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maszyna/world/Event.h
Hirek193 4870935983 multiplayer stage 5: the authority decides which events fire
Every peer used to evaluate event conditions for itself and put the results
straight into its own queue, so the same event could fire twice, or on one
machine only. Worse, the launchers were polled around Global.pCamera, which in
a session means "wherever one particular player happens to be looking".

Condition evaluation is now separated from execution:

    authority:  evaluate -> queueevent -> execute -> replicate
    client:     receive queueevent -> execute

- AddToQuery() takes the origin of the request. A locally evaluated launch on a
  client is dropped, on the host it is handed to the session as the ordinary
  queueevent command and comes back to be carried out by everybody, itself
  included, so it happens exactly once per peer. Scenario init (onstart,
  negative delay) and the children of an already replicated event are marked as
  authority decisions and run in place, since they are identical everywhere.
  With no session running, both branches collapse to the old behaviour
- queueevent now carries the delay as well
- event launchers are polled around every crewed vehicle instead of around the
  local camera, and a cell is polled at most once per frame no matter how many
  players stand near it - launcher activation counters are stateful
- Events.update() still services the queue on a client, with its delays and its
  execution; only the condition checking is skipped there

An event whose request is still travelling is not requested again, with a
timeout so that a lost request cannot silence it for good. Instant (AddValues)
events are exempt from that guard, because every one of their additions has to
get through.
2026-09-06 19:09:19 +00:00

768 lines
23 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "utilities/Classes.h"
#include "scene/scene.h"
#include "utilities/Names.h"
#include "world/EvLaunch.h"
#include "utilities/Logs.h"
#include "input/command.h"
#include "utilities/comparison.h"
#ifdef WITH_LUA
#include "scripting/lua.h"
#endif
// where a request to put an event in the queue came from. in a session only the
// authority evaluates conditions; everybody, the authority included, runs the event when
// it comes back as a replicated queueevent, so it fires exactly once on every peer
enum class event_launch {
evaluation, // somebody's local condition check
authority // decided by the session authority, or by deterministic scenario init
};
// common event interface
class basic_event {
public:
// types
enum flags {
// shared values
text = 1 << 0,
value1 = 1 << 1,
value2 = 1 << 2,
// update values
mode_add = 1 << 3,
// whois
mode_alt = 1 << 3,
whois_load = 1 << 4,
whois_name = 1 << 5,
// condition values
track_busy = 1 << 3,
track_free = 1 << 4,
probability = 1 << 5
};
// constructor
basic_event() = default;
// destructor
virtual ~basic_event();
// methods
// restores event data from provided stream
virtual
void
deserialize( cParser &Input, scene::scratch_data &Scratchpad );
// prepares event for use
virtual
void
init() = 0;
// executes event
virtual
void
run();
// sends basic content of the class in legacy (text) format to provided stream
virtual
void
export_as_text( std::ostream &Output ) const;
// adds a sibling event executed together
void
append( basic_event *Event );
// returns: true if the event should be executed immediately
virtual
bool
is_instant() const;
// sends content of associated data cell to specified vehicle controller
virtual
void
send_command( TController &Controller );
// returns: true if associated data cell contains a command for vehicle controller
virtual
bool
is_command() const;
// input data access
virtual std::string input_text() const;
virtual TCommandType input_command() const;
virtual double input_value( int Index ) const;
virtual glm::dvec3 input_location() const;
void group( scene::group_handle Group );
scene::group_handle group() const;
std::string const &name() const { return m_name; }
// members
basic_event *m_next { nullptr }; // następny w kolejce // TODO: replace with event list in the manager
basic_event *m_sibling { nullptr }; // kolejny event z tą samą nazwą - od wersji 378
std::string m_name;
bool m_ignored { false }; // replacement for tp_ignored
bool m_passive { false }; // false gdy ma nie być dodawany do kolejki (skanowanie sygnałów)
int m_inqueue { 0 }; // ile razy dodany do kolejki
TDynamicObject const *m_activator { nullptr };
double m_launchtime { 0.0 };
double m_delay { 0.0 };
double m_delayrandom { 0.0 }; // zakres dodatkowego opóźnienia // standardowo nie będzie dodatkowego losowego opóźnienia
double m_delaydeparture { std::numeric_limits<double>::quiet_NaN() }; // departure-based event delay
double m_replicationtime { -1.0 }; // when the authority last handed this one to the session
protected:
// types
using basic_node = std::tuple<std::string, scene::basic_node *>;
using node_sequence = std::vector<basic_node>;
struct event_conditions {
unsigned int flags { 0 };
float probability { 0.0 }; // used by conditional_probability
double memcompare_value1 { 0.0 }; // used by conditional_memcompare
double memcompare_value2 { 0.0 }; // used by conditional_memcompare
std::string memcompare_text; // used by conditional_memcompare
comparison_operator memcompare_value1_operator { comparison_operator::equal }; // used by conditional_memcompare
comparison_operator memcompare_value2_operator { comparison_operator::equal }; // used by conditional_memcompare
comparison_operator memcompare_text_operator { comparison_operator::equal }; // used by conditional_memcompare
comparison_pass memcompare_pass { comparison_pass::all }; // used by conditional_memcompare
basic_event::node_sequence *memcompare_cells; // used by conditional_memcompare
std::vector<TTrack *> tracks; // used by conditional_track
bool has_else { false };
void deserialize( cParser &Input );
void bind( basic_event::node_sequence *Nodes );
void init();
// verifies whether event meets execution condition(s)
bool test() const;
// sends basic content of the class in legacy (text) format to provided stream
void export_as_text( std::ostream &Output ) const;
};
// methods
template <class TableType_>
void init_targets( TableType_ &Repository, std::string const &Targettype, bool const Logerrors = true );
// returns true if provided token is a an event desription keyword, false otherwise
static bool is_keyword( std::string const &Token );
// members
node_sequence m_targets; // targets of operation performed when this event is executed
private:
// methods
// event type string
virtual std::string type() const = 0;
// deserialization helper, converts provided string to a list of target nodes
virtual void deserialize_targets( std::string const &Input );
// deserialize() subclass details
virtual void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) = 0;
// run() subclass details
virtual void run_() = 0;
// export_as_text() subclass details
virtual void export_as_text_( std::ostream &Output ) const = 0;
// members
scene::group_handle m_group { null_handle }; // group this event belongs to, if any
};
// specialized event, sends received input to its target(s)
// TBD: replace the generic module with specialized mixins
class input_event : public basic_event {
friend basic_event * make_event( cParser &Input, scene::scratch_data &Scratchpad );
protected:
// types
struct input_data {
unsigned int flags { 0 };
std::string data_text;
double data_value_1 { 0.0 };
double data_value_2 { 0.0 };
basic_node data_source { "", nullptr };
glm::dvec3 location { 0.0 };
TCommandType command_type { TCommandType::cm_Unknown };
TMemCell const * data_cell() const;
TMemCell * data_cell();
};
// members
input_data m_input;
};
class updatevalues_event : public input_event {
public:
// methods
// prepares event for use
void init() override;
// returns: true if the event should be executed immediately
bool is_instant() const override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
event_conditions m_conditions;
};
class copyvalues_event : public input_event {
public:
// methods
// prepares event for use
void init() override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
};
class getvalues_event : public input_event {
public:
// methods
// prepares event for use
void init() override;
// sends content of associated data cell to specified vehicle controller
void send_command( TController &Controller ) override;
// returns: true if associated data cell contains a command for vehicle controller
bool is_command() const override;
// input data access
std::string input_text() const override;
TCommandType input_command() const override;
double input_value( int Index ) const override;
glm::dvec3 input_location() const override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
};
class putvalues_event : public input_event {
public:
// methods
// prepares event for use
void init() override;
// input data access
std::string input_text() const override;
TCommandType input_command() const override;
double input_value( int Index ) const override;
glm::dvec3 input_location() const override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
//determines whether provided input should be passed to consist owner
bool is_command_for_owner( input_data const &Input ) const;
};
class whois_event : public input_event {
public:
// methods
// prepares event for use
void init() override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
};
class logvalues_event : public basic_event {
public:
// methods
// prepares event for use
void init() override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
};
class multi_event : public basic_event {
public:
// methods
// prepares event for use
void init() override;
std::vector<std::string> dump_children_names() const;
private:
// types
// wrapper for binding between editor-supplied name, event, and execution conditional flag
using conditional_event = std::tuple<std::string, basic_event *, bool>;
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
std::vector<conditional_event> m_children; // events which are placed in the query when this event is executed
event_conditions m_conditions;
};
class sound_event : public basic_event {
public:
// methods
// prepares event for use
void init() override;
private:
// types
// wrapper for binding between editor-supplied name and sound object
using basic_sound = std::tuple<std::string, sound_source *>;
// methods
// event type string
std::string type() const override;
// deserialization helper, converts provided string to a list of target nodes
void deserialize_targets( std::string const &Input ) override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
std::vector<basic_sound> m_sounds;
int m_soundmode{ 0 };
int m_soundradiochannel{ 0 };
};
// assigns a texture as specified replacable skin to a list of specified scene model nodes
// skin filename is built dynamically using specified expression and list of parameters from optional specified memory cell
class texture_event : public basic_event {
public:
// methods
// prepares event for use
void init() override;
private:
// types
struct input_data {
basic_node data_source { "", nullptr };
TMemCell const * data_cell() const;
TMemCell * data_cell();
};
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
int m_skinindex { 0 }; // index of target replacable skin
std::string m_skin; // expression defining skin filename
input_data m_input; // optional source of expression parameters
};
class animation_event : public basic_event {
public:
// destuctor
~animation_event() override;
// methods
// prepares event for use
void init() override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
int m_animationtype{ 0 };
std::array<double, 4> m_animationparams{ 0.0 };
std::string m_animationsubmodel;
std::list<std::weak_ptr<TAnimContainer>> m_animationcontainers;
std::string m_animationfilename;
std::size_t m_animationfilesize{ 0 };
char *m_animationfiledata{ nullptr };
};
class lights_event : public basic_event {
public:
// methods
// prepares event for use
void init() override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
std::vector<float> m_lights;
};
class switch_event : public basic_event {
public:
// methods
// prepares event for use
void init() override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
int m_switchstate{ 0 };
float m_switchmoverate{ -1.f };
float m_switchmovedelay{ -1.f };
};
class track_event : public basic_event {
public:
// methods
// prepares event for use
void init() override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
float m_velocity{ 0.f };
};
class voltage_event : public basic_event {
public:
// methods
// prepares event for use
void init() override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
float m_voltage{ -1.f };
};
class visible_event : public basic_event {
public:
// methods
// prepares event for use
void init() override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
bool m_visible{ true };
};
class friction_event : public basic_event {
public:
// methods
// prepares event for use
void init() override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
float m_friction{ -1.f };
};
#ifdef WITH_LUA
class lua_event : public basic_event {
public:
lua_event(lua_State *L, int ref);
~lua_event() override;
void init() override;
private:
std::string type() const override;
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
void run_() override;
void export_as_text_( std::ostream &Output ) const override;
bool is_instant() const override;
lua_State *lua_state = nullptr;
int lua_func = LUA_NOREF;
};
#endif
class message_event : public basic_event {
public:
// methods
// prepares event for use
void init() override;
private:
// methods
// event type string
std::string type() const override;
// deserialize() subclass details
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
// run() subclass details
void run_() override;
// export_as_text() subclass details
void export_as_text_( std::ostream &Output ) const override;
// members
std::string m_message;
};
basic_event *
make_event( cParser &Input, scene::scratch_data &Scratchpad );
class event_manager {
public:
// constructors
event_manager() = default;
// destructor
~event_manager();
// methods
// adds specified event launcher to the list of global launchers
void
queue( TEventLauncher *Launcher );
// inserts in the event query events assigned to event launchers capable of receiving specified radio message sent from specified location
void
queue_receivers( radio_message const Message, glm::dvec3 const &Location );
// legacy method, updates event queues
void
update();
// adds provided event to the collection. returns: true on success
// TBD, TODO: return handle to the event
bool
insert( basic_event *Event );
inline
bool
insert( TEventLauncher *Launcher ) {
return Launcher->IsRadioActivated() ? m_radiodrivenlaunchers.insert(Launcher) : m_inputdrivenlaunchers.insert(Launcher); }
inline void purge (TEventLauncher *Launcher) {
m_radiodrivenlaunchers.purge(Launcher);
m_inputdrivenlaunchers.purge(Launcher); }
// returns first event in the queue
inline
basic_event *
begin() {
return QueryRootEvent; }
basic_event*
FindEventById(uint32_t id);
uint32_t GetEventId(const basic_event *ev);
uint32_t GetEventId(std::string const &Name);
// legacy method, returns pointer to specified event, or null
basic_event *
FindEvent( std::string const &Name );
inline TEventLauncher* FindEventlauncher(std::string const &Name) {
auto ptr = m_inputdrivenlaunchers.find(Name);
return ptr ? ptr : m_radiodrivenlaunchers.find(Name);
}
// legacy method, inserts specified event in the event query
bool
AddToQuery( basic_event *Event, TDynamicObject const *Owner, double delay = 0.0,
event_launch const Source = event_launch::evaluation );
// legacy method, executes queued events
bool
CheckQuery();
// legacy method, initializes events after deserialization from scenario file
void
InitEvents();
// legacy method, initializes event launchers after deserialization from scenario file
void
InitLaunchers();
// sends basic content of the class in legacy (text) format to provided stream
void
export_as_text( std::ostream &Output ) const;
// returns all eventlaunchers in radius ignoring height
std::vector<TEventLauncher *>
find_eventlaunchers(glm::vec2 center, float radius) const;
private:
// types
using event_sequence = std::deque<basic_event *>;
using event_map = std::unordered_map<std::string, std::size_t>;
using eventlauncher_sequence = std::vector<TEventLauncher *>;
// members
event_sequence m_events;
/*
// NOTE: disabled until event class refactoring
event_sequence m_eventqueue;
*/
// legacy version of the above
basic_event *QueryRootEvent { nullptr };
basic_event *m_workevent { nullptr };
event_map m_eventmap;
basic_table<TEventLauncher> m_inputdrivenlaunchers;
basic_table<TEventLauncher> m_radiodrivenlaunchers;
eventlauncher_sequence m_launcherqueue;
command_relay m_relay;
// methods
// hands a locally evaluated launch over to the session, so that it reaches every peer
// through the ordinary queueevent command instead of firing here alone
bool
defer_to_authority( basic_event *Event, TDynamicObject const *Owner, double delay );
};
inline
void
basic_event::group( scene::group_handle Group ) {
m_group = Group;
}
inline
scene::group_handle
basic_event::group() const {
return m_group;
}
template <class TableType_>
void
basic_event::init_targets( TableType_ &Repository, std::string const &Targettype, bool const Logerrors ) {
for( auto &target : m_targets ) {
std::get<scene::basic_node *>( target ) = Repository.find( std::get<std::string>( target ) );
if( std::get<scene::basic_node *>( target ) == nullptr ) {
m_ignored = true; // deaktywacja
if( Logerrors )
ErrorLog( "Bad event: \"" + m_name + "\" (type: " + type() + ") can't find " + Targettype +" \"" + std::get<std::string>( target ) + "\"" );
}
}
}
//---------------------------------------------------------------------------