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Defensive fix: when starting the deferred visual pass, clear the origin/scale stacks and rotation before the directives are replayed. A scenery that leaves an unbalanced origin on the stack during the infrastructure pass would otherwise have it applied a second time, shifting every deferred visual node. Balanced sceneries (the common case) are unaffected -- the directives rebuild the same state. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
50 KiB
50 KiB