mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 14:29:20 +02:00
* refactor(sonar): use override instead of redundant virtual (cpp:S3471) * refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659) * refactor(sonar): drop redundant lambda return types (cpp:S3574) * refactor(sonar): prefer using over typedef (cpp:S5416) * refactor(sonar): use =default for trivial special members (cpp:S3490) * refactor(sonar): use nullptr literal (cpp:S4962) * refactor(sonar): remove redundant access specifiers (cpp:S3539) * refactor(sonar): remove redundant casts (cpp:S1905) * refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997) * refactor(sonar): construct elements in place with emplace_back (cpp:S6003) * refactor(sonar): make narrowing conversions explicit (cpp:S5276) * refactor(sonar): mark unused parameters (cpp:S1172) Unused names are commented out; parameters used only on some platforms are marked [[maybe_unused]]. * refactor(sonar): declare non-mutating member functions const (cpp:S5817) Virtual functions are left untouched so overrides keep matching. * refactor(sonar): merge collapsible nested if statements (cpp:S1066) Comments that preceded the inner if are kept above the merged statement. * refactor(sonar): scope single-use variables in if init-statements (cpp:S6004) * fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235) * refactor(sonar): use try_emplace for map insertion (cpp:S6030) * refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827) * refactor(sonar): remove redundant parentheses (cpp:S1110) * refactor(sonar): document intentionally empty functions (cpp:S1186) * refactor(sonar): remove dead stores (cpp:S1854) Side effects (e.g. LISTLINE++) are kept. * refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068) * refactor(sonar): use structured bindings for pair access (cpp:S6005) * refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566) * refactor(sonar): split chained assignments (cpp:S1121) * refactor(sonar): add default cases to switch statements (cpp:S3562) * refactor(sonar): use std::size for array lengths (cpp:S7127) * refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197) * refactor(sonar): access static members through the class (cpp:S2209) * refactor(sonar): add braces around nested if-else (cpp:S5261) * refactor(sonar): avoid side effects inside typeid operands (cpp:S5279) * refactor(sonar): drop top-level const from by-value return types (cpp:S5951) * refactor(sonar): declare variables separately from their type definitions (cpp:S3646) * refactor(sonar): declare loop counters in the for statement (cpp:S5955) * refactor(sonar): rely on class template argument deduction (cpp:S6012) * refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952) * refactor(sonar): rename locals that shadow outer declarations (cpp:S1117) Only local variables and definition parameters are renamed; shadowing struct fields and enumerators in headers are left for a separate change. * refactor(sonar): reduce enum qualification with using enum (cpp:S6177) Applied only where no unqualified name in the block could be captured by the introduced enumerators. * refactor(sonar): mark converting constructors explicit (cpp:S1709) sound_source and the gl::object conversion operators stay implicit; they are relied upon by copy-list-initialisation and GL calls. * refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230) * refactor(sonar): make read-only local references and pointers const (cpp:S5350) * refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995) TTrain command handlers keep their signature, it is fixed by the handler table. * refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238) Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and virtual overrides are left unchanged. * refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045) std::unordered_map instances and map types exposed in headers used by other modules are left as they are. * fix(sonar): do not use UI text as a printf format string (cpp:S5281) Text lines containing '%' would otherwise be interpreted as format specifiers by ImGui::TextColored. * refactor(sonar): use std::bind_front for callbacks (cpp:S5995) * refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859) * refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009) The Windows messaging helpers keep std::string, they need c_str(). * refactor(sonar): make read-only global tables const (cpp:S5421) Mutable global state (flags, timers, singletons) is left as is. * refactor(sonar): replace single-case switch statements with if (cpp:S1301) * refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945) * refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945) Arrays that are class members or part of headers are left unchanged. * fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872) 'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)', i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag. * refactor(sonar): assorted small fixes - empty() instead of size() comparisons (cpp:S1155) - member initialisers in declaration order (cpp:S3229) - no redundant c_str() when a std::string is accepted (cpp:S7121) - contains() on associative containers (cpp:S6171) - const reference instead of a copying range-for (cpp:S6032) - starts_with() for prefix checks (cpp:S6178) - no std::move on temporaries (cpp:S5274) - has_value() on std::optional (cpp:S7172) - bool literals for bool members (cpp:S5820) - inline only on the definition (cpp:S3548) - explicit base access specifier (cpp:S5965) - explicit element access instead of dereferencing an array (cpp:S7116) - rely on the C++20 rewritten operator!= (cpp:S6186) * refactor(sonar): more small fixes - std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495); output verified identical, negative hex values keep the unsigned form - remove an empty compound statement (cpp:S108) - drop an always-false unsigned < 0 branch (cpp:S1768) - explicit lambda capture (cpp:S3608) - std::make_unique (cpp:S5950) * chore: strip stray carriage returns left in TTrain constructor comments * fix: keep quantize() in its own value type The S5276 change cast the result of the generic quantize<Type_>() to unsigned int, which truncated float/double callers (shadow angle slider, editor rotation snapping, AI speed control steps) and broke negative values. * fix(sonar): use integer loop counters in segment sampling (cpp:S2193) * refactor(sonar): clean up issues reported on PR 209 - remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854) - unnamed unused parameter (cpp:S1172) - single-use declarations moved into if init-statements (cpp:S6004) - auto for casted initialisers (cpp:S5827) - const references and pointers where nothing is modified (cpp:S5350) - rename structured bindings shadowed by inner declarations (cpp:S1117)
373 lines
9.0 KiB
C++
373 lines
9.0 KiB
C++
#include "stdafx.h"
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#include "scripting/lua.h"
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#include "world/Event.h"
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#include "utilities/Logs.h"
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#include "world/MemCell.h"
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#include "vehicle/Driver.h"
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#include "simulation/simulation.h"
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lua::lua()
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{
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state = luaL_newstate();
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if (!state)
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throw std::runtime_error("cannot create lua state");
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lua_atpanic(state, atpanic);
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luaL_openlibs(state);
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static constexpr luaL_Reg api[] =
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{
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{"event_create", scriptapi_event_create},
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{"event_find", scriptapi_event_find},
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{"event_exists", scriptapi_event_exists},
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{"event_getname", scriptapi_event_getname},
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{"event_dispatch", scriptapi_event_dispatch},
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{"event_dispatch_n", scriptapi_event_dispatch_n},
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{"track_find", scriptapi_track_find},
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{"track_isoccupied", scriptapi_track_isoccupied},
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{"track_isoccupied_n", scriptapi_track_isoccupied_n},
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{"isolated_find", scriptapi_isolated_find},
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{"isolated_isoccupied", scriptapi_isolated_isoccupied},
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{"isolated_isoccupied_n", scriptapi_isolated_isoccupied_n},
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{"train_getname", scriptapi_train_getname},
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{"dynobj_putvalues", scriptapi_dynobj_putvalues},
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{"memcell_find", scriptapi_memcell_find},
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{"memcell_read", scriptapi_memcell_read},
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{"memcell_read_n", scriptapi_memcell_read_n},
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{"memcell_update", scriptapi_memcell_update},
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{"memcell_update_n", scriptapi_memcell_update_n},
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{"random", scriptapi_random},
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{"writelog", scriptapi_writelog},
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{"writeerrorlog", scriptapi_writeerrorlog},
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{nullptr, nullptr}
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};
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luaL_register(state, "eu07.events", api);
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}
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lua::~lua()
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{
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lua_close(state);
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state = nullptr;
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}
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std::string lua::get_error() const
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{
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return lua_tostring(state, -1);
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}
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void lua::interpret(const std::string& file) const
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{
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if (luaL_dofile(state, file.c_str())) {
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std::string str = lua_tostring(state, -1);
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ErrorLog("lua: Runtime error: " + str, logtype::lua);
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}
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}
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int lua::atpanic(lua_State *s)
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{
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std::string err = lua_tostring(s, -1);
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ErrorLog("lua: Runtime error: " + err, logtype::lua);
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return 0;
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}
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/// Dereferences the function handler from the Lua registry.
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void lua::unref(lua_State *L, const int ref)
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{
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luaL_unref(L, LUA_REGISTRYINDEX, ref);
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}
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/// Executes the callback function of an event created with `scriptapi_event_create`.
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void lua::dispatch_event(lua_State *L, const int handler, basic_event *event, const TDynamicObject *activator)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, handler);
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lua_pushlightuserdata(L, event);
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lua_pushlightuserdata(L, const_cast<TDynamicObject *>(activator));
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lua_call(L, 2, 0);
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}
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void lua::push_memcell_values(lua_State *L, const TMemCell *mc)
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{
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lua_createtable(L, 0, 3);
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lua_pushstring(L, "str");
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lua_pushstring(L, mc ? mc->Text().c_str() : nullptr);
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lua_settable(L, -3);
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lua_pushstring(L, "num1");
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lua_pushnumber(L, mc ? mc->Value1() : 0.0);
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lua_settable(L, -3);
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lua_pushstring(L, "num2");
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lua_pushnumber(L, mc ? mc->Value2() : 0.0);
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lua_settable(L, -3);
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}
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memcell_values lua::get_memcell_values(lua_State *L, int idx)
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{
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// For negative indices, we need to account for the extra item that is the key name/value extracted from the table.
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if (idx < 0)
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idx--;
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memcell_values mc{nullptr, 0.0, 0.0};
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lua_pushstring(L, "str");
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lua_gettable(L, idx);
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if (lua_isstring(L, -1))
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mc.str = lua_tostring(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "num1");
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lua_gettable(L, idx);
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if (lua_isnumber(L, -1))
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mc.num1 = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "num2");
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lua_gettable(L, idx);
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if (lua_isnumber(L, -1))
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mc.num2 = lua_tonumber(L, -1);
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lua_pop(L, 1);
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return mc;
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}
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int lua::scriptapi_event_create(lua_State *L)
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{
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std::string name = lua_tostring(L, 1);
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double delay = lua_tonumber(L, 2);
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double randomdelay = lua_tonumber(L, 3);
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lua_pushvalue(L, 4);
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int funcRef = luaL_ref(L, LUA_REGISTRYINDEX);
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basic_event *event = new lua_event(L, funcRef);
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event->m_name = name;
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event->m_delay = delay;
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event->m_delayrandom = randomdelay;
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if (simulation::Events.insert(event))
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{
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lua_pushlightuserdata(L, event);
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return 1;
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}
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return 0;
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}
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int lua::scriptapi_event_find(lua_State *L)
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{
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std::string name = lua_tostring(L, 1);
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basic_event *foundevent = simulation::Events.FindEvent(name);
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if (foundevent)
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{
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lua_pushlightuserdata(L, foundevent);
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return 1;
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}
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ErrorLog("lua: missing event: " + name);
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return 0;
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}
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int lua::scriptapi_event_exists(lua_State *L)
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{
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std::string name = lua_tostring(L, 1);
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basic_event *foundevent = simulation::Events.FindEvent(name);
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lua_pushboolean(L, foundevent != nullptr);
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return 1;
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}
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int lua::scriptapi_event_getname(lua_State *L)
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{
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auto *event = static_cast<basic_event *>(lua_touserdata(L, 1));
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if (event)
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{
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lua_pushstring(L, event->m_name.c_str());
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return 1;
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}
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return 0;
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}
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int lua::scriptapi_event_dispatch(lua_State *L)
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{
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auto *event = static_cast<basic_event *>(lua_touserdata(L, 1));
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auto *activator = static_cast<TDynamicObject *>(lua_touserdata(L, 2));
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double delay = lua_tonumber(L, 3);
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if (event)
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simulation::Events.AddToQuery(event, activator, delay);
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return 0;
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}
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int lua::scriptapi_event_dispatch_n(lua_State *L)
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{
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std::string name = lua_tostring(L, 1);
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auto *activator = static_cast<TDynamicObject *>(lua_touserdata(L, 2));
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double delay = lua_tonumber(L, 3);
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basic_event *foundevent = simulation::Events.FindEvent(name);
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if (foundevent)
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simulation::Events.AddToQuery(foundevent, activator, delay);
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else
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ErrorLog("lua: missing event: " + name);
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return 0;
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}
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int lua::scriptapi_track_find(lua_State *L)
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{
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std::string name = lua_tostring(L, 1);
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TTrack *track = simulation::Paths.find(name);
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if (track)
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{
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lua_pushlightuserdata(L, track);
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return 1;
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}
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ErrorLog("lua: missing track: " + name);
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return 0;
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}
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int lua::scriptapi_track_isoccupied(lua_State *L)
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{
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auto *track = static_cast<TTrack *>(lua_touserdata(L, 1));
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if (track)
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{
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lua_pushboolean(L, !track->IsEmpty());
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return 1;
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}
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return 0;
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}
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int lua::scriptapi_track_isoccupied_n(lua_State *L)
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{
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std::string name = lua_tostring(L, 1);
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TTrack *track = simulation::Paths.find(name);
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if (track)
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{
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lua_pushboolean(L, !track->IsEmpty());
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return 1;
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}
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ErrorLog("lua: missing track: " + name);
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return 0;
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}
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int lua::scriptapi_isolated_find(lua_State *L)
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{
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std::string name = lua_tostring(L, 1);
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TIsolated *isolated = TIsolated::Find(name);
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if (isolated)
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{
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lua_pushlightuserdata(L, isolated);
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return 1;
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}
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ErrorLog("lua: missing isolated: " + name);
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return 0;
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}
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int lua::scriptapi_isolated_isoccupied(lua_State *L)
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{
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auto *isolated = static_cast<TIsolated *>(lua_touserdata(L, 1));
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if (isolated)
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{
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lua_pushboolean(L, isolated->Busy());
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return 1;
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}
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return 0;
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}
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int lua::scriptapi_isolated_isoccupied_n(lua_State *L)
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{
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std::string name = lua_tostring(L, 1);
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TIsolated *isolated = TIsolated::Find(name);
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if (isolated)
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{
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lua_pushboolean(L, isolated->Busy());
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return 1;
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}
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ErrorLog("lua: missing isolated: " + name);
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return 0;
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}
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int lua::scriptapi_train_getname(lua_State *L)
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{
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auto *dyn = static_cast<TDynamicObject *>(lua_touserdata(L, 1));
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if (dyn && dyn->Mechanik)
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{
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lua_pushstring(L, dyn->Mechanik->TrainName().c_str());
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return 1;
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}
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return 0;
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}
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int lua::scriptapi_dynobj_putvalues(lua_State *L)
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{
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auto *dyn = static_cast<TDynamicObject *>(lua_touserdata(L, 1));
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auto [str, num1, num2] = get_memcell_values(L, 2);
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if (!dyn)
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return 0;
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TLocation loc{};
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if (dyn->Mechanik)
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dyn->Mechanik->PutCommand(str, num1, num2, loc);
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else
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dyn->MoverParameters->PutCommand(str, num1, num2, loc);
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return 0;
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}
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int lua::scriptapi_memcell_find(lua_State *L)
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{
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std::string str = lua_tostring(L, 1);
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TMemCell *mc = simulation::Memory.find(str);
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if (mc)
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{
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lua_pushlightuserdata(L, mc);
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return 1;
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}
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ErrorLog("lua: missing memcell: " + str);
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return 0;
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}
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int lua::scriptapi_memcell_read(lua_State *L)
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{
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auto *mc = static_cast<TMemCell *>(lua_touserdata(L, 1));
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push_memcell_values(L, mc);
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return 1;
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}
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int lua::scriptapi_memcell_read_n(lua_State *L)
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{
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std::string str = lua_tostring(L, 1);
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TMemCell *mc = simulation::Memory.find(str);
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push_memcell_values(L, mc);
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if (!mc)
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ErrorLog("lua: missing memcell: " + str);
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return 1;
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}
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int lua::scriptapi_memcell_update(lua_State *L)
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{
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auto *mc = static_cast<TMemCell *>(lua_touserdata(L, 1));
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auto [str, num1, num2] = get_memcell_values(L, 2);
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if (mc)
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mc->UpdateValues(str, num1, num2,
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basic_event::flags::text | basic_event::flags::value1 | basic_event::flags::value2);
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return 0;
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}
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int lua::scriptapi_memcell_update_n(lua_State *L)
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{
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std::string mstr = lua_tostring(L, 1);
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auto [str, num1, num2] = get_memcell_values(L, 2);
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TMemCell *mc = simulation::Memory.find(mstr);
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if (mc)
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mc->UpdateValues(str, num1, num2,
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basic_event::flags::text | basic_event::flags::value1 | basic_event::flags::value2);
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else
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ErrorLog("lua: missing memcell: " + mstr);
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return 0;
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}
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int lua::scriptapi_random(lua_State *L)
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{
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double a = lua_tonumber(L, 1);
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double b = lua_tonumber(L, 2);
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lua_pushnumber(L, Random(a, b));
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return 1;
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}
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int lua::scriptapi_writelog(lua_State *L)
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{
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std::string txt = lua_tostring(L, 1);
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WriteLog("lua: log: " + txt, logtype::lua);
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return 0;
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}
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int lua::scriptapi_writeerrorlog(lua_State *L)
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{
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std::string txt = lua_tostring(L, 1);
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ErrorLog("lua: log: " + txt, logtype::lua);
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return 0;
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}
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