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Files
maszyna/vehicle/train/TrainCommandsRadio.cpp
2026-08-01 17:24:34 +02:00

383 lines
9.7 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "vehicle/Train.h"
#include "simulation/simulation.h"
#include "world/Event.h"
#include "simulation/simulationtime.h"
#include "utilities/Logs.h"
#include "model/Model3d.h"
#include "vehicle/Driver.h"
#include "vehicle/DynObj.h"
#include "rendering/renderer.h"
#include <future>
#include <algorithm>
void TTrain::OnCommand_hornlowactivate(TTrain *Train, command_data const &Command)
{
if (Train->ggHornButton.SubModel == nullptr && Train->ggHornLowButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Horn button is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
// only need to react to press, sound will continue until stopped
if (false == TestFlag(Train->mvOccupied->WarningSignal, 1))
{
// turn on
Train->mvOccupied->WarningSignal |= 1;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) {
low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~2;
}
*/
// visual feedback
Train->ggHornButton.UpdateValue(-1.0);
Train->ggHornLowButton.UpdateValue(1.0);
}
}
else if (Command.action == GLFW_RELEASE)
{
// turn off
/*
NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~1;
// visual feedback
Train->ggHornButton.UpdateValue(0.0);
Train->ggHornLowButton.UpdateValue(0.0);
}
}
void TTrain::OnCommand_hornhighactivate(TTrain *Train, command_data const &Command)
{
if (Train->ggHornButton.SubModel == nullptr && Train->ggHornHighButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Horn button is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
// only need to react to press, sound will continue until stopped
if (false == TestFlag(Train->mvOccupied->WarningSignal, 2))
{
// turn on
Train->mvOccupied->WarningSignal |= 2;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) {
low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~1;
}
*/
// visual feedback
Train->ggHornButton.UpdateValue(1.0);
Train->ggHornHighButton.UpdateValue(1.0);
}
}
else if (Command.action == GLFW_RELEASE)
{
// turn off
/*
NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~2;
// visual feedback
Train->ggHornButton.UpdateValue(0.0);
Train->ggHornHighButton.UpdateValue(0.0);
}
}
void TTrain::OnCommand_whistleactivate(TTrain *Train, command_data const &Command)
{
if (Train->ggWhistleButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Whistle button is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
// only need to react to press, sound will continue until stopped
if (false == TestFlag(Train->mvOccupied->WarningSignal, 4))
{
// turn on
Train->mvOccupied->WarningSignal |= 4;
// visual feedback
Train->ggWhistleButton.UpdateValue(1.0);
}
}
else if (Command.action == GLFW_RELEASE)
{
// turn off
Train->mvOccupied->WarningSignal &= ~4;
// visual feedback
Train->ggWhistleButton.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiotoggle(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
// NOTE: we ignore the lack of 3d model to allow system reset after receiving radio-stop signal
/*
if( false == Train->m_controlmapper.contains( "radio_sw:" ) ) {
return;
}
*/
// only reacting to press, so the sound can loop uninterrupted
if (false == Train->mvOccupied->Radio)
{
// turn on
OnCommand_radioenable(Train, Command);
}
else
{
// turn off
OnCommand_radiodisable(Train, Command);
}
}
void TTrain::OnCommand_radioenable(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
if (false == Train->mvOccupied->Radio)
{
Train->mvOccupied->Radio = true;
}
}
void TTrain::OnCommand_radiodisable(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
if (Train->mvOccupied->Radio)
{
Train->mvOccupied->Radio = false;
}
}
void TTrain::OnCommand_radiochannelincrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->RadioChannel() + 1;
OnCommand_radiochannelset(Train, newCommand);
Train->ggRadioChannelNext.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioChannelNext.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiochanneldecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->RadioChannel() - 1;
OnCommand_radiochannelset(Train, newCommand);
Train->ggRadioChannelPrevious.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioChannelPrevious.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiochannelset(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
Train->RadioChannel() = std::clamp((int)Command.param1, 1, 10);
Train->ggRadioChannelSelector.UpdateValue(Train->RadioChannel() - 1);
}
}
void TTrain::OnCommand_radiostopsend(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
if (true == Train->mvOccupied->Radio && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
{
simulation::Region->RadioStop(Train->Dynamic()->GetPosition());
}
// visual feedback
Train->ggRadioStop.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioStop.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiostopenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS && Train->ggRadioStop.GetValue() == 0)
{
if (true == Train->mvOccupied->Radio && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
{
simulation::Region->RadioStop(Train->Dynamic()->GetPosition());
}
// visual feedback
Train->ggRadioStop.UpdateValue(1.0);
}
}
void TTrain::OnCommand_radiostopdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS && Train->ggRadioStop.GetValue() > 0)
{
// visual feedback
Train->ggRadioStop.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiostoptest(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
if (Train->RadioChannel() == 10 && true == Train->mvOccupied->Radio && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
{
Train->Dynamic()->RadioStop();
}
// visual feedback
Train->ggRadioTest.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioTest.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiocall1send(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
if (Train->RadioChannel() != 10 && true == Train->mvOccupied->Radio && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
{
simulation::Events.queue_receivers(radio_message::call1, Train->Dynamic()->GetPosition());
}
// visual feedback
Train->ggRadioCall1.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioCall1.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiocall3send(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
if (Train->RadioChannel() != 10 && true == Train->mvOccupied->Radio && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
{
simulation::Events.queue_receivers(radio_message::call3, Train->Dynamic()->GetPosition());
}
// visual feedback
Train->ggRadioCall3.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioCall3.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiovolumeincrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->m_radiovolume + 0.125;
OnCommand_radiovolumeset(Train, newCommand);
Train->ggRadioVolumeNext.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioVolumeNext.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiovolumedecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->m_radiovolume - 0.125;
OnCommand_radiovolumeset(Train, newCommand);
Train->ggRadioVolumePrevious.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioVolumePrevious.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiovolumeset(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
Train->m_radiovolume = std::clamp(Command.param1, 0.0, 1.0);
Train->ggRadioVolumeSelector.UpdateValue(Train->m_radiovolume);
audio::event_volume_change = true;
}
}