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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 17:59:19 +02:00
Files
maszyna/rendering/openglskydome.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

52 lines
1.1 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <array>
#include <chrono>
#include <deque>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <string>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include <cstddef>
#include "glad/glad.h"
export module eu07.rendering.openglskydome;
export {
class opengl_skydome {
public:
// constructors
opengl_skydome() = default;
// destructor
~opengl_skydome();
// methods
// updates data stores on the opengl end. NOTE: unbinds buffers
void update();
// draws the skydome
void render();
private:
// members
GLuint m_indexbuffer{ (GLuint)-1 }; // id of the buffer holding index data on the opengl end
std::size_t m_indexcount { 0 };
GLuint m_vertexbuffer{ (GLuint)-1 }; // id of the buffer holding vertex data on the opengl end
GLuint m_coloursbuffer{ (GLuint)-1 }; // id of the buffer holding colour data on the opengl end
};
} // export