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The keymapper, available as one of the options in the starting menu when the EXE is run without a scenery specified, has undergone a few changes: - Key descriptions are now parsed the way Starter does and are displayed in the window. They are also no longer consumed when saving to a file. - Unbound keys are now also displayed as well. Not all of them though; some entries won't exist if they are not specified in the eu07_input-keyboard.ini file. - You can now unbind a key by pressing F10. The Parser has got a new boolean option: `skipComments`, true by default to leave current behavior unchanged. When set to false, comments will be parsed as ordinary tokens.
38 lines
1022 B
C++
38 lines
1022 B
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "editorkeyboardinput.h"
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bool
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editorkeyboard_input::init() {
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default_bindings();
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// TODO: re-enable after mode-specific binding import is in place
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// return recall_bindings();
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bind();
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return true;
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}
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void
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editorkeyboard_input::default_bindings() {
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m_bindingsetups = {
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{ user_command::moveleft, {GLFW_KEY_LEFT, "Move left"} },
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{ user_command::moveright, {GLFW_KEY_RIGHT, "Move right"} },
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{ user_command::moveforward, {GLFW_KEY_UP, "Move forwards"} },
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{ user_command::moveback, {GLFW_KEY_DOWN, "Move backwards"} },
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{ user_command::moveup, {GLFW_KEY_PAGE_UP, "Move up"} },
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{ user_command::movedown, {GLFW_KEY_PAGE_DOWN, "Move down"} },
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};
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}
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//---------------------------------------------------------------------------
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