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maszyna/application/planpanel.cppm
maj00r c15e200e37 Merge the track layout editor into cpp20-modules, ported to modules
The editor branch was written against headers and the PCH, both of which this
branch has done away with, so its own files were ported rather than merged: the
five headers it added are now interface units and their .cpp files module
implementation units.

- editor/{puwg1992,polandmap,turnouts,orthophoto} become eu07.editor.* modules,
  application/planpanel becomes eu07.application.planpanel. The plan tool keeps
  to its own module rather than joining the eu07.simcore partitions: it stands on
  the editor's libraries and eu07.application.uilayer, not on the simulation core,
  so :editoruilayer can export import it without a cycle.
- glm arrives by import eu07.glm, never by include, as the rest of the tree does.
  maj0sted is header-only and glm-free, so its headers stay includes in the global
  module fragment - every unit that names those types includes them itself, since
  a global fragment is not visible across units.
- the one textual conflict was :editoruilayer's include block against this
  branch's imports; resolved this branch's way plus the planpanel import.

Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF) and starts into the editor on
empty ground with -editor alone.
2026-09-13 12:36:21 +02:00

221 lines
9.4 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <string>
#include <vector>
#include "imgui/imgui.h"
#include "maj0sted/editor/tile_cache.hpp"
#include "maj0sted/editor/layout.hpp"
#include "maj0sted/editor/model.hpp"
#include "maj0sted/editor/render.hpp"
#include "maj0sted/editor/solution.hpp"
#include "maj0sted/io/scn_export.hpp"
export module eu07.application.planpanel;
import eu07.application.uilayer;
import eu07.editor.orthophoto;
export {
// track layout tool. the drawing happens in the viewport, which the tool puts into a top-down
// orthographic plan view; the panel holds only the controls. none of the geometry is computed here:
// maj0sted solves the whole document and the panel paints what comes back.
//
// a track is a chain of elements, and every one of them says outright what it is: prosta of so many
// metres, luk of radius R turning so far, krzywa przejsciowa easing to R over so many metres. there
// is no second language of "run on until you reach that line" - laying by clicking along the ground
// works out the corner at the click and writes the numbers down.
//
// what one track keeps against another is said as a relation, not redrawn by hand: an element may be
// held parallel to another track's element at a given miedzytorze, and the solver moves the whole
// track until it really is.
class plan_panel : public ui_panel
{
public:
plan_panel(std::string const &Name, bool const Isopen);
void update() override;
void render_contents() override;
private:
using Document = maj0sted::editor::Document;
using Element = maj0sted::editor::Element;
using ElementId = maj0sted::editor::ElementId;
using Solution = maj0sted::editor::Solution;
using Track = maj0sted::editor::Track;
using TrackId = maj0sted::editor::TrackId;
using TurnoutId = maj0sted::editor::TurnoutId;
// panels
void render_toolbar();
void render_elements();
void render_turnouts();
// joining two tracks into one: the radius a join may bend at, and the button that starts
// pointing at the ends to join. everything else about it happens on the map
void render_join();
void render_turnout_type(maj0sted::editor::TurnoutType &Type_);
// the catalogue drawing of the chosen type, in its own window: the diverging path piece by
// piece, both tracks' rails, and the points a drawing is dimensioned from
void render_template_window();
void render_diagnostics();
void render_storage();
void export_scn(bool Run_);
void run_scn();
void seed_catalogue();
void render_newmap_dialog();
void render_location_dialog();
// scene
void handle_scene();
void draw_on_scene();
void go_to_plan();
// document
void solve();
void start_map(bool const Georeferenced, double const Originx, double const Originy);
Track *current_track();
Track const *current_track() const;
void new_track();
void delete_current_track();
void clear_selection();
// carries the track on to (X,Y). the track ends where it was last clicked, so that end is the
// corner: it gets rounded with an arc of m_corner_radius, the straight behind it gives up the
// tangent, and the new straight runs out to (X,Y) exactly. all of it lands in the document as
// ordinary elements with ordinary lengths
void append_point_to(double const X, double const Y);
// takes back one click: the trailing straight, its corner arc, and the tangent the arc had
// taken off the straight before it - which leaves the track ending on the click before
void drop_last_vertex();
// appends one element to the end of the current track, exactly as asked for
void append_element(maj0sted::editor::Kind const Kind);
void drop_last_element();
void delete_selected_element();
void place_turnout_at(TrackId const On, double const Wx, double const Wy);
// re-lays the edited track along the lines its straights sat on before the change, so a new
// radius (or a new transition length) is absorbed by the corner it belongs to and nothing
// further down the track moves. false, with a reason, when it cannot be laid that way
bool refit_current_track(std::string &Why);
// swings the grabbed straight onto the line through its far end and (X,Y), then re-fits the
// arcs on either side of it. leaves the track untouched when that cannot be laid
void drag_straight_to(double const X, double const Y);
// hit tests, in screen pixels
// the end of a straight of the edited track: OutIndex is its element index, OutEnd 0 for the
// end it starts on and 1 for the end it runs out to
bool hit_straight_end(ImVec2 const &Mouse, std::size_t &OutIndex, int &OutEnd) const;
bool hit_element(ImVec2 const &Mouse, ElementId &OutElement, TrackId &OutTrack) const;
bool hit_turnout(ImVec2 const &Mouse, TurnoutId &OutTurnout) const;
// the loose end of any track: OutEnd 0 for the one it starts on, 1 for the one it runs out to.
// a track hanging on a turnout's port has no free start, so that one is not offered
bool hit_track_end(ImVec2 const &Mouse, float const Tolerance, TrackId &OutTrack, int &OutEnd) const;
// whether that end is loose at all: one that already stands on another track's end is joined
// to it, and there is nothing to join twice
bool loose_end(maj0sted::editor::SolvedTrack const &Track_, int const End_) const;
// how an end reads for a join laid out of it or into it: one facing the wrong way for that
// is taken backwards, which is what turning the track round would do to it anyway
static maj0sted::domain::geometry::Pose join_pose(maj0sted::editor::SolvedTrack const &Track_, int const End_, bool const Leaving_);
// lays the join and leaves one track, saying what it cost
void join_ends(TrackId const A, int const Aend, TrackId const B, int const Bend);
// nearest station along a solved track's axis, for placing and sliding turnouts
bool station_on(TrackId const Track, double const Wx, double const Wy, double &OutStation) const;
TrackId nearest_track_axis(ImVec2 const &Mouse, float const Tolerance) const;
// members
Document m_document;
Solution m_solution;
std::vector<maj0sted::editor::PlanPolyline> m_rails;
TrackId m_track{};
ElementId m_sel_element{};
TurnoutId m_sel_turnout{};
// a press on the ground does whatever is under it: picks up what is drawn there, or carries the
// current track on to there. every transient errand (placing a turnout, picking the element to
// run parallel to) is started from its own button, and Esc drops back out of it
bool m_dragging_turnout{false};
// grabbing a straight by one of its ends: which one, and the far end it swings about. the far
// end is captured once, at the grab, because re-fitting the arc behind it moves it
bool m_dragging_straight{false};
std::size_t m_drag_index{0};
int m_drag_end{0};
double m_pivot_x{0.0};
double m_pivot_y{0.0};
// an empty track needs two clicks before there is anything to carry on: the first only marks
// where it starts. after that the track always ends on the last click, which is the corner the
// next one is rounded at
bool m_pending{false};
double m_startx{0.0};
double m_starty{0.0};
// 0 idle, 1 waiting for a click on the through track
int m_pick_turnout{0};
// 0 idle, 1 waiting for the element the selected one is to be held parallel to
int m_pick_parallel{0};
// scalanie by pointing at it: 0 idle, 1 waiting for the first end, 2 for the second. a track
// joins onto another end to start, so which of the two ends is clicked says which way round
int m_pick_join{0};
TrackId m_join_first{};
int m_join_first_end{0};
// what the next appended element is made of
double m_new_radius{300.0};
double m_new_length{100.0};
int m_new_hand{1};
// the radius a corner is rounded with when laying by clicking
double m_corner_radius{300.0};
// the radius a join may bend at
double m_join_radius{300.0};
// miedzytorze a new hold is given, metres
double m_new_offset{4.75};
int m_turnout_type{0};
// which piece of the chosen type's geometry list is open for editing; -1 = none
int m_sel_piece{-1};
// the template drawing. a switch is thirty metres long and a metre and a half wide, so like
// every catalogue drawing this one is stretched across the track - the ratio is said on screen
bool m_show_template{false};
float m_tpl_zoom{1.0f};
float m_tpl_pan{0.0f}; // metres off centre, along the through track
float m_tpl_exagg{6.0f}; // przewyzszenie poprzeczne
bool m_tpl_rails{true};
bool m_tpl_marks{true};
// lukowanie in the drawing: the radius the tor zasadniczy is bent to, and which way
double m_tpl_bend_radius{0.0};
int m_tpl_bend_hand{0};
char m_namebuf[128]{};
std::string m_status;
char m_path[256]{"editor/plan.m0s"};
char m_scn_path[256]{"scenery/plan_export.scn"};
std::vector<std::string> m_scn_warnings;
// the exported scenery is opened in the editor by default: it stands up without a locomotive,
// and looking at what was drawn is what the export is usually for
bool m_scn_run_editor{true};
bool m_scn_trainset{true};
bool m_pickingplace{false};
double m_pickx{0.0};
double m_picky{0.0};
double m_mapviewx{0.0};
double m_mapviewy{0.0};
double m_mapscale{0.0};
editor::wms_image m_topomap{maj0sted::editor::WmsConfig::geoportal_topo()};
editor::orthophoto_source m_ortho;
// 1 km topo cells for views wider than a kilometre (orto's 100 m grid is too dense there)
editor::orthophoto_source m_topo{maj0sted::editor::WmsConfig::geoportal_topo(), 1000, "topo"};
bool m_showortho{true};
};
} // export