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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
72 lines
1.4 KiB
C++
72 lines
1.4 KiB
C++
module;
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#include <array>
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#include <chrono>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <cstddef>
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#include "glad/glad.h"
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#include <string>
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#include "global_include/interfaces/ITexture_macros.h"
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export module eu07.launcher.deferred_image;
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import eu07.glm;
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import eu07.global_include.interfaces.itexture;
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import eu07.model.texture;
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import eu07.rendering.renderer;
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export {
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class deferred_image {
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public:
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deferred_image() = default;
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deferred_image(const std::string &p) : path(p) { }
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deferred_image(const deferred_image&) = delete;
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deferred_image(deferred_image&&) = default;
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deferred_image &operator=(deferred_image&&) = default;
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operator bool() const
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{
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return image != null_handle || !path.empty();
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}
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GLuint get() const
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{
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if (!path.empty()) {
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image = GfxRenderer->Fetch_Texture(path, true);
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path.clear();
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}
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if (image != null_handle) {
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auto &tex = GfxRenderer->Texture(image);
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tex.create();
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if (tex.get_is_ready())
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return tex.get_id();
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}
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return -1;
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}
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glm::ivec2 size() const
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{
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if (image != null_handle) {
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auto &tex = GfxRenderer->Texture(image);
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return glm::ivec2(tex.get_width(), tex.get_height());
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}
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return glm::ivec2();
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}
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private:
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mutable std::string path;
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mutable texture_handle image = 0;
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};
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} // export
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