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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
53 lines
824 B
C++
53 lines
824 B
C++
module;
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#include <array>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <string>
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#include <chrono>
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export module eu07.utilities.motiontelemetry;
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import eu07.glm;
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export {
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class motiontelemetry
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{
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public:
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struct conf_t
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{
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bool enable;
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std::string proto;
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std::string address;
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std::string port;
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float updatetime;
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bool includegravity;
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bool fwdposbased;
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bool latposbased;
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float axlebumpscale;
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};
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private:
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int sock;
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std::chrono::time_point<std::chrono::high_resolution_clock> last_update;
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conf_t conf;
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glm::dvec3 last_pos;
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glm::dvec3 last_vel;
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double last_yaw;
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public:
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motiontelemetry();
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~motiontelemetry();
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void update();
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};
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} // export
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