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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
28 lines
634 B
C++
28 lines
634 B
C++
module;
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#include <array>
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#include <chrono>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <cstddef>
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#include <string>
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#include <functional>
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#include <optional>
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#include <stdexcept>
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#include <vector>
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#include <memory>
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module eu07.rendering.nullrenderer;
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std::unique_ptr<gfx_renderer> null_renderer::create_func()
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{
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return std::unique_ptr<null_renderer>(new null_renderer());
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}
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bool null_renderer::renderer_register = gfx_renderer_factory::get_instance()->register_backend("null", null_renderer::create_func);
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