Files
maszyna/Sound.h
2015-04-03 13:34:06 +00:00

62 lines
1.7 KiB
C++

//---------------------------------------------------------------------------
#ifndef SoundH
#define SoundH
#include <stack>
#undef EOF
#include <objbase.h>
//#include <initguid.h>
//#include <commdlg.h>
#include <mmreg.h>
#include <dsound.h>
//#include "resource.h"
#include "WavRead.h"
typedef LPDIRECTSOUNDBUFFER PSound;
//inline __fastcall Playing(PSound Sound)
//{
//}
class TSoundContainer
{
public:
int Concurrent;
int Oldest;
char Name[80];
LPDIRECTSOUNDBUFFER DSBuffer;
float fSamplingRate; //czêstotliwoœæ odczytana z pliku
int iBitsPerSample; //ile bitów na próbkê
TSoundContainer *Next;
std::stack< LPDIRECTSOUNDBUFFER > DSBuffers;
LPDIRECTSOUNDBUFFER __fastcall GetUnique(LPDIRECTSOUND pDS);
__fastcall TSoundContainer(LPDIRECTSOUND pDS, char *Directory, char *strFileName, int NConcurrent);
__fastcall ~TSoundContainer();
};
class TSoundsManager
{
private:
static LPDIRECTSOUND pDS;
static LPDIRECTSOUNDNOTIFY pDSNotify;
// static char Directory[80];
static int Count;
static TSoundContainer *First;
static TSoundContainer* __fastcall LoadFromFile(char *Dir,char *Name,int Concurrent);
public:
// __fastcall TSoundsManager(HWND hWnd);
// static void __fastcall Init(HWND hWnd, char *NDirectory);
static void __fastcall Init(HWND hWnd);
__fastcall ~TSoundsManager();
static void __fastcall Free();
static void __fastcall Init(char *Name, int Concurrent);
static void __fastcall LoadSounds(char *Directory);
static LPDIRECTSOUNDBUFFER __fastcall GetFromName(char *Name,bool Dynamic,float *fSamplingRate=NULL);
static void __fastcall RestoreAll();
};
//---------------------------------------------------------------------------
#endif