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https://github.com/MaSzyna-EU07/maszyna.git
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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
module;
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#include <array>
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#include <chrono>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <cstddef>
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#include "glad/glad.h"
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export module eu07.gl.framebuffer;
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import eu07.gl.object;
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import eu07.gl.bindable;
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import eu07.gl.renderbuffer;
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import eu07.model.texture;
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import eu07.gl.cubemap;
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export {
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namespace gl
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{
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class framebuffer : public object, public bindable<framebuffer>
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{
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public:
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framebuffer();
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~framebuffer();
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void attach(const opengl_texture &tex, GLenum location);
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void attach( const opengl_texture &tex, GLenum location, GLint layer );
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void attach(const cubemap &tex, int face, GLenum location);
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void attach(const renderbuffer &rb, GLenum location);
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void setup_drawing(int attachments);
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void detach(GLenum location);
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void clear(GLbitfield mask);
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bool is_complete();
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void blit_to(framebuffer *other, int w, int h, GLbitfield mask, GLenum attachment);
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void blit_from(framebuffer *other, int w, int h, GLbitfield mask, GLenum attachment);
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static void blit(framebuffer *src, framebuffer *dst, int sx, int sy, int w, int h, GLbitfield mask, GLenum attachment);
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using bindable::bind;
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static void bind(GLuint id);
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};
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}
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} // export
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