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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 16:49:21 +02:00
Files
maszyna/widgets/vehicleparams.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

47 lines
1.0 KiB
C++

module;
#include <array>
#include <chrono>
#include <cstddef>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <type_traits>
#include <utility>
#include <vector>
#include <deque>
#include <unordered_map>
#include <string>
#include "utilities/translation_macros.h"
#include "imgui/imgui.h"
export module eu07.widgets.vehicleparams;
import eu07.global_include.interfaces.itexture;
import eu07.simcore;
import eu07.application.uilayer;
import eu07.utilities.translation;
import eu07.input.command;
import eu07.rendering.renderer;
export {
namespace ui
{
class vehicleparams_panel : public ui_panel
{
std::string m_vehicle_name;
command_relay m_relay;
texture_handle vehicle_mini;
void draw_infobutton(const char *str, ImVec2 pos = ImVec2(-1.0f, -1.0f), const ImVec4 color = ImVec4(1.0f, 1.0f, 0.0f, 1.0f));
void draw_mini(const TMoverParameters &mover);
public:
vehicleparams_panel(const std::string &vehicle);
void render_contents() override;
};
} // namespace ui
} // export