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maszyna/launcher/scenery_scanner.h
2019-08-10 22:52:23 +02:00

66 lines
1.1 KiB
C++

#pragma once
#include <filesystem>
#include "Texture.h"
#include "utilities.h"
#include "parser.h"
#include "textures_scanner.h"
#include "textures_scanner.h"
struct dynamic_desc {
std::string name;
std::string drivertype;
std::string skin;
std::string mmd;
std::string loadtype;
int loadcount;
std::string coupling;
// deferred_image mini;
};
struct trainset_desc {
std::pair<int, int> file_bounds;
std::string description;
std::string name;
std::string track;
float offset { 0.f };
float velocity { 0.f };
std::vector<dynamic_desc> vehicles;
};
struct scenery_desc {
std::filesystem::path path;
std::string name;
std::string description;
std::string image_path;
texture_handle image = 0;
std::vector<std::pair<std::string, std::string>> links;
std::vector<trainset_desc> trainsets;
std::string title() {
if (!name.empty())
return name;
else
return path.stem().string();
}
};
class scenery_scanner {
public:
std::vector<scenery_desc> scenarios;
void scan();
private:
void scan_scn(std::filesystem::path path);
void parse_trainset(cParser &parser);
};