mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 19:19:19 +02:00
99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <string>
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#include "Camera.h"
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#include "Ground.h"
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#include "sky.h"
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#include "sun.h"
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#include "stars.h"
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#include "skydome.h"
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#include "mczapkie/mover.h"
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#include "glfw/glfw3.h"
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// wrapper for environment elements -- sky, sun, stars, clouds etc
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class world_environment {
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public:
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void init();
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void update();
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void render();
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private:
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CSkyDome m_skydome;
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cStars m_stars;
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cSun m_sun;
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TSky m_clouds;
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};
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class TWorld
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{
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void InOutKey( bool const Near = true );
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void FollowView(bool wycisz = true);
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void DistantView( bool const Near = false );
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public:
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bool Init( GLFWwindow *w );
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bool InitPerformed() { return m_init; }
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GLFWwindow *window;
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GLvoid glPrint(std::string const &Text);
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void OnKeyDown(int cKey);
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void OnKeyUp(int cKey);
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// void UpdateWindow();
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void OnMouseMove(double x, double y);
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void OnCommandGet(DaneRozkaz *pRozkaz);
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bool Update();
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void TrainDelete(TDynamicObject *d = NULL);
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TWorld();
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~TWorld();
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// double Aspect;
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private:
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std::string OutText1; // teksty na ekranie
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std::string OutText2;
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std::string OutText3;
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std::string OutText4;
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void Update_Environment();
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void Update_Camera( const double Deltatime );
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bool Render();
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void Render_Cab();
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void Render_UI();
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TCamera Camera;
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TGround Ground;
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world_environment Environment;
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TTrain *Train;
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TDynamicObject *pDynamicNearest;
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bool Paused{ true };
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GLuint base; // numer DL dla znaków w napisach
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texture_manager::size_type light; // numer tekstury dla smugi
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TEvent *KeyEvents[10]; // eventy wyzwalane z klawiaury
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TMoverParameters *mvControlled; // wskaźnik na człon silnikowy, do wyświetlania jego parametrów
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int iCheckFPS; // kiedy znów sprawdzić FPS, żeby wyłączać optymalizacji od razu do zera
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double fTime50Hz; // bufor czasu dla komunikacji z PoKeys
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double fTimeBuffer; // bufor czasu aktualizacji dla stałego kroku fizyki
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double fMaxDt; //[s] krok czasowy fizyki (0.01 dla normalnych warunków)
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double m_primaryupdaterate{ 1.0 / 100.0 };
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double m_primaryupdateaccumulator{ 0.0 }; // keeps track of elapsed simulation time, for core fixed step routines
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double m_secondaryupdaterate{ 1.0 / 50.0 };
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double m_secondaryupdateaccumulator{ 0.0 }; // keeps track of elapsed simulation time, for less important fixed step routines
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int iPause; // wykrywanie zmian w zapauzowaniu
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double VelPrev; // poprzednia prędkość
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int tprev; // poprzedni czas
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double Acc; // przyspieszenie styczne
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bool m_init{ false }; // indicates whether initial update of the world was performed
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public:
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void ModifyTGA(std::string const &dir = "");
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void CreateE3D(std::string const &dir = "", bool dyn = false);
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void CabChange(TDynamicObject *old, TDynamicObject *now);
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};
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//---------------------------------------------------------------------------
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