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maszyna/network/backend/asio.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

361 lines
8.9 KiB
C++

module;
#include <array>
#include <chrono>
#include <deque>
#include <limits>
#include <mutex>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <fstream>
#include <ios>
#include <istream>
#define ASIO_DISABLE_VISIBILITY
#include <asio.hpp>
#include <cstdint>
#include <cstddef>
#include <functional>
#include <memory>
#include <ostream>
#include <sstream>
#include <string>
#include <vector>
export module eu07.network.backend.asio;
import eu07.network.message;
import eu07.network.network;
import eu07.gl.buffer;
import eu07.rendering.geometrybank;
import eu07.scene.sn_utils;
import eu07.utilities.logs;
export {
#ifdef DBG_NEW
#undef new
#endif
namespace network::tcp
{
const uint32_t NETWORK_MAGIC = 0x37305545;
const uint32_t MAX_MSG_SIZE = 100000;
class connection : public network::connection
{
friend class server;
friend class client;
public:
connection(asio::io_context &io_ctx, bool client = false, size_t counter = 0);
~connection();
virtual void connected() override;
virtual void disconnect() override;
virtual void send_messages(const std::vector<std::shared_ptr<message> > &messages) override;
virtual void send_message(const message &msg) override;
asio::ip::tcp::socket m_socket;
private:
std::string m_header_buffer;
std::string m_body_buffer;
void write_message(const message &msg, std::ostream &stream);
void send_data(std::shared_ptr<std::string> buffer);
void read_header();
void handle_header(const asio::error_code &err, size_t bytes_transferred);
void handle_data(const asio::error_code &err, size_t bytes_transferred);
};
class server : public network::server
{
private:
void accept_conn();
void handle_accept(std::shared_ptr<connection> conn, const asio::error_code &err);
asio::ip::tcp::acceptor m_acceptor;
asio::io_context &m_io_ctx;
public:
server(std::shared_ptr<std::istream> buf, asio::io_context &io_ctx, const std::string &host, uint32_t port);
};
class client : public network::client
{
private:
void handle_accept(const asio::error_code &err);
asio::io_context &io_ctx;
std::string host;
uint32_t port;
protected:
virtual void connect() override;
public:
client(asio::io_context &io_ctx, const std::string &host, uint32_t port);
};
class asio_manager : public network::backend_manager {
asio::io_context io_context;
public:
asio_manager();
virtual std::shared_ptr<network::server> create_server(std::shared_ptr<std::fstream>, const std::string &conf) override;
virtual std::shared_ptr<network::client> create_client(const std::string &conf) override;
virtual void update() override;
};
asio_manager manager;
}
} // export
// The implementation lives here rather than in a separate implementation unit:
// asio defines its customization points as objects in an anonymous namespace, and
// GCC emits those a second time in any implementation unit that also includes
// asio.hpp, which the assembler rejects as duplicate symbols. One translation unit
// including asio is the way around it.
network::tcp::connection::connection(asio::io_context &io_ctx, bool client, size_t counter)
: network::connection(client, counter),
m_socket(io_ctx)
{
m_header_buffer.resize(8);
}
network::tcp::connection::~connection()
{
m_socket.shutdown(m_socket.shutdown_both);
m_socket.close();
}
void network::tcp::connection::disconnect()
{
network::connection::disconnect();
}
void network::tcp::connection::send_data(std::shared_ptr<std::string> buffer)
{
asio::async_write(m_socket, asio::buffer(*buffer.get()), std::bind(&connection::send_complete, this, buffer));
}
void network::tcp::connection::connected()
{
network::connection::connected();
read_header();
}
void network::tcp::connection::read_header()
{
asio::async_read(m_socket, asio::buffer(m_header_buffer),
std::bind(&connection::handle_header, this,
std::placeholders::_1, std::placeholders::_2));
}
void network::tcp::connection::handle_header(const asio::error_code &err, size_t bytes_transferred)
{
if (err) {
disconnect();
return;
}
std::istringstream header(m_header_buffer);
if (m_header_buffer.size() != bytes_transferred) {
disconnect();
return;
}
uint32_t sig = sn_utils::ld_uint32(header);
if (sig != NETWORK_MAGIC) {
disconnect();
return;
}
uint32_t len = sn_utils::ld_uint32(header);
m_body_buffer.resize(len);
if (len > MAX_MSG_SIZE) {
disconnect();
return;
}
asio::async_read(m_socket, asio::buffer(m_body_buffer),
std::bind(&connection::handle_data, this, std::placeholders::_1, std::placeholders::_2));
}
void network::tcp::connection::handle_data(const asio::error_code &err, size_t bytes_transferred)
{
if (err) {
disconnect();
return;
}
if (m_body_buffer.size() != bytes_transferred) {
disconnect();
return;
}
std::istringstream stream(m_body_buffer);
std::shared_ptr<message> msg = deserialize_message(stream);
if (message_handler)
message_handler(*msg);
read_header();
}
void network::tcp::connection::write_message(const message &msg, std::ostream &stream)
{
size_t beg = (size_t)stream.tellp();
sn_utils::ls_uint32(stream, NETWORK_MAGIC);
sn_utils::ls_uint32(stream, 0);
serialize_message(msg, stream);
size_t size = (size_t)stream.tellp() - beg - 8;
if (size > MAX_MSG_SIZE) {
ErrorLog("net: message too big", logtype::net);
return;
}
stream.seekp(beg + 4, std::ios_base::beg);
sn_utils::ls_uint32(stream, size);
stream.seekp(0, std::ios_base::end);
}
void network::tcp::connection::send_messages(const std::vector<std::shared_ptr<message> > &messages)
{
if (messages.size() == 0)
return;
std::ostringstream stream;
for (auto const &msg : messages)
write_message(*msg.get(), stream);
stream.flush();
send_data(std::make_shared<std::string>(stream.str()));
}
void network::tcp::connection::send_message(const message &msg)
{
std::ostringstream stream;
write_message(msg, stream);
stream.flush();
send_data(std::make_shared<std::string>(stream.str()));
}
// -----------------
network::tcp::server::server(std::shared_ptr<std::istream> buf, asio::io_context &io_ctx, const std::string &host, uint32_t port)
: network::server(buf), m_acceptor(io_ctx), m_io_ctx(io_ctx)
{
auto endpoint = asio::ip::tcp::endpoint(asio::ip::make_address(host), port);
m_acceptor.open(endpoint.protocol());
m_acceptor.set_option(asio::socket_base::reuse_address(true));
m_acceptor.set_option(asio::ip::tcp::no_delay(true));
m_acceptor.bind(endpoint);
m_acceptor.listen(10);
accept_conn();
}
void network::tcp::server::accept_conn()
{
std::shared_ptr<connection> conn = std::make_shared<connection>(m_io_ctx);
conn->set_handler(std::bind(&server::handle_message, this, conn, std::placeholders::_1));
m_acceptor.async_accept(conn->m_socket, std::bind(&server::handle_accept, this, conn, std::placeholders::_1));
}
void network::tcp::server::handle_accept(std::shared_ptr<connection> conn, const asio::error_code &err)
{
if (!err)
{
clients.emplace_back(conn);
conn->connected();
}
else
{
conn->state = connection::DEAD;
WriteLog(std::string("net: failed to accept client: " + err.message()), logtype::net);
}
accept_conn();
}
// ------------------
network::tcp::client::client(asio::io_context &io_ctxx, const std::string &hostarg, uint32_t portarg)
: host(hostarg), port(portarg), io_ctx(io_ctxx)
{
}
void network::tcp::client::connect()
{
if (this->conn)
return;
std::shared_ptr<connection> conn = std::make_shared<connection>(io_ctx, true, resume_frame_counter);
conn->set_handler(std::bind(&client::handle_message, this, conn, std::placeholders::_1));
asio::ip::tcp::endpoint endpoint(
asio::ip::make_address(host), port);
conn->m_socket.open(endpoint.protocol());
conn->m_socket.set_option(asio::ip::tcp::no_delay(true));
conn->m_socket.async_connect(endpoint,
std::bind(&client::handle_accept, this, std::placeholders::_1));
this->conn = conn;
}
void network::tcp::client::handle_accept(const asio::error_code &err)
{
if (!err)
{
conn->connected();
}
else
{
WriteLog(std::string("net: failed to connect: " + err.message()), logtype::net);
conn->disconnect();
}
}
network::tcp::asio_manager::asio_manager() {
backend_list().emplace("tcp", this);
}
std::shared_ptr<network::server> network::tcp::asio_manager::create_server(std::shared_ptr<std::fstream> backbuffer, const std::string &conf) {
std::istringstream stream(conf);
std::string host;
std::getline(stream, host, ':');
int port;
stream >> port;
return std::make_shared<tcp::server>(backbuffer, io_context, host, port);
}
std::shared_ptr<network::client> network::tcp::asio_manager::create_client(const std::string &conf) {
std::istringstream stream(conf);
std::string host;
std::getline(stream, host, ':');
int port;
stream >> port;
return std::make_shared<tcp::client>(io_context, host, port);
}
void network::tcp::asio_manager::update() {
io_context.restart();
io_context.poll();
}