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maszyna/shaders/ogl46/hiddenarea.frag

17 lines
282 B
GLSL

#version 460 core
#define STAGE_FRAGMENT 1
#include "common.glsl"
layout(location = 0) out vec4 out_color;
layout(location = 1) out vec4 out_motion;
void main()
{
out_color = vec4(vec3(0.0f), 1.0f);
if (MOTIONBLUR_ENABLED)
{
out_motion = vec4(0.0f);
}
gl_FragDepth = 1.0f;
}