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With the panels in separate windows on (the default), a tooltip or a popup that didn't fit in the main window got a window of the system of its own, with an OpenGL context of its own. The editor froze so on 2026-11-08: its main thread stuck for good in the NVIDIA driver while making the context of an invisible window 1925 x 29 px, a tooltip in one line wider than the screen. The Polish texts of the editor have tooltips of up to 360 characters in a line; the one of the curve mode of laying track is 2088 px wide. - io.ConfigViewportsNoAutoDetach (a MaSzyna addition, set with the separate windows) keeps the tooltips and popups shown over the main window inside it too, placed and shrunk as they are without the separate windows: they get no viewport of their own. A panel dragged out of the main window by hand still gets its window, and the tooltips and popups over it may go past its edge as before. - io.ConfigTooltipsWrapWidth (a MaSzyna addition): SetTooltip() wraps its text at this width. The ui sets 40 em, 520 px at the font of 13 px. Checked in the editor on a hidden desktop: the tooltip of the curve mode, full screen 1920 x 1080, and the one of the redo button at the edge of a window 1280 x 720 each made a window of their own before, and none now. Both are drawn in the main window, the long one in five lines.