mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
218 lines
7.3 KiB
C++
218 lines
7.3 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "scenarioloaderuilayer.h"
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#include "Globals.h"
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#include "translation.h"
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#include <nlohmann/json.hpp>
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#include "Logs.h"
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using json = nlohmann::json;
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scenarioloader_ui::scenarioloader_ui()
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{
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m_suppress_menu = true;
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generate_gradient_tex();
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load_wheel_frames();
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m_trivia = get_random_trivia();
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}
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std::vector<std::string> scenarioloader_ui::get_random_trivia()
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{
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WriteLog("Loading random trivia...");
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std::vector<std::string> trivia = std::vector<std::string>();
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if (!FileExists("lang/trivia_" + Global.asLang + ".json")
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&& !FileExists("lang/trivia_en.json"))
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{
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ErrorLog("Trivia file not found!");
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return trivia;
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}
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std::string triviaFile = FileExists("lang/trivia_" + Global.asLang + ".json") ? "lang/trivia_" + Global.asLang + ".json" : "lang/trivia_en.json";
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//std::string lang = Global.asLang;
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WriteLog("Selected language: " + Global.asLang);
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std::ifstream f(triviaFile);
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json triviaData = json::parse(f);
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// select random
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int i = RandomInt(0, static_cast<int>(triviaData.size()) - 1);
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std::string triviaStr = triviaData[i]["text"];
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std::string background = triviaData[i]["background"];
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// divide trivia into multiple lines
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const int max_line_length = 100;
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while (triviaStr.length() > max_line_length)
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{
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int split_pos = triviaStr.rfind(' ', max_line_length);
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if (split_pos == std::string::npos)
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split_pos = max_line_length; // no space found, force split
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trivia.push_back(triviaStr.substr(0, split_pos));
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triviaStr = triviaStr.substr(split_pos + 1); // +1 to skip the space
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}
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// if triviaStr is not empty add this as last line
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if (!triviaStr.empty())
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trivia.push_back(triviaStr);
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// now override background if trivia is set
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if (!trivia.empty())
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{
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set_background("textures/ui/backgrounds/" + background);
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}
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return trivia;
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}
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void scenarioloader_ui::render_()
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{
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// For some reason, ImGui windows have some padding. Offset it.
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// TODO: Find out a way to exactly adjust the position.
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constexpr int padding = 12;
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ImVec2 screen_size(Global.window_size.x, Global.window_size.y);
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ImGui::SetNextWindowPos(ImVec2(-padding, -padding));
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ImGui::SetNextWindowSize(ImVec2(Global.window_size.x + padding * 2, Global.window_size.y + padding * 2));
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ImGui::Begin("Neo Loading Screen", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBackground);
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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ImGui::PushFont(font_loading);
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ImGui::SetWindowFontScale(1);
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const float font_scale_mult = 48 / ImGui::GetFontSize();
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// Gradient at the lower half of the screen
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if (!Global.NvRenderer)
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{
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const auto tex = reinterpret_cast<ImTextureID>(m_gradient_overlay_tex);
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draw_list->AddImage(tex, ImVec2(0, Global.window_size.y / 2), ImVec2(Global.window_size.x, Global.window_size.y), ImVec2(0, 0), ImVec2(1, 1));
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}
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// [O] Loading...
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const float margin_left_icon = 35.0f;
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const float margin_bottom_loading = 80.0f;
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const float spacing = 10.0f; // odstęp między ikoną a tekstem
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// Loading icon
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const deferred_image *img = &m_loading_wheel_frames[38];
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const auto loading_tex = img->get();
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const auto loading_size = img->size();
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ImVec2 icon_pos(margin_left_icon, screen_size.y - margin_bottom_loading - loading_size.y);
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// Loading text
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ImGui::SetWindowFontScale(font_scale_mult * 0.8f);
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ImVec2 text_size = ImGui::CalcTextSize(m_progresstext.c_str());
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// Vertical centering of text relative to icon
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float icon_center_y = icon_pos.y + loading_size.y * 0.5f;
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ImVec2 text_pos(icon_pos.x + loading_size.x + spacing, // tuż obok ikony
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icon_center_y - text_size.y * 0.5f);
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// Draw
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//draw_list->AddImage(reinterpret_cast<ImTextureID>(loading_tex), icon_pos, ImVec2(icon_pos.x + loading_size.x, icon_pos.y + loading_size.y), ImVec2(0, 0), ImVec2(1, 1));
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draw_list->AddText(text_pos, IM_COL32_WHITE, m_progresstext.c_str());
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// Trivia
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// draw only if we have any trivia loaded
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if (m_trivia.size() > 0)
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{
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const float margin_right = 80.0f;
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const float margin_bottom = 80.0f;
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const float line_spacing = 25.0f;
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const float header_gap = 10.0f;
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// Measure width of trivia lines
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ImGui::SetWindowFontScale(font_scale_mult * 0.6f);
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float max_width = 0.0f;
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for (const std::string &line : m_trivia)
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{
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ImVec2 size = ImGui::CalcTextSize(line.c_str());
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if (size.x > max_width)
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max_width = size.x;
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}
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// Measure header width
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ImGui::SetWindowFontScale(font_scale_mult * 1.0f);
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ImVec2 header_size = ImGui::CalcTextSize(STR_C("Did you know?"));
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if (header_size.x > max_width)
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max_width = header_size.x; // blok musi też pomieścić nagłówek
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// Calculate block position
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float content_height = (float)m_trivia.size() * line_spacing;
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float total_height = header_size.y + header_gap + content_height;
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float block_left = screen_size.x - margin_right - max_width;
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float block_top = screen_size.y - margin_bottom - total_height;
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// Draw header
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ImVec2 header_pos(block_left + (max_width - header_size.x) * 0.5f, block_top);
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draw_list->AddText(header_pos, IM_COL32_WHITE, STR_C("Did you know?"));
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// Draw trivia lines
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ImGui::SetWindowFontScale(font_scale_mult * 0.6f);
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for (int i = 0; i < m_trivia.size(); i++)
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{
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const std::string &line = m_trivia[i];
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ImVec2 text_size = ImGui::CalcTextSize(line.c_str());
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ImVec2 text_pos(block_left + (max_width - text_size.x) * 0.5f, block_top + header_size.y + header_gap + i * line_spacing);
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draw_list->AddText(text_pos, IM_COL32_WHITE, line.c_str());
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}
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}
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// Progress bar at the bottom of the screen
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const auto p1 = ImVec2(0, Global.window_size.y - 2);
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const auto p2 = ImVec2(Global.window_size.x * m_progress, Global.window_size.y);
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draw_list->AddRectFilled(p1, p2, ImColor(40, 210, 60, 255));
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ImGui::PopFont();
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ImGui::End();
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}
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void scenarioloader_ui::generate_gradient_tex()
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{
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if (Global.NvRenderer)
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return;
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constexpr int image_width = 1;
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constexpr int image_height = 256;
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const auto image_data = new char[image_width * image_height * 4];
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for (int x = 0; x < image_width; x++)
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for (int y = 0; y < image_height; y++)
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{
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image_data[(y * image_width + x) * 4] = 0;
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image_data[(y * image_width + x) * 4 + 1] = 0;
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image_data[(y * image_width + x) * 4 + 2] = 0;
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image_data[(y * image_width + x) * 4 + 3] = clamp(static_cast<int>(pow(y / 255.f, 0.7) * 255), 0, 255);
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}
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// Create a OpenGL texture identifier
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GLuint image_texture;
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glGenTextures(1, &image_texture);
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glBindTexture(GL_TEXTURE_2D, image_texture);
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// Setup filtering parameters for display
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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// Upload pixels into texture
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
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delete[] image_data;
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m_gradient_overlay_width = image_width;
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m_gradient_overlay_height = image_height;
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m_gradient_overlay_tex = image_texture;
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}
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void scenarioloader_ui::load_wheel_frames()
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{
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for (int i = 0; i < 60; i++)
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m_loading_wheel_frames[i] = deferred_image("ui/loading_wheel/" + std::to_string(i + 1));
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} |