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maszyna/application/editormodeselftestterrain.cpp
maj00r d1dbd40566 feat(editor): the top view of the tracks draws the terrain to the corners of the screen, the ballast optional
- In the top view of the tracks work area, the renderer's reach is the half diagonal of the screen. It used to be three extents, which cut wide windows short.
- Cells far from the camera no longer draw only their tracks: the terrain shapes are drawn too. Models keep their own ranges.
- In that view, the heightmap streamer loads chunks as far as the corners, up to 50 km. The detail comes from the size of a pixel, not from the distance.
- The walk over the chunks around the camera is skipped while it would ask for nothing, so a wide reach costs little.
- A setting, kept in the editor settings, leaves out the ballast of the railway in the top view, so the ground under the tracks shows. It is in the View menu and next to the extent slider.
- Self-test: ortho <extent> [noballast|ballast], orthophoto off.
2026-10-19 17:10:27 +02:00

451 lines
17 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "application/editormode.h"
#include "editor/editorSettings.hpp"
#include "editor/editorGeometry.hpp"
#include "application/application.h"
#include "application/editoruilayer.h"
#include "application/editorprojection.h"
#include "simulation/simulation.h"
#include "simulation/simulationtime.h"
#include "scene/scenelayers.h"
#include "utilities/Globals.h"
#include "utilities/Logs.h"
#include "world/Track.h"
#include "world/TrackRails.h"
#include "world/MemCell.h"
#include "world/Event.h"
#include "vehicle/DynObj.h"
#include "model/AnimModel.h"
#include "model/Model3d.h"
#include "rendering/renderer.h"
#include "world/Sweep.h"
#include "input/keyboardinput.h"
#include "launcher/textures_scanner.h"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <algorithm>
#include "editor/editorFormat.hpp"
#include "editor/editorAlignmentStore.hpp"
#include "editor/editorSwitchStore.hpp"
#include "scene/sceneterrain.h"
#include "editor/editorSpeed.hpp"
#include <chrono>
#include <cstdint>
#include <cstdlib>
#include <fstream>
#include <map>
#include <sstream>
#include "application/editormodeselftest.h"
editor_mode::selftest_result editor_mode::selftest_terrain(std::string const &command, std::istringstream &words)
{
if (command == "orthophoto")
{
auto config{m_orthophoto.settings()};
if (words.str().find(" off") != std::string::npos)
{
m_orthophoto.enabled(false);
WriteLog("SELFTEST orthophoto off");
return selftest_result::handled;
}
int fit{1};
int inscene{0};
words >> config.north >> config.east >> config.radius >> fit >> inscene;
config.drape = fit != 0;
config.in_scene = inscene != 0;
m_orthophoto.settings(config);
m_orthophoto.enabled(true);
WriteLog(format("SELFTEST orthophoto at %.0f %.0f, radius %d, %s%s", config.north, config.east, config.radius, config.drape ? "fitted" : "flat", config.in_scene ? ", in the scene" : ""));
return selftest_result::handled;
}
if (command == "nmtfit")
{
// the heights of the terrain model fitted to the tracks, as the button of the terrain panel does
nmt_fit();
WriteLog("SELFTEST nmtfit: " + m_nmt_state.status);
return selftest_result::handled;
}
if (command == "nmtmake")
{
// chunks from the terrain model along the tracks (with the band in metres) or around the camera
std::string where;
double band{0.0};
words >> where >> band;
if (band > 0.0)
m_nmt_state.band = band;
nmt_make(where == "around" ? nmt_keys_around() : nmt_keys_along_tracks());
WriteLog("SELFTEST nmtmake " + where + ": " + m_nmt_state.status);
return selftest_result::handled;
}
if (command == "nmtunder")
{
// the terrain under the tracks, the tracks left as they are, as the button of the terrain panel does
nmt_under_start();
WriteLog("SELFTEST nmtunder: " + m_nmt_state.status);
return selftest_result::handled;
}
if (command == "nmtpending")
{
// the chunks still waiting for the model: their place and the squares of the model they wait for
WriteLog(format("SELFTEST nmtpending: %zu chunks, %zu made, model waiting %zu, fitting %d, stage %d, under %d, status %s", m_nmt_state.pending.size(), m_nmt_state.made, m_nmt.waiting(), m_nmt_state.fitting ? 1 : 0, static_cast<int>(m_nmt_state.stage), m_nmt_state.under ? 1 : 0, m_nmt_state.status.c_str()));
for (auto const &key : m_nmt_state.pending)
{
auto const low{heightmap::chunk_corner(key)};
auto const high{low + glm::dvec2{heightmap::chunk_size}};
double height{0.0};
auto const known{m_nmt.height(0.5 * (low.x + high.x), 0.5 * (low.y + high.y), height)};
WriteLog(format("SELFTEST nmtpending chunk %d,%d at %.0f..%.0f %.0f..%.0f: exists %d, model in %d, height in the middle %d %.2f", key.first, key.second, low.x, high.x, low.y, high.y, m_streamer.exists(key) ? 1 : 0, m_nmt.request(low - glm::dvec2{2.0}, high + glm::dvec2{2.0}) ? 1 : 0, known ? 1 : 0, height));
}
return selftest_result::handled;
}
if (command == "nmtcheck")
{
// the ground under the axis of the tracks against their formation (the foot of the ballast), every Step m: over the top of the
// ballast it sticks out of the track, far below it the track floats; and the places with no terrain at all
double step{10.0};
int top{20};
words >> step >> top;
struct finding
{
double off;
glm::dvec3 at;
std::string track;
};
std::vector<finding> over, under;
std::size_t places{0}, none{0}, bridges{0};
std::vector<double> offs;
for (auto const &place : nmt_track_places(step))
{
if (false == place.shapes)
{
++bridges;
continue;
}
++places;
double height{0.0};
if (false == m_streamer.height_at(place.position.x, place.position.z, height))
{
++none;
continue;
}
auto const off{height - place.formation};
offs.push_back(off);
auto const name{place.track->name().empty() ? std::string{"(noname)"} : place.track->name()};
if (height > place.crown + 0.02)
over.push_back({height - place.crown, place.position, name});
else if (off < -0.3)
under.push_back({off, place.position, name});
}
std::sort(offs.begin(), offs.end());
auto const quantile = [&](double const Q) { return offs.empty() ? 0.0 : offs[static_cast<std::size_t>(Q * (offs.size() - 1))]; };
WriteLog(format("SELFTEST nmtcheck: %zu places, %zu without terrain, %zu on bridges or in tunnels; ground less formation: 5%% %.2f, median %.2f, 95%% %.2f m; over the top of the ballast %zu, more than 0.3 m under the formation %zu; modifiers %zu",
places, none, bridges, quantile(0.05), quantile(0.5), quantile(0.95), over.size(), under.size(), m_streamer.manifest().modifiers.size()));
for (auto *list : {&over, &under})
{
std::sort(list->begin(), list->end(), [](finding const &A, finding const &B) { return std::abs(A.off) > std::abs(B.off); });
for (std::size_t i = 0; i < std::min<std::size_t>(list->size(), static_cast<std::size_t>(top)); ++i)
WriteLog(format("SELFTEST nmtcheck %s %+.2f m at %.1f %.1f %.1f %s", list == &over ? "over the crown" : "under the formation", (*list)[i].off, (*list)[i].at.x, (*list)[i].at.y, (*list)[i].at.z, (*list)[i].track.c_str()));
}
return selftest_result::handled;
}
if (command == "nmtauto")
{
// the tracks put onto the terrain model, as the button of the terrain panel does; nmtwait waits for the end
nmt_auto_start();
WriteLog("SELFTEST nmtauto: " + m_nmt_state.status);
return selftest_result::handled;
}
if (command == "nmtprobe")
{
// heights across the tracks: the rail top, the top of the ballast under the rails, the model, the ground under the axis
// and beside the track
std::string name;
double step{250.0};
words >> name >> step;
auto const places{nmt_track_places(step)};
for (std::size_t i = 0; i + 1 < places.size(); ++i)
{
auto const &place{places[i]};
auto const &next{places[i + 1]};
if (place.track != next.track || place.path != next.path || (false == name.empty() && place.track->name() != name))
continue;
glm::dvec2 along{next.position.x - place.position.x, next.position.z - place.position.z};
if (glm::length(along) < 1e-6)
continue;
along = glm::normalize(along);
glm::dvec2 const across{-along.y, along.x};
std::vector<glm::dvec3> points;
for (double const offset : {0.0, -2.0, 2.0, -3.5, 3.5, -6.0, 6.0})
points.emplace_back(place.position.x + across.x * offset, place.position.y, place.position.z + across.y * offset);
std::vector<char> found;
auto const ground{ground_heights(points, true, &found)};
double model{std::numeric_limits<double>::quiet_NaN()};
if (double height; m_nmt.height(place.position.x, place.position.z, height))
model = height + m_nmt_state.offset;
std::string text{format("SELFTEST nmtprobe %s at %.0f %.0f: rail top %.2f, ballast top %.2f, foot %.2f, model %.2f; ground/model at axis, -2, 2, -3.5, 3.5, -6, 6 m:", place.track->name().c_str(), place.position.x, place.position.z, place.position.y, place.crown, place.formation, model)};
for (std::size_t k = 0; k < points.size(); ++k)
{
double side{std::numeric_limits<double>::quiet_NaN()};
if (double height; m_nmt.height(points[k].x, points[k].z, height))
side = height + m_nmt_state.offset;
text += (found[k] != 0 ? format(" %.2f", ground[k]) : std::string{" -"}) + format("/%.2f", side);
}
WriteLog(text);
}
return selftest_result::handled;
}
if (command == "nmtoffer")
{
// the offer of the terrain to a scenery begun from nothing: logged, and taken with the place given, if any
double north{0.0}, east{0.0};
words >> north >> east;
WriteLog(format("SELFTEST nmtoffer: shown %d", m_nmt_state.prompt ? 1 : 0));
if (north > 0.0 && east > 0.0 && m_nmt_state.prompt)
{
m_nmt_state.north = north;
m_nmt_state.east = east;
nmt_accept_offer();
WriteLog("SELFTEST nmtoffer taken: " + m_nmt_state.status);
}
return selftest_result::handled;
}
if (command == "nmtwait")
{
// till the model is in and the chunks waiting for it are made
if (m_nmt_state.fitting || m_nmt_state.stage != nmt_state::automatic::idle || false == m_nmt_state.pending.empty())
{
--m_selftest.next;
return selftest_result::pause;
}
WriteLog("SELFTEST nmtwait: " + m_nmt_state.status + (m_nmt_state.error.empty() ? std::string{} : " (" + m_nmt_state.error + ")"));
return selftest_result::handled;
}
if (command == "terrainmode")
{
m_terrain_open = true;
WriteLog("SELFTEST terrainmode");
return selftest_result::handled;
}
if (command == "terrainsculpt" || command == "terrainpaint" || command == "terrainlevel")
{
double x{0.0};
double z{0.0};
double radius{10.0};
double value{1.0};
int mode{0};
words >> x >> z >> radius >> value >> mode;
auto const changed{command == "terrainsculpt" ? m_streamer.sculpt(x, z, radius, value)
: command == "terrainlevel" ? m_streamer.level(x, z, radius, value, 1.0, mode)
: m_streamer.paint(x, z, radius, 1.0, static_cast<std::uint16_t>(value))};
forget_ground();
WriteLog(format("SELFTEST %s %.1f %.1f: %s", command.c_str(), x, z, changed ? "changed" : "nothing changed"));
return selftest_result::handled;
}
if (command == "terrainmodifier")
{
heightmap::modifier modifier;
heightmap::corridor_point a, b;
double formation{0.0};
double halfwidth{3.5};
words >> modifier.name >> a.position.x >> a.position.y >> b.position.x >> b.position.y >> formation >> halfwidth;
b.formation = formation;
a.formation = b.formation;
b.half_width = halfwidth;
a.half_width = b.half_width;
modifier.points = {a, b};
m_streamer.modifier(std::move(modifier));
forget_ground();
WriteLog(format("SELFTEST terrainmodifier: %zu modifiers", m_streamer.modifiers().size()));
return selftest_result::handled;
}
if (command == "terrainfill")
{
int layer{0};
words >> layer >> m_paint_feather >> m_paint_rotation;
m_terrain_layer = layer;
m_paint_outline.clear();
double x;
double z;
while (words >> x >> z)
m_paint_outline.emplace_back(x, 0.0, z);
fill_terrain_area();
std::string palette;
for (auto const &entry : m_streamer.manifest().layers)
palette += format(" [%s %.1f m %.0f deg]", entry.material.c_str(), entry.size, entry.rotation);
WriteLog("SELFTEST terrainfill: " + m_terrain_status + ", palette" + palette);
return selftest_result::handled;
}
if (command == "terrainturn")
{
int layer{0};
float degrees{0.f};
words >> layer >> degrees;
m_streamer.layer_rotation(static_cast<std::uint16_t>(layer), degrees);
WriteLog(format("SELFTEST terrainturn %d: %.1f deg", layer, m_streamer.manifest().layers.at(layer).rotation));
return selftest_result::handled;
}
if (command == "terraintouchup")
{
int state{1};
words >> state;
m_streamer.touch_up(state != 0);
WriteLog(format("SELFTEST terraintouchup %d", state));
return selftest_result::handled;
}
if (command == "terrainrestore")
{
double x{0.0};
double z{0.0};
double radius{10.0};
words >> x >> z >> radius;
auto const changed{m_streamer.restore_stitching(x, z, radius, 1.0)};
forget_ground();
WriteLog(format("SELFTEST terrainrestore %.1f %.1f: %s, touch-ups left %zu", x, z, changed ? "changed" : "nothing changed", m_streamer.touched_up()));
return selftest_result::handled;
}
if (command == "terrainbake")
{
std::string name;
words >> name;
auto const baked{m_streamer.bake_modifier(name)};
forget_ground();
WriteLog(format("SELFTEST terrainbake %s: %s, %zu modifiers left", name.c_str(), baked ? "baked" : "not found", m_streamer.modifiers().size()));
return selftest_result::handled;
}
if (command == "terrainselect")
{
int cx{0};
int cz{0};
std::string add;
words >> cx >> cz >> add;
if (add != "add")
m_terrain_selection.clear();
if (m_streamer.exists({cx, cz}))
m_terrain_selection.insert({cx, cz});
WriteLog(format("SELFTEST terrainselect: %zu selected", m_terrain_selection.size()));
return selftest_result::handled;
}
if (command == "terrainresolution")
{
float spacing{1.f};
int paint{1};
words >> spacing >> paint;
m_terrain_convert_spacing = heightmap::valid_spacing(spacing);
m_terrain_convert_paint = paint != 0;
convert_selected_chunks();
WriteLog("SELFTEST terrainresolution: " + m_terrain_status);
return selftest_result::handled;
}
if (command == "terrainwater" || command == "terrainwaterdefault")
{
if (command == "terrainwaterdefault")
{
std::string material;
words >> material;
m_streamer.water_material(material);
}
else
{
std::size_t index{0};
std::string material;
float size{0.f};
words >> index >> material >> size;
auto water{m_streamer.water()};
if (index < water.size())
{
water[index].material = material == "-" ? std::string{} : material;
water[index].size = size;
m_streamer.water(std::move(water));
}
}
std::string list;
for (auto const &body : m_streamer.water())
list += format(" [%s: %s, %.1f m]", body.name.c_str(), body.material.empty() ? "default" : body.material.c_str(), body.size);
WriteLog("SELFTEST " + command + ": default " + m_streamer.manifest().water_material + list);
return selftest_result::handled;
}
if (command == "terrainadd")
{
int count{1};
float spacing{m_terrain_spacing};
words >> count >> spacing;
m_terrain_spacing = heightmap::valid_spacing(spacing);
add_chunks_around(std::clamp(count, 1, 8));
WriteLog("SELFTEST terrainadd: " + m_terrain_status);
return selftest_result::handled;
}
if (command == "terrainprobe")
{
double x{0.0};
double z{0.0};
double height{0.0};
words >> x >> z;
auto const *chunk{m_streamer.terrain_at(x, z)};
std::string materials;
if (chunk != nullptr)
for (std::size_t slot = 0; slot < std::max<std::size_t>(1, chunk->data().layer_count()); ++slot)
{
auto const layer{chunk->data().layers[slot]};
auto const &palette{m_streamer.manifest().layers};
materials += (layer < palette.size() ? palette[layer].material : std::string{"?"}) + " ";
}
auto const found{m_streamer.height_at(x, z, height)};
std::string grid;
if (chunk != nullptr)
{
auto const &data{chunk->data()};
double base{0.0};
double adjust{0.0};
if (false == data.base.empty())
base = data.height_in(data.base, x, z);
if (false == data.adjust.empty())
adjust = data.height_in(data.adjust, x, z);
grid = format(", spacing %.1f, paint %d, base %s %.3f, touch-up %.3f", data.spacing(), data.paint, data.base.empty() ? "none" : "", base, adjust);
if (data.paint > 0)
{
// weights at the paint sample nearest the point
auto const corner{data.corner()};
auto const ix{static_cast<int>(std::lround((x - corner.x) / heightmap::chunk_size * data.paint))};
auto const iz{static_cast<int>(std::lround((z - corner.y) / heightmap::chunk_size * data.paint))};
grid += ", weights";
for (std::size_t slot = 0; slot < data.layer_count(); ++slot)
grid += format(" %d", data.weight(slot, std::clamp(ix, 0, data.paint), std::clamp(iz, 0, data.paint)));
}
}
WriteLog(format("SELFTEST terrainprobe %.1f %.1f: %s %.3f, %zu chunks, materials %s%s", x, z, found ? "height" : "no terrain", height, m_streamer.resident(), materials.c_str(), grid.c_str()));
return selftest_result::handled;
}
if (command == "terrainconvert")
{
load_ground_files();
for (auto const &source : m_ground_conversion.files)
{
glm::dvec3 low{1e30};
glm::dvec3 high{-1e30};
for (auto index = source.first; index < source.first + source.count; ++index)
for (auto const &vertex : m_ground_conversion.triangles[index])
{
low = glm::min(low, vertex);
high = glm::max(high, vertex);
}
WriteLog("SELFTEST terrain file " + source.file + (source.text ? " (text): " : " (binary): ") + source.message +
format(", from %.1f %.1f %.1f to %.1f %.1f %.1f", low.x, low.y, low.z, high.x, high.y, high.z));
}
m_ground_conversion.status = convert_ground();
WriteLog("SELFTEST terrainconvert: " + m_ground_conversion.status);
return selftest_result::handled;
}
return selftest_result::unhandled;
}