mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
508 lines
14 KiB
C++
508 lines
14 KiB
C++
#include "stdafx.h"
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#include "widgets/map.h"
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#include "widgets/map_objects.h"
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#include "Logs.h"
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#include "Train.h"
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#include "Camera.h"
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#include "simulation.h"
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#include "Driver.h"
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#include "AnimModel.h"
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ui::map_panel::map_panel() : ui_panel(LOC_STR(ui_map), false)
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{
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size_min = {200, 200};
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size_max = {fb_size, fb_size};
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window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
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gl::shader vert("map.vert");
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gl::shader frag("map.frag");
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gl::program *prog = new gl::program({vert, frag});
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m_shader = std::unique_ptr<gl::program>(prog);
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m_tex = std::make_unique<opengl_texture>();
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m_tex->alloc_rendertarget(GL_RGB8, GL_RGB, fb_size, fb_size);
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m_fb = std::make_unique<gl::framebuffer>();
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m_fb->attach(*m_tex, GL_COLOR_ATTACHMENT0);
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m_fb->setup_drawing(1);
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if (!m_fb->is_complete())
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{
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ErrorLog("map framebuffer incomplete");
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return;
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}
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if (Global.iMultisampling)
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{
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m_msaa_rb = std::make_unique<gl::renderbuffer>();
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m_msaa_rb->alloc(GL_RGB8, fb_size, fb_size, 1 << Global.iMultisampling);
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m_msaa_fb = std::make_unique<gl::framebuffer>();
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m_msaa_fb->attach(*m_msaa_rb, GL_COLOR_ATTACHMENT0);
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m_msaa_fb->setup_drawing(1);
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if (!m_msaa_fb->is_complete())
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{
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ErrorLog("map multisampling framebuffer incomplete");
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return;
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}
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}
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scene_ubo = std::make_unique<gl::ubo>(sizeof(gl::scene_ubs), 0);
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init_done = true;
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}
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float ui::map_panel::get_vehicle_rotation()
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{
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const TDynamicObject *vehicle = simulation::Train->Dynamic();
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glm::vec3 front = glm::dvec3(vehicle->VectorFront()) * (vehicle->DirectionGet() > 0 ? 1.0 : -1.0);
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glm::vec2 north_ptr(0.0f, 1.0f);
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return glm::atan(front.z, front.x) - glm::atan(north_ptr.y, north_ptr.x);
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}
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void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_size)
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{
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cFrustum frustum;
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frustum.calculate(transform, glm::mat4());
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m_section_handles.clear();
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m_switch_handles.clear();
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for (int row = 0; row < scene::EU07_REGIONSIDESECTIONCOUNT; row++)
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{
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for (int column = 0; column < scene::EU07_REGIONSIDESECTIONCOUNT; column++)
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{
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scene::basic_section *section = simulation::Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column);
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if (section && frustum.sphere_inside(section->area().center, section->area().radius) > 0.f)
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{
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const gfx::geometrybank_handle handle = section->get_map_geometry();
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if (handle != null_handle)
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{
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m_section_handles.push_back(handle);
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section->get_map_active_switches(m_switch_handles);
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}
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}
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}
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}
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glDisable(GL_DEPTH_TEST);
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if (Global.iMultisampling)
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{
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m_msaa_fb->clear(GL_COLOR_BUFFER_BIT);
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m_msaa_fb->bind();
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}
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else
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{
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m_fb->clear(GL_COLOR_BUFFER_BIT);
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m_fb->bind();
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}
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m_shader->bind();
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glLineWidth(1.5f);
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glViewport(0, 0, surface_size.x, surface_size.y);
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scene_ubs.projection = transform;
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scene_ubs.time = 0.3f; // color is stuffed in time variable
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scene_ubo->update(scene_ubs);
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scene_ubo->bind_uniform();
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GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
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glLineWidth(3.0f);
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scene_ubs.time = 0.6f; // color is stuffed in time variable
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scene_ubo->update(scene_ubs);
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GfxRenderer.Draw_Geometry(m_switch_handles.begin(), m_switch_handles.end());
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glPointSize(5.0f);
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scene_ubs.time = 1.0f;
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scene_ubo->update(scene_ubs);
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GfxRenderer.Draw_Geometry(simulation::Region->get_map_poi_geometry());
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if (Global.iMultisampling)
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m_fb->blit_from(m_msaa_fb.get(), surface_size.x, surface_size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0);
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gl::framebuffer::unbind();
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m_shader->unbind();
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}
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void ui::map_panel::render_labels(glm::mat4 transform, ImVec2 origin, glm::vec2 surface_size)
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{
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 1.0f, 0.7f, 1.0f));
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for (TDynamicObject *vehicle : simulation::Vehicles.sequence())
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{
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if (vehicle->Prev() || !vehicle->Mechanik)
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continue;
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std::string label = vehicle->Mechanik->TrainName();
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if (label.empty() || label == "none")
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label = ToUpper(vehicle->name());
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glm::vec4 ndc_pos = transform * glm::vec4(glm::vec3(vehicle->GetPosition()), 1.0f);
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if (glm::abs(ndc_pos.x) > 1.0f || glm::abs(ndc_pos.z) > 1.0f)
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continue;
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glm::vec2 gui_pos = (glm::vec2(ndc_pos.x, -ndc_pos.z) / 2.0f + 0.5f) * glm::vec2(surface_size.x, surface_size.y);
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TDynamicObject *veh = vehicle;
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ImVec2 textsize = ImGui::CalcTextSize(label.c_str());
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ImGui::SetCursorPos(ImVec2(origin.x + gui_pos.x - textsize.x / 2.0f, origin.y + gui_pos.y - textsize.y / 2.0f));
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ImGui::TextUnformatted(label.c_str());
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}
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ImGui::PopStyleColor();
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if (zoom > 0.005f)
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{
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}
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}
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void ui::map_panel::render_contents()
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{
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if (!init_done)
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return;
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float prev_zoom = zoom;
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if (ImGui::Button("-"))
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zoom /= 2;
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ImGui::SameLine();
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if (ImGui::Button("+"))
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zoom *= 2;
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ImGui::SameLine();
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float x = zoom / prev_zoom;
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translate *= x;
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glm::mat4 transform;
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transform[0][0] = -1.0f;
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static enum { MODE_MANUAL = 0, MODE_CAMERA, MODE_VEHICLE } mode = MODE_MANUAL;
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ImGui::RadioButton("manual", (int *)&mode, 0);
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ImGui::SameLine();
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ImGui::RadioButton("cam", (int *)&mode, 1);
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ImGui::SameLine();
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ImGui::RadioButton("vehicle", (int *)&mode, 2);
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ImVec2 surface_size_im = ImGui::GetContentRegionAvail();
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glm::vec2 surface_size(surface_size_im.x, surface_size_im.y);
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float aspect = surface_size.y / surface_size.x;
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if (aspect > 1.0f / aspect)
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transform = glm::scale(transform, glm::vec3(aspect, 1.0f, 1.0f));
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else
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transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, 1.0f / aspect));
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if (mode == MODE_VEHICLE && simulation::Train)
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{
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float rotation = get_vehicle_rotation();
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transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f));
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glm::dvec3 position = simulation::Train->Dynamic()->GetPosition();
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translate = glm::vec2(position.x, position.z) * -zoom;
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}
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if (mode == MODE_CAMERA)
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{
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float initial_rotation;
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if (!FreeFlyModeFlag)
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initial_rotation = get_vehicle_rotation();
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else
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initial_rotation = glm::pi<float>();
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float rotation = initial_rotation - Global.pCamera.Angle.y;
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transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f));
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glm::dvec3 position = Global.pCamera.Pos;
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translate = glm::vec2(position.x, position.z) * -zoom;
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}
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transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y));
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transform = glm::scale(transform, glm::vec3(zoom));
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render_map_texture(transform, surface_size);
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ImVec2 window_origin = ImGui::GetCursorPos();
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ImVec2 screen_origin = ImGui::GetCursorScreenPos();
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ImGui::ImageButton(reinterpret_cast<void *>(m_tex->id), surface_size_im, ImVec2(0, surface_size.y / fb_size), ImVec2(surface_size.x / fb_size, 0), 0);
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if (ImGui::IsItemHovered())
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{
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if (mode == 0 && ImGui::IsMouseDragging(0))
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{
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ImVec2 delta_im = ImGui::GetMouseDragDelta();
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ImGui::ResetMouseDragDelta();
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glm::vec2 delta(delta_im.x, delta_im.y);
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delta.x /= surface_size.x;
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delta.y /= surface_size.y;
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translate -= delta * 2.0f;
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}
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else
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{
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ImVec2 screen_pos = ImGui::GetMousePos();
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glm::vec2 surface_pos(screen_pos.x - screen_origin.x, screen_pos.y - screen_origin.y);
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glm::vec2 ndc_pos = surface_pos / surface_size * 2.0f - 1.0f;
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glm::vec3 world_pos = glm::inverse(transform) * glm::vec4(ndc_pos.x, 0.0f, -ndc_pos.y, 1.0f);
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map::sorted_object_list objects = map::Objects.find_in_range(glm::vec3(world_pos.x, NAN, world_pos.z), 0.03f / zoom);
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if (ImGui::IsMouseClicked(1))
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{
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if (objects.size() > 1)
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register_popup(std::make_unique<ui::disambiguation_popup>(*this, std::move(objects)));
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else if (objects.size() == 1)
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handle_map_object_click(*this, objects.begin()->second);
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else
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{
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glm::vec3 nearest = simulation::Region->find_nearest_track_point(world_pos);
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if (!glm::isnan(nearest.x)
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&& glm::distance(glm::vec2(world_pos.x, world_pos.z), glm::vec2(nearest.x, nearest.z)) < 60.0f)
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register_popup(std::make_unique<obstacle_insert_window>(*this, std::move(nearest)));
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}
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}
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else if (!objects.empty())
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{
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handle_map_object_hover(objects.begin()->second);
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}
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}
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}
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render_labels(transform, window_origin, surface_size);
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}
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void ui::handle_map_object_click(ui_panel &parent, std::shared_ptr<map::map_object> &obj)
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{
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if (auto sem = std::dynamic_pointer_cast<map::semaphore>(obj))
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{
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parent.register_popup(std::make_unique<semaphore_window>(parent, std::move(sem)));
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}
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else if (auto track = std::dynamic_pointer_cast<map::track_switch>(obj))
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{
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parent.register_popup(std::make_unique<switch_window>(parent, std::move(track)));
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}
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else if (auto obstacle = std::dynamic_pointer_cast<map::obstacle>(obj))
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{
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parent.register_popup(std::make_unique<obstacle_remove_window>(parent, std::move(obstacle)));
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}
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}
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void ui::handle_map_object_hover(std::shared_ptr<map::map_object> &obj)
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{
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ImGui::BeginTooltip();
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if (auto sem = std::dynamic_pointer_cast<map::semaphore>(obj))
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{
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for (auto &model : sem->models)
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{
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ImGui::PushID(model);
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ImGui::TextUnformatted(model->name().c_str());
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for (int i = 0; i < iMaxNumLights; i++)
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{
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GfxRenderer.Update_AnimModel(model); // update lamp opacities
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auto state = model->LightGet(i);
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if (!state)
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continue;
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glm::vec3 current_color = std::get<2>(*state).value_or(glm::vec3(0.5f)) * std::get<1>(*state);
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if (std::get<0>(*state) < 0.0f)
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continue;
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(current_color.x, current_color.y, current_color.z, 1.0f));
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std::string res = " ##" + std::to_string(i);
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ImGui::Button(res.c_str());
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ImGui::PopStyleColor();
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}
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ImGui::PopID();
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}
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}
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else if (auto sw = std::dynamic_pointer_cast<map::map_object>(obj))
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{
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ImGui::TextUnformatted(sw->name.c_str());
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}
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ImGui::EndTooltip();
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}
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ui::disambiguation_popup::disambiguation_popup(ui_panel &panel, map::sorted_object_list &&list) : popup(panel), m_list(list) {}
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void ui::disambiguation_popup::render_content()
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{
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for (auto &item : m_list)
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{
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if (ImGui::Button(item.second->name.c_str()))
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{
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ImGui::CloseCurrentPopup();
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handle_map_object_click(m_parent, item.second);
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}
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}
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}
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ui::semaphore_window::semaphore_window(ui_panel &panel, std::shared_ptr<map::semaphore> &&sem) : popup(panel), m_sem(sem) {}
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void ui::semaphore_window::render_content()
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{
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for (auto &model : m_sem->models)
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{
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ImGui::PushID(model);
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ImGui::TextUnformatted(model->name().c_str());
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for (int i = 0; i < iMaxNumLights; i++)
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{
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GfxRenderer.Update_AnimModel(model); // update lamp opacities
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auto state = model->LightGet(i);
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if (!state)
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continue;
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glm::vec3 lamp_color = std::get<2>(*state).value_or(glm::vec3(0.5f));
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glm::vec3 current_color = lamp_color * std::get<1>(*state);
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float level = std::get<0>(*state);
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if (level < 0.0f)
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continue;
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(lamp_color.x, lamp_color.y, lamp_color.z, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(current_color.x, current_color.y, current_color.z, 1.0f));
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std::string res = " ##" + std::to_string(i);
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if (ImGui::Button(res.c_str()))
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{
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level += 1.0f;
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if (level >= 3.0f)
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level = 0.0f;
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int id = simulation::Instances.find_id(model->name());
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m_relay.post(user_command::setlight, (double)i, level, id, 0);
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}
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ImGui::PopStyleColor(2);
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}
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ImGui::PopID();
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}
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ImGui::Separator();
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for (auto &item : m_sem->events)
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{
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std::string displayname = item->name().substr(m_sem->name.size());
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if (displayname.size() < 2)
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continue;
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displayname[1] = std::toupper(displayname[1]);
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if (ImGui::Button(displayname.c_str()))
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{
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m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(item), 0.0, GLFW_PRESS, 0);
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}
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}
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}
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ui::switch_window::switch_window(ui_panel &panel, std::shared_ptr<map::track_switch> &&sw) : popup(panel), m_switch(sw) {}
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void ui::switch_window::render_content()
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{
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ImGui::TextUnformatted(m_switch->name.c_str());
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if (ImGui::Button(LOC_STR(map_straight)))
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{
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m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(m_switch->straight_event), 0.0, GLFW_PRESS, 0);
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ImGui::CloseCurrentPopup();
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}
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if (ImGui::Button(LOC_STR(map_divert)))
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{
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m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(m_switch->divert_event), 0.0, GLFW_PRESS, 0);
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ImGui::CloseCurrentPopup();
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}
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}
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ui::obstacle_insert_window::obstacle_insert_window(ui_panel &panel, glm::dvec3 const &pos) : popup(panel), m_position(pos)
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{
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std::ifstream file;
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file.open("obstaclebank.txt", std::ios_base::in | std::ios_base::binary);
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if (!file.is_open())
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return;
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std::string line;
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while (std::getline(file, line))
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{
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std::istringstream entry(line);
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std::string name;
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std::string data;
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std::getline(entry, name, ':');
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std::getline(entry, data, ':');
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m_obstacles.push_back(std::make_pair(name, data));
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}
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}
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void ui::obstacle_insert_window::render_content()
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{
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if (m_obstacles.empty()) {
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ImGui::CloseCurrentPopup();
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return;
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}
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ImGui::TextUnformatted(LOC_STR(map_obstacle_insert));
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for (auto const &entry : m_obstacles)
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{
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if (ImGui::Button(entry.first.c_str()))
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{
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std::string name("obstacle_" + std::to_string(LocalRandom(0.0, 100000.0)));
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TAnimModel *cloned = simulation::State.create_model(entry.second, name, m_position);
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auto obstacle = std::make_shared<map::obstacle>();
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obstacle->name = entry.first;
|
|
obstacle->location = m_position;
|
|
obstacle->model = cloned;
|
|
map::Objects.entries.push_back(std::move(obstacle));
|
|
|
|
std::vector<gfx::basic_vertex> vertices;
|
|
vertices.emplace_back((glm::vec3)m_position, glm::vec3(), glm::vec3());
|
|
GfxRenderer.Append(vertices, simulation::Region->get_map_poi_geometry(), GL_POINTS);
|
|
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
}
|
|
}
|
|
|
|
ui::obstacle_remove_window::obstacle_remove_window(ui_panel &panel, std::shared_ptr<map::obstacle> &&obstacle)
|
|
: popup(panel), m_obstacle(obstacle) { }
|
|
|
|
void ui::obstacle_remove_window::render_content()
|
|
{
|
|
if (ImGui::Button(LOC_STR(map_obstacle_remove))) {
|
|
simulation::State.delete_model(m_obstacle->model);
|
|
|
|
auto &entries = map::Objects.entries;
|
|
for (auto it = entries.rbegin(); it != entries.rend(); it++) {
|
|
if (*it == m_obstacle) {
|
|
entries.erase(std::next(it).base());
|
|
break;
|
|
}
|
|
}
|
|
|
|
simulation::Region->update_poi_geometry();
|
|
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
}
|