacja animacji krokiem FPS: dt=krok czasu [s], dt*iter=czas od ostatnich przeliczeń
if (Deltatime == 0.0) { return; }
auto const totaltime { Deltatime * Iterationcount };
// NOTE: we perform animations first, as they can determine factors like contact with powergrid
TAnimModel::AnimUpdate( totaltime ); // wykonanie zakolejkowanych animacji
simulation::Powergrid.update( totaltime );
simulation::Vehicles.update( Deltatime, Iterationcount );
}
void
state_manager::update_clocks() {
// Ra 2014-07: przeliczenie kąta czasu (do animacji zależnych od czasu)
auto const &time = simulation::Time.data();
Global.fTimeAngleDeg = time.wHour * 15.0 + time.wMinute * 0.25 + ( ( time.wSecond + 0.001 * time.wMilliseconds ) / 240.0 );
Global.fClockAngleDeg[ 0 ] = 36.0 * ( time.wSecond % 10 ); // jednostki sekund
Global.fClockAngleDeg[ 1 ] = 36.0 * ( time.wSecond / 10 ); // dziesiątki sekund
Global.fClockAngleDeg[ 2 ] = 36.0 * ( time.wMinute % 10 ); // jednostki minut
Global.fClockAngleDeg[ 3 ] = 36.0 * ( time.wMinute / 10 ); // dziesiątki minut
Global.fClockAngleDeg[ 4 ] = 36.0 * ( time.wHour % 10 ); // jednostki godzin
Global.fClockAngleDeg[ 5 ] = 36.0 * ( time.wHour / 10 ); // dziesiątki godzin
}
void
state_manager::update_scripting_interface() {
auto *weather{ Memory.find( "__simulation.weather" ) };
auto *time{ Memory.find( "__simulation.time" ) };
auto *date{ Memory.find( "__simulation.date" ) };
if( simulation::is_ready ) {
// potentially adjust weather
if( weather->Value1() != m_scriptinginterface.weather->Value1() ) {
Global.Overcast = clamp<float>( weather->Value1(), 0, 2 );
simulation::Environment.compute_weather();
}
if( weather->Value2() != m_scriptinginterface.weather->Value2() ) {
Global.fFogEnd = clamp<float>( weather->Value2(), 10, 25000 );
}
}
else {
m_scriptinginterface.weather = std::make_shared<TMemCell>( scene::node_data() );
m_scriptinginterface.date = std::make_shared<TMemCell>( scene::node_data() );
m_scriptinginterface.time = std::make_shared<TMemCell>( scene::node_data() );
}
// update scripting interface
weather->UpdateValues(
Global.Weather,
Global.Overcast,
Global.fFogEnd,
basic_event::flags::text | basic_event::flags::value1 | basic_event::flags::value2 );
time->UpdateValues(
Global.Period,
Time.data().wHour,
Time.data().wMinute,
basic_event::flags::text | basic_event::flags::value1 | basic_event::flags::value2 );
date->UpdateValues(
Global.Season,
Time.year_day(),
0,
basic_event::flags::text | basic_event::flags::value1 );
// cache cell state to detect potential script-issued changes on next cycle
*m_scriptinginterface.weather = *weather;
*m_scriptinginterface.time = *time;
*m_scriptinginterface.date = *date;
}
void state_manager::process_commands() {
command_data commanddata;
while( Commands.pop( commanddata, (uint32_t)command_target::simulation )) {
if (commanddata.command == user_command::consistreleaser) {
TDynamicObject *found_vehicle = simulation::Vehicles.find(commanddata.payload);
TDynamicObject *vehicle = found_vehicle;
while (vehicle) {
vehicle->MoverParameters->Hamulec->Releaser(commanddata.action != GLFW_RELEASE ? 1 : 0);
vehicle = vehicle->Next();
}
vehicle = found_vehicle;
while (vehicle) {
vehicle->MoverParameters->Hamulec->Releaser(commanddata.action != GLFW_RELEASE ? 1 : 0);
vehicle = vehicle->Prev();
}
}
if (commanddata.action == GLFW_RELEASE) {
if (commanddata.command == user_command::debugtoggle)
DebugModeFlag = !DebugModeFlag;
if (commanddata.command == user_command::pausetoggle) {
if( Global.iPause & 1 ) {
// jeśli pauza startowa
// odpauzowanie, gdy po wczytaniu miało nie startować
Global.iPause ^= 1;
}
else {
Global.iPause ^= 2; // zmiana stanu zapauzowania
}
}
continue;
}
if (commanddata.command == user_command::focuspauseset) {
if( commanddata.param1 == 1.0 )
Global.iPause &= ~4; // odpauzowanie, gdy jest na pierwszym planie
else
Global.iPause |= 4; // włączenie pauzy, gdy nieaktywy
}
if (commanddata.command == user_command::entervehicle) {
// przesiadka do innego pojazdu
if( commanddata.payload == "ghostview" ) {
continue;
}
if (!commanddata.freefly)
// only available in free fly mode
continue;
// NOTE: because malformed scenario can have vehicle name duplicates we first try to locate vehicle in world, with name search as fallback
TDynamicObject *targetvehicle = std::get<TDynamicObject *>( simulation::Region->find_vehicle( commanddata.location, 50, false, false ) );
if( ( targetvehicle == nullptr ) || ( targetvehicle->name() != commanddata.payload ) ) {
targetvehicle = simulation::Vehicles.find( commanddata.payload );
}
if (!targetvehicle)
continue;
auto *senderlocaltrain { simulation::Trains.find_id( static_cast<std::uint16_t>( commanddata.param2 ) ) };
if( senderlocaltrain ) {
auto *currentvehicle { senderlocaltrain->Dynamic() };
auto const samevehicle { currentvehicle == targetvehicle };
if( samevehicle ) {
// we already control desired vehicle so don't overcomplicate things
continue;
}
auto const sameconsist{
( targetvehicle->ctOwner == currentvehicle->Mechanik )
|| ( targetvehicle->ctOwner == currentvehicle->ctOwner ) };
auto const isincharge{ currentvehicle->Mechanik->primary() };
auto const aidriveractive{ currentvehicle->Mechanik->AIControllFlag };
// TODO: support for primary mode request passed as commanddata.param1
if( !sameconsist && isincharge ) {
// oddajemy dotychczasowy AI
if (currentvehicle->Mechanik != nullptr)
currentvehicle->Mechanik->TakeControl( true );
}
if( sameconsist && !aidriveractive ) {
// since we're consist owner we can simply move to the destination vehicle
senderlocaltrain->MoveToVehicle( targetvehicle );
if (senderlocaltrain->Dynamic()->Mechanik != nullptr)
senderlocaltrain->Dynamic()->Mechanik->TakeControl( false, true );
}
}
auto *train { simulation::Trains.find( targetvehicle->name() ) };
if (train)
continue;
train = new TTrain();
if (train->Init(targetvehicle)) {
simulation::Trains.insert(train);
}
else {
delete train;
train = nullptr;
if( targetvehicle->name() == Global.local_start_vehicle ) {
ErrorLog( "Failed to initialize player train, \"" + Global.local_start_vehicle + "\"" );
Global.local_start_vehicle = "ghostview";
}
}
}
if (commanddata.command == user_command::queueevent) {
std::istringstream ss(commanddata.payload);
std::string event_name;
std::string vehicle_name;
std::getline(ss, event_name, '%');
std::getline(ss, vehicle_name, '%');
basic_event *ev = Events.FindEvent(event_name);
TDynamicObject *vehicle = nullptr;
if (!vehicle_name.empty())
vehicle = simulation::Vehicles.find(vehicle_name);
if (ev)
Events.AddToQuery(ev, vehicle);
}
if (commanddata.command == user_command::setlight) {
int light = std::round(commanddata.param1);
float state = commanddata.param2;
TAnimModel *model = simulation::Instances.find(commanddata.payload);
if (model)
model->LightSet(light, state);
}
if (commanddata.command == user_command::setdatetime) {
int yearday = std::round(commanddata.param1);
int minute = std::round(commanddata.param2);
simulation::Time.set_time(yearday, minute);
auto const weather { Global.Weather };
simulation::Environment.compute_season(yearday);
if( weather != Global.Weather ) {
// HACK: force re-calculation of precipitation
Global.Overcast = clamp( Global.Overcast - 0.0001f, 0.0f, 2.0f );
}
simulation::Environment.update_moon();
}
if (commanddata.command == user_command::setweather) {
Global.fFogEnd = commanddata.param1;
Global.Overcast = commanddata.param2;
simulation::Environment.compute_weather();
}
if (commanddata.command == user_command::settemperature) {
Global.AirTemperature = commanddata.param1;
Global.Overcast = commanddata.param2;
simulation::Environment.compute_weather();
}
if (commanddata.command == user_command::insertmodel) {
std::istringstream ss(commanddata.payload);
std::string name;
std::string data;
std::getline(ss, name, ':');
std::getline(ss, data, ':');
TAnimModel *model = simulation::State.create_model(data, name, commanddata.location);
simulation::State.create_eventlauncher("node -1 0 launcher eventlauncher 0 0 0 0.8 none -10000.0 obstacle_collision traintriggered end", name + "_snd", commanddata.location);
}
if (commanddata.command == user_command::deletemodel) {
simulation::State.delete_model(simulation::Instances.find(commanddata.payload));
simulation::State.delete_eventlauncher(simulation::Events.FindEventlauncher(commanddata.payload + "_snd"));
}
if (commanddata.command == user_command::globalradiostop) {
simulation::Region->RadioStop( commanddata.location );
}
if (commanddata.command == user_command::resetconsist) {
TDynamicObject *found_vehicle = simulation::Vehicles.find(commanddata.payload);
TDynamicObject *vehicle = found_vehicle;
while (vehicle) {
if (vehicle->Next())
vehicle = vehicle->Next();
else
break;
}
while (vehicle) {
vehicle->MoverParameters->DamageFlag = 0;
vehicle->MoverParameters->EngDmgFlag = 0;
vehicle->MoverParameters->V = 0.000001; // HACK: force vehicle position re-calculation
vehicle->MoverParameters->DistCounter = 0.0;
vehicle->MoverParameters->WheelFlat = 0.0;
vehicle->MoverParameters->AlarmChainFlag = false;
vehicle->MoverParameters->OffsetTrackH = 0.0;
vehicle->MoverParameters->OffsetTrackV = 0.0;
// pantographs
for( auto idx = 0; idx < vehicle->iAnimType[ ANIM_PANTS ]; ++idx ) {
auto &pantograph { *( vehicle->pants[ idx ].fParamPants ) };
if( pantograph.PantWys >= 0.0 ) // negative value means pantograph is broken
continue;
pantograph.fAngleL = pantograph.fAngleL0;
pantograph.fAngleU = pantograph.fAngleU0;
pantograph.PantWys =
pantograph.fLenL1 * std::sin( pantograph.fAngleL )
+ pantograph.fLenU1 * std::sin( pantograph.fAngleU )
+ pantograph.fHeight;
vehicle->MoverParameters->EnginePowerSource.CollectorParameters.CollectorsNo;
}
vehicle = vehicle->Prev();
}
}
if (commanddata.command == user_command::fillcompressor) {
TDynamicObject *vehicle = simulation::Vehicles.find(commanddata.payload);
vehicle->MoverParameters->CompressedVolume = 8.0f * vehicle->MoverParameters->VeselVolume;
}
if (commanddata.command == user_command::dynamicmove) {
TDynamicObject *vehicle = simulation::Vehicles.find(commanddata.payload);
if (vehicle)
vehicle->move_set(commanddata.param1);
}
if (commanddata.command == user_command::consistteleport) {
std::istringstream ss(commanddata.payload);
std::string track_name;
std::string vehicle_name;
std::getline(ss, vehicle_name, '%');
std::getline(ss, track_name, '%');
TTrack *track = simulation::Paths.find(track_name);
TDynamicObject *vehicle = simulation::Vehicles.find(vehicle_name);
while (vehicle) {
if (vehicle->Next())
vehicle = vehicle->Next();
else
break;
}
double offset = 0.0;
while (vehicle) {
offset += vehicle->MoverParameters->Dim.L;
vehicle->place_on_track(track, offset, false);
vehicle = vehicle->Prev();
}
}
if (commanddata.command == user_command::spawntrainset) {
}
if (commanddata.command == user_command::pullalarmchain) {
TDynamicObject *vehicle = simulation::Vehicles.find(commanddata.payload);
if (vehicle)
vehicle->MoverParameters->AlarmChainSwitch(true);
}
if (commanddata.command == user_command::sendaicommand) {
std::istringstream ss(commanddata.payload);
std::string vehicle_name;
std::string command;
std::getline(ss, vehicle_name, '%');
std::getline(ss, command, '%');
TDynamicObject *vehicle = simulation::Vehicles.find(vehicle_name);
glm::dvec3 location = commanddata.location;
if (vehicle && vehicle->Mechanik)
vehicle->Mechanik->PutCommand(command, commanddata.param1, commanddata.param2, &location);
}
if (commanddata.command == user_command::quitsimulation) {
// TBD: allow clients to go into offline mode?
Application.queue_quit(true);
}
if (DebugModeFlag) {
if (commanddata.command == user_command::timejump) {
Time.update(commanddata.param1);
}
else if (commanddata.command == user_command::timejumplarge) {
Time.update(20.0 * 60.0);
}
else if (commanddata.command == user_command::timejumpsmall) {
Time.update(5.0 * 60.0);
}
}
}
}
TAnimModel * state_manager::create_model(const std::string &src, const std::string &name, const glm::dvec3 &position) {
return m_serializer.create_model(src, name, position);
}
TEventLauncher * state_manager::create_eventlauncher(const std::string &src, const std::string &name, const glm::dvec3 &position) {
return m_serializer.create_eventlauncher(src, name, position);
}
void state_manager::delete_model(TAnimModel *model) {
Region->erase(model);
Instances.purge(model);
}
void state_manager::delete_eventlauncher(TEventLauncher *launcher) {
launcher->dRadius = 0.0f; // disable it
}
// passes specified sound to all vehicles within range as a radio message broadcasted on specified channel
void
radio_message( sound_source *Message, int const Channel ) {
if( Train != nullptr ) {
Train->radio_message( Message, Channel );
}
}
} // simulation
//---------------------------------------------------------------------------