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https://github.com/MaSzyna-EU07/maszyna.git
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Fix loading screen background aspect ratio on ultrawide displays
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25
uilayer.cpp
25
uilayer.cpp
@@ -515,15 +515,24 @@ void ui_layer::render_background()
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if (m_background == 0)
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return;
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ImVec2 size = ImGui::GetIO().DisplaySize;
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ImVec2 display_size = ImGui::GetIO().DisplaySize;
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ImVec2 image_size;
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ImVec2 start_position;
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ImVec2 end_position;
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opengl_texture &tex = GfxRenderer->Texture(m_background);
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tex.create();
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(size);
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ImGui::Begin("Logo", nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse |
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ImGuiWindowFlags_NoBringToFrontOnFocus);
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ImGui::Image(reinterpret_cast<void *>(tex.id), size, ImVec2(0, 1), ImVec2(1, 0));
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ImGui::End();
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// Get the scaling factor based on the image aspect ratio vs. the display aspect ratio.
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float scale_factor = (tex.width() / tex.height()) > (display_size.x / display_size.y)
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? display_size.y / tex.height()
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: display_size.x / tex.width();
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// Resize the image to fill the display. This will zoom in on the image on ultrawide monitors.
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image_size = ImVec2((int)(tex.width() * scale_factor), (int)(tex.height() * scale_factor));
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// Center the image on the display.
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start_position = ImVec2((display_size.x - image_size.x) / 2, (display_size.y - image_size.y) / 2);
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end_position = ImVec2(image_size.x + start_position.x, image_size.y + start_position.y);
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// The image is flipped upside-down, we'll use the UV parameters to draw it from bottom up to un-flip it.
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ImGui::GetBackgroundDrawList()->AddImage((ImTextureID)tex.id, start_position, end_position, ImVec2(0, 1), ImVec2(1, 0));
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}
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