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Text scenery component files (.scn/.inc/.scm/.ctr) are compiled into per-file binary twins (.scnb/.incb/.scmb/.ctrb), handled transparently at the cParser layer: a fresh twin (mtime-checked, version-matched) is replayed instead of re-tokenizing text; otherwise the text is parsed and a twin is compiled alongside it for next time. Format details: - per-file string interning: keywords/paths stored once, referenced by varint index (so node/endmodel/... are not repeated as text) - numeric tokens stored as 8-byte IEEE doubles, not ASCII - includes kept as references with parameters; random sets stored verbatim and re-evaluated on every load (choice not frozen at compile time) - twin writing offloaded to a bounded thread pool so baking overlaps scene construction instead of blocking the load The legacy terrain-only .sbt path is removed; terrain now loads as ordinary scenery content. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
47 KiB
47 KiB