mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
539 lines
16 KiB
C++
539 lines
16 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "uilayer.h"
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#include "Globals.h"
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#include "renderer.h"
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#include "Logs.h"
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#include "Timer.h"
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#include "simulation.h"
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#include "translation.h"
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#include "application.h"
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#include "imgui/imgui_impl_glfw.h"
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#include "imgui/imgui_impl_opengl2.h"
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#include "imgui/imgui_impl_opengl3.h"
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GLFWwindow *ui_layer::m_window{nullptr};
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ImGuiIO *ui_layer::m_imguiio{nullptr};
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GLint ui_layer::m_textureunit { GL_TEXTURE0 };
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bool ui_layer::m_cursorvisible;
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ImFont *ui_layer::font_default{nullptr};
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ImFont *ui_layer::font_mono{nullptr};
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ui_panel::ui_panel(std::string const &Identifier, bool const Isopen) : m_name(Identifier), is_open(Isopen) {}
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void ui_panel::render()
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{
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if (false == is_open)
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return;
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int flags = window_flags;
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if (flags == -1)
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flags = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoCollapse |
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((size.x > 0) ? ImGuiWindowFlags_NoResize : 0);
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if (size.x > 0)
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ImGui::SetNextWindowSize(ImVec2S(size.x, size.y));
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else if (size_min.x == -1)
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ImGui::SetNextWindowSize(ImVec2(0, 0), ImGuiCond_FirstUseEver);
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if (size_min.x > 0)
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ImGui::SetNextWindowSizeConstraints(ImVec2S(size_min.x, size_min.y), ImVec2S(size_max.x, size_max.y));
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auto const panelname{(title.empty() ? m_name : title) + "###" + m_name};
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if (ImGui::Begin(panelname.c_str(), &is_open, flags)) {
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render_contents();
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popups.remove_if([](std::unique_ptr<ui::popup> &popup)
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{
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return popup->render();
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});
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}
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ImGui::End();
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}
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void ui_panel::render_contents()
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{
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for (auto const &line : text_lines)
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{
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ImGui::TextColored(ImVec4(line.color.r, line.color.g, line.color.b, line.color.a), line.data.c_str());
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}
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}
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void ui_panel::register_popup(std::unique_ptr<ui::popup> &&popup)
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{
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popups.push_back(std::move(popup));
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}
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void ui_expandable_panel::render_contents()
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{
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ImGui::Checkbox(STR_C("expand"), &is_expanded);
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ui_panel::render_contents();
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}
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void ui_log_panel::render_contents()
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{
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ImGui::PushFont(ui_layer::font_mono);
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for (const std::string &s : log_scrollback)
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ImGui::TextUnformatted(s.c_str());
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if (ImGui::GetScrollY() == ImGui::GetScrollMaxY())
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ImGui::SetScrollHereY(1.0f);
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ImGui::PopFont();
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}
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ui_layer::~ui_layer() {}
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bool ui_layer::key_callback(int key, int scancode, int action, int mods)
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{
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ImGui_ImplGlfw_KeyCallback(m_window, key, scancode, action, mods);
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return m_imguiio->WantCaptureKeyboard;
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}
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bool ui_layer::char_callback(unsigned int c)
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{
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ImGui_ImplGlfw_CharCallback(m_window, c);
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return m_imguiio->WantCaptureKeyboard;
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}
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bool ui_layer::scroll_callback(double xoffset, double yoffset)
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{
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ImGui_ImplGlfw_ScrollCallback(m_window, xoffset, yoffset);
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return m_imguiio->WantCaptureMouse;
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}
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bool ui_layer::mouse_button_callback(int button, int action, int mods)
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{
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ImGui_ImplGlfw_MouseButtonCallback(m_window, button, action, mods);
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return m_imguiio->WantCaptureMouse;
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}
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ui_layer::ui_layer()
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{
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if (Global.loading_log)
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add_external_panel(&m_logpanel);
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m_logpanel.size = { 700, 400 };
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}
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void::ui_layer::load_random_background()
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{
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std::vector<std::string> images;
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for (auto &f : std::filesystem::directory_iterator("textures/logo"))
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if (f.is_regular_file())
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images.emplace_back(std::filesystem::relative(f.path(), "textures/").string());
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if (!images.empty()) {
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std::string &selected = images[std::lround(LocalRandom(images.size() - 1))];
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set_background(selected);
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}
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}
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static ImVec4 imvec_lerp(const ImVec4& a, const ImVec4& b, float t)
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{
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return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t);
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}
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void ui_layer::imgui_style()
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{
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ImVec4* colors = ImGui::GetStyle().Colors;
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colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.04f, 0.04f, 0.04f, 0.94f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
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colors[ImGuiCol_Border] = ImVec4(0.31f, 0.34f, 0.31f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.21f, 0.28f, 0.17f, 0.54f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.42f, 0.64f, 0.23f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.64f, 0.23f, 0.67f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.03f, 0.03f, 0.03f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.21f, 0.28f, 0.17f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.01f, 0.01f, 0.01f, 0.53f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.29f, 0.29f, 0.29f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.36f, 0.36f, 0.36f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.37f, 0.53f, 0.25f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(0.42f, 0.64f, 0.23f, 0.40f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.37f, 0.54f, 0.19f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.42f, 0.64f, 0.23f, 0.31f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.42f, 0.64f, 0.23f, 0.80f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.42f, 0.64f, 0.23f, 1.00f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.29f, 0.41f, 0.18f, 0.78f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.29f, 0.41f, 0.18f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.42f, 0.64f, 0.23f, 0.25f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.42f, 0.64f, 0.23f, 0.67f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.42f, 0.64f, 0.23f, 0.95f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.42f, 0.64f, 0.23f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
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colors[ImGuiCol_Tab] = imvec_lerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_TabActive] = imvec_lerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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colors[ImGuiCol_TabUnfocused] = imvec_lerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabUnfocusedActive] = imvec_lerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
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ImGui::GetStyle().ScaleAllSizes(Global.ui_scale);
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}
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bool ui_layer::init(GLFWwindow *Window)
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{
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m_window = Window;
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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m_imguiio = &ImGui::GetIO();
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m_imguiio->ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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// m_imguiio->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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// m_imguiio->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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static const ImWchar ranges[] =
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{
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0x0020, 0x00FF, // Basic Latin + Latin Supplement
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0x0100, 0x017F, // Latin Extended-A
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0x2070, 0x2079, // superscript
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0x2500, 0x256C, // box drawings
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0,
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};
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if (FileExists("fonts/dejavusans.ttf"))
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font_default = m_imguiio->Fonts->AddFontFromFileTTF("fonts/dejavusans.ttf", Global.ui_fontsize, nullptr, &ranges[0]);
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if (FileExists("fonts/dejavusansmono.ttf"))
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font_mono = m_imguiio->Fonts->AddFontFromFileTTF("fonts/dejavusansmono.ttf", Global.ui_fontsize, nullptr, &ranges[0]);
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if (!font_default && !font_mono)
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font_default = font_mono = m_imguiio->Fonts->AddFontDefault();
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else if (!font_default)
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font_default = font_mono;
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else if (!font_mono)
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font_mono = font_default;
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imgui_style();
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ImGui_ImplGlfw_InitForOpenGL(m_window, false);
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if (Global.LegacyRenderer) {
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crashreport_add_info("imgui_ver", "gl2");
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ImGui_ImplOpenGL2_Init();
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} else {
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crashreport_add_info("imgui_ver", "gl3");
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if (Global.gfx_usegles)
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ImGui_ImplOpenGL3_Init("#version 300 es\nprecision highp float;");
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else
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ImGui_ImplOpenGL3_Init("#version 330 core");
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}
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return true;
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}
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void ui_layer::shutdown()
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{
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ImGui::EndFrame();
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if (Global.LegacyRenderer)
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ImGui_ImplOpenGL2_Shutdown();
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else
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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}
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bool ui_layer::on_key(int const Key, int const Action)
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{
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if (Action == GLFW_PRESS)
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{
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if (Key == GLFW_KEY_PRINT_SCREEN) {
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Application.queue_screenshot();
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return true;
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}
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if (Key == GLFW_KEY_F9) {
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m_logpanel.is_open = !m_logpanel.is_open;
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return true;
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}
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if (Key == GLFW_KEY_F10) {
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m_quit_active = !m_quit_active;
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return true;
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}
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if (m_quit_active)
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{
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if (Key == GLFW_KEY_Y) {
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Application.queue_quit(false);
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return true;
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} else if (Key == GLFW_KEY_N) {
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m_quit_active = false;
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return true;
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}
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}
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}
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return false;
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}
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bool ui_layer::on_cursor_pos(double const Horizontal, double const Vertical)
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{
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return false;
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}
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bool ui_layer::on_mouse_button(int const Button, int const Action)
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{
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return false;
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}
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void ui_layer::update()
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{
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for (auto *panel : m_panels)
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panel->update();
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for (auto it = m_ownedpanels.rbegin(); it != m_ownedpanels.rend(); it++) {
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(*it)->update();
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if (!(*it)->is_open)
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m_ownedpanels.erase(std::next(it).base());
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}
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}
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void ui_layer::render()
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{
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render_background();
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render_progress();
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render_panels();
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render_tooltip();
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render_menu();
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render_quit_widget();
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// template method implementation
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render_();
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gl::buffer::unbind(gl::buffer::ARRAY_BUFFER);
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render_internal();
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}
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void ui_layer::render_internal()
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{
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ImGui::Render();
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if (Global.LegacyRenderer)
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ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
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else
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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void ui_layer::begin_ui_frame()
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{
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begin_ui_frame_internal();
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}
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void ui_layer::begin_ui_frame_internal()
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{
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if (Global.LegacyRenderer)
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ImGui_ImplOpenGL2_NewFrame();
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else
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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}
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void ui_layer::render_quit_widget()
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{
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if (!m_quit_active)
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return;
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ImGui::SetNextWindowSize(ImVec2(0, 0));
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ImGui::Begin(STR_C("Quit"), &m_quit_active, ImGuiWindowFlags_NoResize);
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ImGui::TextUnformatted(STR_C("Quit simulation?"));
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if (ImGui::Button(STR_C("Yes")))
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Application.queue_quit(false);
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ImGui::SameLine();
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if (ImGui::Button(STR_C("No")))
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m_quit_active = false;
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ImGui::End();
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}
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void ui_layer::set_cursor(int const Mode)
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{
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glfwSetInputMode(m_window, GLFW_CURSOR, Mode);
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m_cursorvisible = (Mode != GLFW_CURSOR_DISABLED);
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}
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void ui_layer::set_progress(float const Progress, float const Subtaskprogress)
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{
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m_progress = Progress * 0.01f;
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m_subtaskprogress = Subtaskprogress * 0.01f;
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}
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void ui_layer::set_background(std::string const &Filename)
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{
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if (false == Filename.empty())
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{
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m_background = GfxRenderer->Fetch_Texture(Filename);
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}
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else
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{
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m_background = null_handle;
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}
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if (m_background != null_handle)
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{
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auto const &texture = GfxRenderer->Texture(m_background);
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}
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}
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void ui_layer::clear_panels()
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{
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m_panels.clear();
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m_ownedpanels.clear();
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}
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void ui_layer::add_owned_panel(ui_panel *Panel)
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{
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for (auto &panel : m_ownedpanels)
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if (panel->name() == Panel->name()) {
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delete Panel;
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return;
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}
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Panel->is_open = true;
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m_ownedpanels.emplace_back( Panel );
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}
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void ui_layer::render_progress()
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{
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if ((m_progress == 0.0f) && (m_subtaskprogress == 0.0f))
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return;
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ImGui::SetNextWindowPos(ImVec2(50, 50));
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ImGui::SetNextWindowSize(ImVec2(0, 0));
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ImGui::Begin(STR_C("Loading"), nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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if (!m_progresstext.empty())
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ImGui::ProgressBar(m_progress, ImVec2(300, 0), m_progresstext.c_str());
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else
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ImGui::ProgressBar(m_progress, ImVec2(300, 0));
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ImGui::ProgressBar(m_subtaskprogress, ImVec2(300, 0));
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ImGui::End();
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}
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void ui_layer::render_panels()
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{
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for (auto *panel : m_panels)
|
|
panel->render();
|
|
for (auto &panel : m_ownedpanels)
|
|
panel->render();
|
|
|
|
if (m_imgui_demo)
|
|
ImGui::ShowDemoWindow(&m_imgui_demo);
|
|
}
|
|
|
|
void ui_layer::render_tooltip()
|
|
{
|
|
if (!m_cursorvisible || m_imguiio->WantCaptureMouse || m_tooltip.empty())
|
|
return;
|
|
|
|
ImGui::BeginTooltip();
|
|
ImGui::TextUnformatted(m_tooltip.c_str());
|
|
ImGui::EndTooltip();
|
|
}
|
|
|
|
void ui_layer::render_menu_contents()
|
|
{
|
|
if (ImGui::BeginMenu(STR_C("General")))
|
|
{
|
|
ImGui::MenuItem(STR_C("Debug mode"), nullptr, &DebugModeFlag);
|
|
ImGui::MenuItem(STR_C("Quit"), "F10", &m_quit_active);
|
|
ImGui::EndMenu();
|
|
}
|
|
if (ImGui::BeginMenu(STR_C("Tools")))
|
|
{
|
|
static bool log = Global.iWriteLogEnabled & 1;
|
|
|
|
ImGui::MenuItem(STR_C("Logging to log.txt"), nullptr, &log);
|
|
if (log)
|
|
Global.iWriteLogEnabled |= 1;
|
|
else
|
|
Global.iWriteLogEnabled &= ~1;
|
|
|
|
if (ImGui::MenuItem(STR_C("Screenshot"), "PrtScr"))
|
|
Application.queue_screenshot();
|
|
ImGui::EndMenu();
|
|
}
|
|
if (ImGui::BeginMenu(STR_C("Windows")))
|
|
{
|
|
ImGui::MenuItem(STR_C("Log"), "F9", &m_logpanel.is_open);
|
|
if (DebugModeFlag) {
|
|
ImGui::MenuItem(STR_C("ImGui Demo"), nullptr, &m_imgui_demo);
|
|
bool ret = ImGui::MenuItem(STR_C("Headlight config"), nullptr, GfxRenderer->Debug_Ui_State(std::nullopt));
|
|
|
|
GfxRenderer->Debug_Ui_State(ret);
|
|
}
|
|
ImGui::EndMenu();
|
|
}
|
|
}
|
|
|
|
void ui_layer::render_menu()
|
|
{
|
|
glm::dvec2 mousepos = Global.cursor_pos;
|
|
|
|
if (!((Global.ControlPicking && mousepos.y < 50.0f) || m_imguiio->WantCaptureMouse) || m_progress != 0.0f)
|
|
return;
|
|
|
|
if (ImGui::BeginMainMenuBar())
|
|
{
|
|
render_menu_contents();
|
|
ImGui::EndMainMenuBar();
|
|
}
|
|
}
|
|
|
|
void ui_layer::render_background()
|
|
{
|
|
if (m_background == 0)
|
|
return;
|
|
|
|
ImVec2 display_size = ImGui::GetIO().DisplaySize;
|
|
ImVec2 image_size;
|
|
ImVec2 start_position;
|
|
ImVec2 end_position;
|
|
|
|
opengl_texture &tex = GfxRenderer->Texture(m_background);
|
|
tex.create();
|
|
|
|
// Get the scaling factor based on the image aspect ratio vs. the display aspect ratio.
|
|
float scale_factor = (tex.width() / tex.height()) > (display_size.x / display_size.y)
|
|
? display_size.y / tex.height()
|
|
: display_size.x / tex.width();
|
|
|
|
// Resize the image to fill the display. This will zoom in on the image on ultrawide monitors.
|
|
image_size = ImVec2((int)(tex.width() * scale_factor), (int)(tex.height() * scale_factor));
|
|
// Center the image on the display.
|
|
start_position = ImVec2((display_size.x - image_size.x) / 2, (display_size.y - image_size.y) / 2);
|
|
end_position = ImVec2(image_size.x + start_position.x, image_size.y + start_position.y);
|
|
// The image is flipped upside-down, we'll use the UV parameters to draw it from bottom up to un-flip it.
|
|
ImGui::GetBackgroundDrawList()->AddImage((ImTextureID)tex.id, start_position, end_position, ImVec2(0, 1), ImVec2(1, 0));
|
|
}
|