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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 16:49:21 +02:00
Files
maszyna/launcher/keymapper.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

42 lines
755 B
C++

module;
#include <array>
#include <chrono>
#include <cstddef>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <type_traits>
#include <utility>
#include <vector>
#include <deque>
#include <unordered_map>
#include <string>
export module eu07.launcher.keymapper;
import eu07.input.command;
import eu07.application.uilayer;
import eu07.input.driverkeyboardinput;
export {
namespace ui
{
class keymapper_panel : public ui_panel
{
public:
keymapper_panel();
void render_contents() override;
bool key(int key);
private:
driverkeyboard_input keyboard;
user_command bind_active = user_command::none;
const std::string panelname = (title.empty() ? m_name : title) + "###" + m_name;
};
} // namespace ui
} // export