maj00r
a6778c9fe2
refactor: the Sonar remarks on the small fixes taken care of
...
- the log stops through a flag kept in a function, not a global one
- the messages are put together with std::format
- a vehicle dropped on a trainset in the launcher goes in once the
trainset is drawn, so the vehicles are gone through with a plain loop
again; the drop split into a new vehicle and a moved one
- the scenario that can't be opened is caught as the runtime error it
is, a file name outside of the code page as the system error it is
- a track of an unknown type is left out through the pointer owning it
- the keyword of a track type written out by a function of its own
- the picked node forgotten with ranges::replace_if, the empty
Forget_Node of the base renderer told why it is empty
- FileCased takes the path it works on
2026-11-06 19:54:54 +01:00
..
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Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00
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2026-10-11 13:22:33 +02:00
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2026-03-14 19:01:57 +00:00
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2026-10-11 13:22:33 +02:00
2026-03-14 19:01:57 +00:00
2026-10-11 13:22:33 +02:00
2026-03-14 19:16:48 +00:00
2026-11-06 19:54:54 +01:00
2026-11-03 21:45:58 +01:00
2026-10-11 13:22:33 +02:00
2026-03-14 19:01:57 +00:00
2026-10-11 13:22:33 +02:00
2026-10-11 13:22:33 +02:00
2026-10-04 20:00:13 +02:00
2026-03-14 19:01:57 +00:00
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00
2026-11-06 19:54:54 +01:00
2026-10-11 13:22:33 +02:00
2026-03-14 19:01:57 +00:00